Help two noobs get started in WoW

At low levels, just Hammer of Justice, a stun with a range of 10 yards, and a frakkin’ 1 minute cooldown. My pally finally got it after smacking around the Defias goons in Westfall for a while, who are notorious for running away all the time. But the cooldown means you only have it available every 3rd or 4th mob anyway, so it’s still kind of useless.

Oh sure, just to be clear, I’m not trying to tell anyone that they must do something any particular way(well, as long as they don’t end up in my dungeon group anyway), I just want to make sure that they know that one way is in fact easier than the other.
(But if they run into trouble doing it the other way and come back asking for advice on how to make it easier I will be the first to say “I told you so.” ;))

I like crafting, at least I did on LOTRO. Some days, I’m just in the mood for something like that.

But you can’t *use *those until level 35, at which point you can just ride down the middle of STV with no worries. This is specifically aimed at characters in their teens.

You still need to count on the person with the profession have made the items and posted them on the AH when you need them.

I had plenty of money to spend on goodies like BOE epics and pets while I was leveling. I had my epic flyer within a week or so of hitting 70 back in TBC–i.e., when there was no faction discount–and I only borrowed the last few hundred gold off my GM, and paid her back in something like two days. I can’t tell you how much money I had when I hit 80, but it was a lot. Right now, I’m sitting on over 20k gold on my main (with no gathering professions at all, just JC/Alch), and that’s with me constantly dumping lots of cash into things like pets, recipes I’ll never use but want just 'cause I’m a completist, mounts, etc.

Again, yours is not the only way to make money. You clearly haven’t tried it my way, so please stop passing on disinformation about how *terrible *it will be and how *poor *you’d be.

Yes, you pretty much are, because you’re effectively saying that your way is the only way that works, when I’m an example sitting here and telling you, over and over, that it’s not. You will probably make *more *money your way, but playing the game my way will make you more than enough money, and some people will find it more enjoyable.

Oops, forgot that there was a minimum level requirement. Carry on.

I made a guide to the Auction House, specifically using the Auctioneer addon, and I posted it over in the main thread.

…and don’t recall anyone offering this advice. Hopefully it doesn’t come too late.

If you and the BF are going to be starting together definitely do the Recruit a Friend promo. Do that and pretty much all the other advice/concerns will be moot or at least not as important as they’d otherwise be.

I’m around 2 months into mine and have gotten 7(IIRC) characters over 60 without once thinking of gold/professions***/mounts. You blow through the levels so fast that gold for investing in items isn’t even on the radar. Once you hit Outland and start doing dungeons you’ll be bumping 1k gear score in no time. Then gold/see ***/mounts are a byproduct.

WRT questing…if it’s just the two of you gathering quests are not that bad. And with 3x XP bonus for RAF you don’t need anything but quests until 60.

***I’m paying a price now that they’re much more important. It’s soul suckingly boring leveling gathering professions when you’ve done nothing but quest/dungeons for 2 months.

jsgoddess, Asmovian…really consider joining our guild even if you just want to get into the soloing aspect of the game…(Horde, Cairne server)…it’s just so much easier to get the little helpful things to help you level up and enjoy the game with minimal frustration…whether if you need a tip on a certain quest, a certain item to use, or just to have fun shooting the shit with some people that you know (kinda!). Trust me, it will make the game that much more enjoyable. I certainly enjoy having guildies around and many times I’m thankful for those who help me with their professions such as alchemy, enchanting, tailoring, leatherworking, etc…and I in turn help(ed) supply mining, blacksmithing, jewelcrafting, cooking, etc. You eventually will need some sort of help over the course of leveling your characters…inlaid mithril cylinders anyone?

We have friends who are doing… something. I’m not sure all that’s involved with whatever it is that they are planning on doing for us.

The thing Cherry is talking about would be accomplished when you set up your and Asimovian’s accounts, I think. It involves linking the two accounts, and provides experience bonuses when you play together, if it is the promotion I’m thinking of…

I don’t know that I would recommend doing that, either. When I’m new to a game, on a first character, I kinda like to explore the game, and take my time. Rushing to max level is one playstyle, but ya miss out on fun stuff that way. Of course, for the hardcore crowd, the end game IS the fun stuff, and everything before that is just filler, so YMMV.

I’ve never found that to be a problem as long as I plan ahead.

Please don’t tell me what I have or haven’t tried in this game, most of my characters are leveled with at least one crafting skill, which how I know that there is very little to gain by having one while you level and that it takes a lot of effort to keep it even with your character level.

It is not my intent, and I never said that it was the only way, only that going dual gathering skills will be easier, I leave what other people find enjoyable to them to decide.

If one ends up with skinning and mining, that’s one tracking and one tool as well: there are dual-use and triple-use tools engineers can make.

I do that too. The “I want to hide and I don’t want my friends to say 'bring out your Paladin!”

Heh. The three gathering skills across four toons is the fastest way to make cash, and starting from scratch, doing that for 20-30 levels will allow you to open all your bank slots, and make them and your normal bags 16-20 slot bags. Crafting is fun, but not terribly rewarding in terms of gear, especially at low levels (note, I tend to min-max and power play, even at my most casual).

The best crafting profession for pallies is somewhat unexpected: engineering. It sucks to level, and it’s still likely the weakest profession at the top end. But, being able to have a ranged attack is everything to a leveling pally (helps with pulls, and with running mobs). You don’t get a reasonably ranged attack until level 50 otherwise (10 yards isn’t useful). The trinkets and other weirdness in engineering also help quite a bit.

Oh, SFG, you missed two types of weapons, daggers and thrown. Pallies can’t use either of them, but hunters can (why they’d want to is a different question).

The fastest way to make cash is to take the best gathering skill on all of your characters. One skill makes the most gold/hr, so you take it on everyone so you’re always making that gold/hr. Mix that in with exploiting auction house pricing errors.

Don’t take engineering on a paladin. Hand of Reck and Art of War Exorcisms are plenty.

We’re talking about a two person group. You’ve got four skill slots, no reason for any duplication of gathering skills, better g/hr through having all three skills in the group than having a duplicate skill in the group.

Hand of Reckoning is newer than my leveling a paladin (it’s a level 80 skill to me because that’s when I got it), Art of War is a bit high level for a starting group (30 point talent), and requires a specific build. Engineering was great for leveling a pally, the pets, the range, the stuns, the trinkets all were force multipliers that covered a lot of a pally’s low level weaknesses. Engineering isn’t really a great skill for the end game (except, oddly, as a gathering skill via the mote extractor), but it does provide some extra cooldowns and tools, especially in the mid level range (I got the most out of it 30-50), and pallies with their very sparse button pushing before high levels can get quite a bit out of those extra tools.

I just leveled (finally) my paladin, and while she did eventually get Captain America’s Throwable Shield (not its real name, it’s a skill), bombs were a wonderful pulling tool before that. They are also placed at such skill points that you can get a lot of skilling up either from making bomb parts or from making bombs. Now that she’s in her 70s I may switch it over to JC, but it was useful for leveling. It will also give you ammo for the hunter which are better than the buyable ones of the same levels (this advantage goes away with Cata, as we’ll stop needing ammo).

The only downside to RAF is that one of you would have to start from a full account, IIRC. The bonuses to RAF are:

1.) You can summon any character on one account from any character on the other account once per hour.
2.) You get a 300%* XP bonus any time you’re grouped together.
3.) When the recruitee pays for their first month of game time (not including the 30 days that come with the game), the recruiter is credited with a month.*
4.) When the recruitee pays for their second month of game time, the recruiter is given a flying two-person mount. (You’ll still need to be the appropriate level and have the right riding training to use it, though.)
5.) For every two levels any character of the recruitee gains (up to level 60), they may grant one level to a character of the recruiter that is lower level (up to level 60). AFAIK, these bonuses can only be given to characters on the same server, and possibly only to ones of the same faction.

*I’m quoting these from memory, so they may be slightly off. I’m pretty sure about the 300% XP bonus, but it’s possible that the recruiter’s month of free play time comes when the recruitee purchases the full version of the game.

:smack: I knew I was missing something.

Daggers can actually be good for Hunters–they share a lot of stats with Rogues, whom Daggers are usually optimized for. But FYI, **js **and Asimovian, a Hunter should *never *use a Thrown weapon. There are two reasons: (1) they miss out on the DPS bonus from ammo; and more importantly, (2) their ranged auto-attack **only **works with Shoot (i.e., the attack for Bows, Crossbows, and Guns), not Throw (the attack for Thrown weapons).

And *what *level do Paladins get those at, exactly? And do you expect a Prot paladin to have Art of War?

I’ve levelled a Pally a lot more recently then (ETA than Redwing); at least as far as ranged goes, HoR covers the need to do a bit of damage and pull from a discreet distance; I remember Exorcism becoming available at a fairly early level as well, so that I could start out HoR->Exorcism->Judge->melee by which point most at-level mobs were just about falling down or else (if I was tanking an instance) I had a nice fat aggro lead on everyone else. I’d probably go 2 gatherers and a gatherer plus an enchanter (or tailor if Asimovian decides he wants to play a mage instead of a hunter).

ETA: SfG, I don’t remember EXACTLY when HoR became available, but I had it by the early 20s.

Honestly, if I were starting out in the game with someone, I wouldn’t want the XP bonus (the free months, free mount, and teleports would be ultra-nice), because we’d shoot up in levels so fast we wouldn’t have time to (a) really learn all our abilities and the game and (b) really explore the areas in detail. I mean, sure, we COULD stay in the noob zones when all the quests and monsters were grey, but I’d prefer the natural progression.

It sounds awesome for quickly getting a noob friend up to speed if you’re a veteran player, though.