Here’s a reasonably informed guess: The equation governing steady flow in a pipe is the following:
h[sub]L[/sub] = f(L/D)(V[sup]2[/sup]/2g)
where
h[sub]L[/sub] = head loss
f = friction factor
L = length of pipe
D = diameter of pipe
V = velocity
g = gravitational constant (32.2 ft/sec[sup]2[/sup])
The head loss, h[sub]L[/sub], is the vertical distance from the top of the “swimming pool” to the point where the water front is (in other words, the two points where there’s an air/water interface). In your case, this is L*sin([symbol]q[/symbol]) + h, where h = height of the swimming pool, and [symbol]q[/symbol] is the angle of the pipe.
The friction factor, f, in general depends on the relative roughness and Reynold’s number (which adjusts for laminar/turbulent flow). For gigantic pipes like you’re talking about, the flow is turbulent and the Reynold’s number dependence disappears. Relative roughness is defined as e/D, where e is the average size of a surface protuberence. For example, if you have 1" of roughness in a 20’ tunnel, e/D = 1/240 = 0.0042. The friction factor can be determined from a Moody diagram. In this case, use this chart:
e/D f
0.01 0.036
0.004 0.027
0.001 0.019
0.0002 0.014
0.00005 0.011
Now, to simplify:
V = SQRT[(2gh[sub]L[/sub]/f)*(D/L)]
For a 20’ deep swimming pool, and a 1/4 mile, 10[sup]o[/sup] passage, L = 1320 ft and h[sub]L[/sub] = 20 + 5280/4*sin(10) = 229 ft. With a surface roughness of 1", the 20’ channel has a friction factor of 0.027, so
V = SQRT[(232.2229/0.027)*(20/1320)] = 90.1 ft/sec = 62mph.
Tah-dah! Better check my math, though.
There’s some approximations involved, of course. Square channel vs. round pipe is one. The most important is that we’re using the equation for fully developed flow, where in reality the flow at the end of the “pipe” is in transition. However, for a fairly long pipe like you describe I think the error would be small. In particular, I would think the error is not much larger than the erroe introduced by approximating the surface roughness, e.