I am so PO'd at you, "Chucky"

No, he wants to vent his spleen upon the world. Some people do this in message boards. Some people flash starngers int he street. He’s a lot closer to the latter, and like most flashers, doesn’t have the package to justify his streak.

Preach it. They keep invading my “elaborate constructs” and wrecking them. Thjere ain’t nowhere to go.

Actually, he’s not a bad GM, except for the fact that he’s incapable of planning for anything except what he specifically planned for in his very poor grasp of tactics. We positively enjoyed his version of Kill All Zombies (although it was closer to Kill All Gundams, as he goes through a fixation phase on any and every anime he happens to watch).

Let me get this straight.

You would rather sit silently and let someone ruin a game for everyone than to be “mean”?

Is this guy’s real name Mike, by any chance?

Sucks that this wanker is ruining your game. Sucks that everyone’s letting him, too.

With favor going to long-winded dweebs who can expound at nauseating, and, dare I say obsessive, lengths about the minutia of someone else’s perceived role playing faux pas? This Chucky guy may be a jack-off, and you should have blown him off long ago and spared us the saga. This other guy… I just don’t see it. Yeah, maybe he’s got some odd ideas and some social impediments… but you, buddy, are living in one freakin’ mother of an amorphous soda-lime silicate house.

Man, talk about a glimpse into another world. I indulge in some ‘geek’ hobbies including a lot of role playing video games, but I’m baffled by the scenarios the OP is talking about. Isn’t the game master pretty much in charge? Couldn’t he just prevent the dumb things the jerky guy tries to do, as in, “Chucky tries to create a trans-dimensional disaster [whatever the heck that is], but it backfires and knocks him unconcious”? Can they do that kind of thing?

Ooh, she’s got nice 2d10s!

Yep. They can. Doesn’t always mean they do.

But I once terminated the character of a rules lawyer who was getting too big for his britches. He was taking such advantage of his invisibility spells, and killing everything in his path. That worked until he entered a place where all of the inhabitants were blind.

Depends on if he’s honest. “Eastwood” (not “Chucky”) did actually find a way to do it. And it didn’t work out of him. And the GM worked it into the storyline and used it as the basis of future adventures. But it caused us a heck of a lot of trouble, for which we eventually got rid of him. That post was just Eastwood. Everything else is Chucky.

I fixed everything last time. I don’t want to be the “bad guy” again. I’ll walk away before I do that. Things get around, and I’ve already got one wanker (Eastwood) who swore undying vengeance against me for telling him not to be a dipshit, and most likely spreading it around town. Aside from which, Chucky has been getting worse. He didn’t start out like this (well he did, but was less disruptive about it). He screwed himself up but not the rest of us. Laterly, however, he’s just making trouble, hence why I am posting this now rather than a year ago.

You don’t get it. I wish I could scrub these memories from my brain with steel wool. But I can’t, and I’m getting more and more pissed, and he’'s ruining the only tim I get to spend every week with my friends. So I should just walk away everytime somebody annoys me? No. I was patient. I tried to help him. I offered advice on gaming, even offered to help him get to interviews. I gave him the gentle correction. I wasted his character. I told him explicitly what was required of him. I punished him as directly, but not cruelly, as I could for not doing that.

Everything I’ve posted here comes from about a six month period. I’ve known him for over two years. This is only the most recent stuff. The remainder fades into a dull funk of obnoxious memories.

And so what if I do? It may not mean much to you, but I don’t do this because I like dice. I like to hang out with my friends, create stories, and tell jokes, and because it’s a unique medium of communication and entertainment. A raging bull of misplaced frustrations wrecking the china shop of my fun SHOULD piss me off. And if I want to nail everything down, it’s because dicks like you come along and insult me for it. You don’t want to read it? Then take you ego and go to another thread.

Yeah, how dare I vent semi-privately so I don’t yell at people in public. What a jackass I must be to try and give people chances to learn and improve. :rolleyes:

It’s a great big YMMV. At least one gaming book I own has this printed inside:

“Rule 1. The GM is always right”
“Rule 2. When the GM is wrong, see Rule 1.”

So yes, the GM is god. The tricky part comes from social expectations and the house rules that grow out of them. Depending on the gaming group, character deaths may or may not be acceptable. Friendly fire may or may not be possible. Telling a player, “your character can’t do that” will meet varying levels of resistance.

Oh, and tdn, they’re more like D20s. And they’re natural. :smiley:

Semi-privately?! This isn’t some whispered conversation in the corner of Starbucks. If you only want supportive feedback, I think someone else runs a site like that. If you want honest feedback that you may not always like, then yeah, this is the place.

If your character dies, do you just sit out the rest of the night and ‘come back to life’ for the next story? Or is it customary to never use a character again after they die? If the latter I could see how it could cause hard feelings.

If your character dies, you just roll up another one, and the GM will try to incorporate it into the scenario when you’re done. Actual ressurection of a dead character (unless through a spell or something) is generally very frowned upon. But a large number of players roll up the exact same character. A friend of mine once played a barbarian rogue who weilded a broadsword. No, wait, he played about six of them in succession. Except for their names, they were all exactly alike. I could never tell one from the next.

That’s not as bad as Chucky, but it’s one of those little things that will suck the soul out of a game. A couple of women in the group had a similar habit: Hair color: Black Eye color: Black Appearance: Mysterious. Never any variation from one charater to the next. They were all mysterious. :rolleyes:

And yes, people get attached to their characters, especially ones that have accomplished a lot and accumulated a lot of “stuff.”

Within the game, a character can be resurrected or reincarnated if the other characters want to make the sacrifices involved in bringing him back. Like tdn said, it doesn’t happen often. The usual response is “here’s another character sheet - everyone’s about level seven, now, so go for level six and I’ll spot you some good EQ”. And then the party runs across the new character in the course of the game.

There’s no reason to make anyone sit out the whole night, but I can see that someone who doesn’t like to create characters might get shirty. No one is going to want to stop mid-game and create one for him.

It’s possible to save a dead character from one game to use in another. But that would be entirely up to the DM of the new game. I’d expect the level, stats, and equipment to be modified to fit the new scenario.

Undying vengeance as in destroying your character, or beating you up afterwards, or what? What can he do, tell your friends to doubt your personality? If they’re your friends, they should be backing up your decisions anyway.

Then again, I guess YMMV (ooh, I learned a new acronym this week! Woo hoo!). It really depends on whether you would rather enjoy a game and not care what anyone else thinks and tell the asshole to get lost, or you can sit there silently seething, not say a word because you fear the judgment of others and then come vent on a message board to make yourself feel better.

Some GMs have a really hard time introducing new characters. Some players have a really hard time coming up with new characters without a month or so to think about it. Some GMs I’ve know despise the whole idea of Raise Dead spells in D&D, which strikes me as really odd given the fantasy nature of the game.

So YMMV as to why dying early in a session sucks in your group.

I played in a Ravenloft game where the GM wanted every new character introduction to be memorable and appropriate. So for three different sessions (three different character deaths), the victim…er, player of the new character, had to sit there doing NOTHING the entire night waiting for us all to get to that introduction spot. This despite pretty much everyone at the table going from making jokes about looking for someone with “trustworthy” stamped on their foreheads, to being loudly annoyed that the new character was not being introduced in a timely manner.

And I have both played in (only ONCE) and heard many stories about groups in which, if you died, you were pretty much done for the session and may as well just go home.

I wasn’t actually all that interested in any feeback. But I had to tell some other human being how much I despise this cock-sucking shitstain upon the world’s green grass, and this was better than trying to hunker down at Starbucks and whisper, as you so ineloquently put it. I know what I am going to do, and really don’t need your advice.

Hard to find a local group which is not, as a group, worse, hard as that sounds. And Eastwood tends to join any group which will have him, albeti not for long, as they make him very uncomfortable. How do I put it? He demands to do what he wants to do, like bring in a very experienced, powerful character, with no adjustments for the setting, with his entire city or artifacts or army or whatbonot. Or will make a character ludicrously inapropriate to the setting.

In fact, our current GM is the only person who could ever handle Eastwood. And does so quite nicely, although he sometimes gets caught off-guard for a minute. And yes, this guy might beat me up if he ever finds me. He carries grudge like a maniac, is built like a brick (rather square, actually), and has fists the size of small hams. And a major fixation on the idea that “ruined” the game for him, despite me actually trying to help him do something useful and worthwhile.

Chucky probably wouldn’t beat me up. Probably. But he’s taller than I am and lean like a hyena. If he does flip, out, I expect he’ll grab a handy object and bludgeon me. He might destroy my character in-game, too. Things like this make me a little leary of making more enemies. Eastwood probably won’t cross my path at night ever, but Chucky might. he knows too many people I know.

Clearly. As I said on page one: Get a live journal, pronto. Or get a little marble covered notebook. If you put it up on a message board, guess what? You get comments.

This is why they invented mace:)

And personal impenetrable forcefields for in game charectors.

[Marlin Perkins] Nerds can be dangerous when provoked, which is why I’m in the studio and I sent Jim in to study their habits. Let’s catch up with Jim… [/Marlin Perkins]

or even mace + 2.