How good are The Witcher and NWN2?

I just picked up a copy of The Witcher enhanced edition. I’d vaguely heard that it was good, but haven’t seen a whole of of information about it. Is it worth putting toward the top of my waiting-to-be-played queue? (Yeah, my game playing tends to be delayed by a few years…)

And a similar question: Should I pick up a copy of NWN2? I played the original game and expansion packs through HotU, and thought it was fine but not spectacular. Is NWN2 an improvement, or should I wait for it to show up in the discount bin?

I have not played NWN2, but I have played the original Witcher. The Witcher enhanced edition is the same game, with more dialogue, tweaked combat, etc.

It’s an action RPG with a heavy emphasis on story and dialogue. I would say about half the game is combat, and half is running around talking to people.
Quests:
Most quests are pretty complicated, there’s none of the “go here, talk to guy A, go there and talk to guy B, quest done!” stuff. For example, there’s a huge “detective” storyline in the 2nd or 3rd chapter that’s going to take talking to dozens of people to solve a mystery. Depending on who you talk to and what you say to them, there’s at least 4-5 different endings to the quest, and it’s going to take a couple hours minimum. I was doing other quests in between, so it took me about 10 hours for the whole chapter IIRC. There’s a ton of sidequests, and most have more than one way to completion. Very nice change of pace from the usual fedex quests, and definitely one of the high points of the game.

Combat:
Combat depends on different styles to deal with different enemies. You choose between group, strong, and (forget what the 3rd style is). You can easily switch between different styles on the fly. There is a rhythm based clicking, time it right and you do much more damage. It’s very arcade like and fun, but it does get a bit repetitious late in the game. It never got to the point where it was boring though.

Items:
Sadly, you won’t find a lot of weapons and armor in the game. I think I only used about 3 different swords and 2-3 different armors in the whole game. You can pick up different items from the baddies you kill, but they’re not as good as your Witcher sword so they usually just get sold to the shops. A bit disappointing, but not really that big of a deal overall. Just be aware this isn’t a diablo type item fest where you’re constantly finding new weapons/armor/etc.

Magic:
You have to make your own potions from plants, bits of monsters, and other stuff you find. Fortunately the game makes it pretty easy to do this, with recipes listed on the mixing screen. The potions serve instead of inherent magical abilities, and can let you see in the dark, enhance your combat skills, etc.

Storyline/Characters:
This is one of the strongest areas of the game. Every character seems unique and has their own personality, and is very memorable. The dialogue is all voice acted (with subtitles if you wish), and it’s pretty interesting. I would say the story and characters go far beyond the bland, generic stuff you see in many games, and more than makes up for the somewhat weaker areas of the game.

Skills:
By endgame you’ll have points in almost all the skills, meaning you can’t really customize your character. Since your character uses potions in lieu of magic, almost all of your skills are combat related.

Graphics:
I played the Witcher last year on my old PC, but I thought it looked pretty damn nice. NPC’s will scurry under the eaves when it rains, you’ll catch little bits of their conversations with each other about how they forgot to bring the washing in or whatever. Impressive weather effects, nice character models and animations, nice graphical effects, etc.

Summary:
(Keep in mind I haven’t played the enhanced edition yet, so I’ve no idea how that changes the game)
The Witcher has a fair amount of combat, but you’ll spend just as much time talking to people, and even some time standing around watching the city scurry by. The game plays like an interactive novel, and I mean that in a very good sense. Great storyline and quests, easily among the best I’ve seen in a RPG. The downside is the weak collection of stuffage (few weapon/armors/powerful magic trinkets to be found). The game is pretty varied and interesting, very different than most RPG’s. The city environments are as much of a character as the rest of the game. This is likely to be about as different from NWN2 as you can get, but I’d highly recommend it.

I was hooked on the witcher after watching the opening cinematic.

Wow, that sounds (and looks!) pretty cool. Thanks for the info.

I think a high-point in the Witcher’s appeal comes from its mature stance, and by that I don’t mean nudity or whatnot (even there is some) - but the fact that unlike many RPGs, there’s no good vs. evil fight or quests. It’s a crapsack world where everyone is a bastard, and instead of choosing between the good solution and the evil solution, one gets to chose the lesser of two evils. It’s quite close to Fallout in that respect, and the storyline+quests+dialogue are on par, maybe even better.

I’m quite fond of the alchemy system as well, although the interface can get tedious (there should really have been a “make 10 of those” option instead of having to assign individual ingredients, brew, assign individual ingredients, brew).

The combat is fairly weak though - there are 3 melee styles (group attack, fast attack and heavy attacks) and each enemy type is good vs. some, weak vs. some. So in essence it turns into a rock/paper/scissor game where you try to remember which enemy is vulnerable to what. It’s reminiscent of Jade Empire, really, which can be either a good or a bad thing, depending on how you felt about that game. If you disliked Jade Empire combat, you won’t like Witcher combat, and vice versa.

But on the whole, I really think it’s a terrific and unique game that shouldn’t be missed.

As to NWN2, it’s certainly an improvement over the original, both in graphics and modules - the original campaign features NPCs with personnality, an interesting storyling, gestion of a domain/castle and crafting your own magical items. Spectacular ? Eh, probably not. But a good implementation of formulaic D&D, close to Baldur’s Gate 2.

I thought The Witcher was a massive pile of cack with loading screens lasting forever, and traded in in ASAP. YMMV.

FWIW the loading screens were reduced by between 80-90% in patch 1.3, which prompted a re-release as a “enchanced edition.” (Existing owners got it for free as a patch download, which was nice - there was enough additional content to merit an expansion pack, judging by the standards of expansion packs today.)

I think it’s a atmospheric, well-acted, thoughtfully written game with actual meaningful story choices. The actual consequences of your actions are rarely immediately available and you’ll frequently find decisions you made in the first few acts referred to in the finale, in a meaningful way.

I’m not dissing games like NeverWinter nghts or KOTOR or anything, but the Witcher’s implementation of the “meaningful choices” is heads and shoulders above the rest of the CRPG genre.

The combat is fairly weak and the customization is lacklustre, or it would have been a perfect 10. As it is, it’s a 8.5/10 for me, up from a 7/10 before the patch. Enjoy it!

Is the narrator Leonard Nimoy? Sounds like him.

The original NWN2 campaign is pretty mediocre at best. On the other hand, the first expansion to it (Mask of the Betrayer) is fantastic.

Yeah, the original is a little weak, although it’s a little more painful because true awesomeness was only a leetle bit away. And the AI sucked massively.

The new expansion, Storm of Zehir, is pretty fun and quite varied. It’s more of a dungeon-smasher, though, so not a lot of depth. Still, fun and original.