Speaking as a web developer (not a mobile dev, but I’ve worked with them): Your app idea on its own probably isn’t really worth that much. I don’t mean that as a put-down, it’s just that ideas are a dime a dozen in this industry and every programmer experiments with their own all the time, but of all the hundreds of thousands of apps that get made every year, only a tiny percentage ever make any money, and of those, only a tinier handful ever become a household name. And the overwhelming majority of those are not solo-dev apps.
All that is to say: You’re a very long way away from having a vetted product with good product-market fit that would attract users and investors.
There’s no guarantee that just making an app would attract anyone. You need it to not only be useful, but have a good user experience, good marketing, customer support, testing, quality assurance, etc. It’s a whole industry for a reason, and you haven’t started at all. Ideas are the easiest part of that, and by itself isn’t going to win you anything – it’s usually more about the execution and marketing.
Patent or trademark it if you’d like, but then hire someone to help you build a minimum viable product and see how it goes, a bit at a time, without betting your entire life savings on it. Chances are, if you find someone who’s done a few apps, they can pretty quickly tell you whether your idea is at all viable, what similar ones are out there, what the barriers you might encounter are, etc. And if it’s a sane enough idea, you can launch it, beta test it with a few trusted users (colleagues, friends, family, whoever) and work out the biggest kinks before official launch.
You can find freelancers on communities like Hackernews: Seeking Freelancers Feb 2025
Or hire them from marketplaces like Upwork, with review histories and such: https://www.upwork.com/hire/mobile-app-developers/
In the US, an hourly cost might be something like $100-$200/hr for a good one, maybe $50-$100 for an adequate one. Foreign devs are more affordable but you end up having to deal with potential language, culture, legal, cultural, and time zone differences.
If you want to code it yourself, well… it’s an option. And there are AI tools that can help you learn. The thing is that if you over-rely on them without really knowing what you’re doing, you’ll end up shooting yourself in the foot without knowing it (“footguns”, we call them) and it’ll cost you more to fix it later, than if you just hired someone to do it right from the beginning. Nobody wants to reverse engineer your messy AI-generated codebase to fix beginner mistakes.
If you really want to learn how to do it on your own, it’s entirely doable (90% of what I know and use on the job was self-taught), but takes months & years, not hours and days. Personally, I’d probably learn React Native or Flutter for cross-platform mobile dev (easier to hire for), Swift if you want to focus on iOS only, and Java or the derivative Kotlin for Android. C# would be a less common choice, I think, especially in the US.
But if you’re starting from zero and not having any coding experience at all, they are all going to be quite difficult, so start with basic mobile tutorials and just try to get a basic “hello world” app going before you dive into anything involving networking and data retrieval.
I would suggest only taking that route if you actually have an interest in coding. It’s not necessarily difficult (compared to, say, law or medicine or music or writing or sports or other skill-based activities), but it does require a very high level of precision, and often involves a lot of tedium. If that doesn’t sound fun, just hire someone instead.
Decide if you’re more interested in testing your app idea as a business (in which case you should hire a professional) or you primarily want to learn to code, with the hope of maybe someday making the app on your own (then it’s ok to slowly learn, if there’s no real rush in delivering the app).