Some years ago I came across a method of deriving pi from dropping straight pins on a grid of parallel lines. Today, I came across it again. I don’t know why it works, how it works, or what the possible connection is to round things. What’s the deal with this and what’s the connection to circles? xo C.
Take a square with a side length of one and inscribe a circle inside with a radius of one. The area of the square is length times width, or one. The area of the circle is pi times radius squared, or pi. The ratio of the area of the circle over the area of the square is pi/1.
Now drop markers on the square. The ratio of the number of markers that land in the circle to the total number of markers dropped should converge on pi if the drops are randomly distributed over the square. The number converges on pi because that is the proportion of the total area that is inside the circle.
When you drop a pin, it can fall in any direction. Assuming it falls with its centre in a specific spot, the possible postions for a circle with centre at that spot, and doameter equal to length of the pin. Some parts of that circle will cross the grid of parallel lines, and calculating how much of the circle involves using pi.
You can’t do that - a circle of radius 1 has a diameter of 2. It wouldn’t fit.
You need a square of side 2, so the ratio would be pi/4.
This isn’t quite the same thing as Buffon’s Needle, but the idea is the same I suppose. Anyway, in this case the ratio of the number of markers in the circle to the total would be pi to 4, I think.
Right, not only was I not responsive to the OP but I got the arithmetic wrong. The area ratio method works as long as you do the areas correctly. I’ll move along now.
That particular experiment is a bit suspect, but the method itself is technically sound. It’s just that it’s wholly impractical for arriving at any sort of precise value, since it would take a great many trials to converge.
To understand why it’s true, you have to grasp the relationship between probability and integral calculus. Draw a graph with the distance d from the head of the needle to the nearest line on one axis; if the lines are two inches apart, this distance will range between zero and one with uniform probability. Then make the other axis the angle a between the needle and the lines, which ranges between zero and ninety degrees. Think of the total area of this graph as the set of all possible outcomes. Then find the region on the graph where the needle will cross the line, in other words where cos(a) is greater than d. A little calculus shows that the area of this region, divided by the area of the whole graph, gives you the result.