I’ve actually thought quite a lot about this with a group of friends (yes, we’re those type of nutty people) and the conclusions that we come to are basically this:
IF - you’ve got the right environment
IF - you’ve got the right people (know-how and skill-sets both represented)
IF - there are enough of you to actually constitute a relevant genetic mix to insure species survival
THEN - your main concern is organization. Nothing else is so vital.
Life itself, just the survival parts, is going to be taking a shit-ton more effort than modern people (even SCAdians and re-enactors) are used to. People will be TIRED. Ass-tired, bone-tired. Stupid I can’t remember if I’ve pounded this papyrus or not and my eyes are so fuzzy I can’t tell-tired.
And that’s going to be your biggest problem right there. To me, getting what we would consider a “basic comforts civilization” whether it’s water, steam, or electo-powered (no one’s considering solar yet, which is a surprise) is going to take about the first set of people’s lifetimes.
And there’s the problem. People die. And if that first set of people isn’t organized in such a way that prioritizes getting information and motivation into the next generations, that first generation will be about as far as things will go, because the knowledge base will die with them.
So, because everything takes so bloody long, and is so bloody difficult, things we never think about will have to be mandated or scheduled - you’ll have to decide as a community that having Frank, Johannes, MaryEllen, and Tyler sit out the harvest every year along with half of the children in the community (the half switches each year) is more important than having their physical labor.
In modern society, things come easily enough that knowledge and passing information is taken for granted. In contrast, in this new society, you’d have to carve time out of projects which many people (even you as the leader or organizer) consider equally or more important, and you’d have to do it from the very start, to minimize forgetfulness and accidental death losses.
So there’s that problem first.
Secondly, as soon as your second generation starts up, you have to make sure that they KNOW as sure as snot that everything you know is based on reality - they’ve never seen computers, or high-rises, or giant smelting factories, or nuclear power plants, or airplanes. Nothin. If they have even the slightest doubts, by the time the fourth generation comes along (all the “survivors” being dead), they’ve got (to their minds) a very comfortable society, at a very acceptable tech level, and some really weird and totally crazy legends about how things were better way back when, or in that other place (which if they get curious about and go looking for, they won’t find, which is another strike against the truth of the legends.)
So then you’ve got to take even more time out of your survival and knowedge-passing to try to make model or prototype concepts of everything that you want to be in the future, that you know you won’t be able to get to in your lifetimes. Even a small aircraft is a lot of work, if you’re making every single piece of it from scratch. But if you don’t have a working one (even a small radio-controlled one) then the idea becomes a legend or a myth, and has much less intellectual motivating power. Same for every physical *thing * we can imagine - cell-phones, i-pads, computers and networks, tanks, space-shuttles…
Sure, maybe society would get there eventually. Maybe you’d decide that you don’t want to limit their potential by hashing out everything we’ve done and hoping they do something even better. But that decision has to be made quickly, and in the knowledge that if you DON’T make the examples, your chance is gone with you, and you don’t know how long you’ve got.
So, it all comes down to priorities and organization, and a social order strict enough to enforce that organization (whatever is decided) because that first generation of people is going to be worked to the bone.