Hoo boy. Talk about a subject I can go on for pages about. Since I realize you all have jobs and whatnot, here is a somewhat condensed history:
First steps (1979ish-1982): Oh, wow! This “Atari” doohickey is way more fun than staring at the walls or listening that fossilized dreck my parents call “music”! And my sister seems to be in it too! Most of these games are kinda pointless, but who cares, I really like this thing! Enthusiasm: Considerable, if childlike
Developing arcade scene (1982-1984): Atari system has stuff break down, eventually give it up. Game rooms are mixed bag; can be fun places, but dark and sometimes scary. Eventually the customer base vanishes for some reason and most struggle to survive. I’m fascinated by the bright colors and crisp sounds but am completely intimidated by the control schemes (do not get me started on Crazy Climber). Do very little actual playing during this time. Enthusiasm: Waning
Dark times (1984-1985): Game rooms all but dead; “casual” arcade cabinets gradually vanishing from supermarkets, drugstores, convenience stores, etc. Still no successor to the Atari systems. Computer games are crude, clunky things about as fun as car repair. Arcades games developing rapidly, but still way too cowardly to actually play them. Enthusiasm: low
8-bit renaissance (1985-1987): Nintendo finally arrives and quickly rises to supremacy, and a whole nation is abuzz. Arcade game starting to show marked quality, and I finally have enough courage and hand-eye coordination to try them out. Enthusiasm: recovering
First golden age (1987-1992): NES becomes monster runaway hit with a jaw-dropping number and variety of titles. Arcade games are beautiful, electrifying, transcendent, and, oh yeah, insanely addictive. Arcade scene is colorful and vibrant (and then Street Fighter 2 came along and everything flat out blew up). And just when it looked liked the NES miiiiiiight be getting a little old, along comes the Game Genie to open up a whole new world of possibilities. A wonderful, wonderful time to be alive. Enthusiasm: overwhelming
Uncomfortable transition period (1992-1995): NES all but run its course. 16-bit era ushered in, along with a mountain range of baggage spurred on by Mortal Kombat, and, oh yeah, this was also the time Nintendo declared itself a “family company” (which took them something like two frickin’ decades to live down); Genesis is an underpowered system with notoriously tinny music. The absolute nadir console-wise. It gets so bad I end up buying both Neo Geo systems, and the less said about those, the better. Arcades dominated by fighting games, which are insanely complex and ridiculously hard to learn and thus not really my thing. Street Fighter 2 getting really, really, really, really, really, REEEEEALLLLY old. Enthusiasm: low, seriously worried about the future of the medium for the first time
Back in the saddle again (1995-1999): The Playstation heralds the 32-bit age. Straddling the line between 2D and 3D, it boasts a library dwarfing even the NES, and eventually its own Gameshark…and thanks to this wonderful invention called the Internet, I no longer have to do a ridiculous mail-order crapshoot to get codes! Arcades making the slow transition to 3D, breathing new life into old genres like auto racing and vertical shooters. Enthusiasm: high, hope restored.
The Endless Obnoxious Broken Record Era (1999-2001): “The Playstation 2 is great! The Playstation 2 is wonderful! The Playstation 2 will cure cancer! The Playstation 2 will be one of the greatest inventions in history! The Playstation 2 will unite the world! Don’t buy a Dreamcast! Don’t give a damn about the Dreamcast! Don’t think the word Dreamcast! The Dreamcast is doomed! The Dreamcast is useless! The Dreamcast is pathetic!” Enthusiasm: high re. Dreamcast games, severely ticked off about everything else
Rise of Sony (2001-2004): Wow, the PS2 really is a great system. And it has this awesome device called a Codebreaker. Whoda thunk? Enthusiasm: very high
Second golden age (2004-2010ish): Initial D Arcade Stage! Pump It Up! Wangan Midnight Maximum Tune! Beatmania IIDX! Pop 'n Music! And then of course I had to get a Playstation 3, which introduced me to the Assassin’s Creed series, Time Crisis 4, Rock Band, Project Diva…I spent more money during this period than any time prior (I could drop $60 on Maximum Tune in a day). To see the kind of games I wanted, I loved…it was simply, simply awesome. Oh, this was also the time Kongregate and similar sites really took off; tons of high-quality, wonderfully creative games I didn’t even have to pay for. Truly the best of times. Enthusiasm: overwhelming
Long, hard, brutal, painful decline (2010ish-2016): Ridiculous Gamergate flap casts a dark shadow on the whole culture. Lack of Codebreaker (or any successor) for PS3 massively hampering any kind of replay value. Wii and XBox 360 fun for a few months, then sit around gathering dust. (My favorite XBox 360 game of all time is still Prizefighter, just to put it in perspective.) Arcades no longer carry wonderful music games. Pump It Up’s difficulty skyrockets before it dies with a whimper. Everything costs too damn much, except for Kongregate, which is slowly becoming overrun with way too difficult, grindy, difficult, badly designed, difficult, repuslive, difficult, difficult, difficult difficult difficult games. Buy my first IPad, which is a cool novelty, but also introduces me to the annoying practices of mobile games, none greater than all the damn commercials I’m forced to watch (more on this in another thread). Still putting in time, but the bloom is off the rose, the ship is sailed, the dream is well and truly dead. Enthusiasm: very, very low
Last gasp (2016-present): One news horror story after another makes the future of the industry look bleaker than ever. Bought a PS4, found Assassin’s Creed Unity to be an absolute travesty (I made a thread about it, read it if you haven’t already! :D), and that’s the extent of any feeling I’ve mustered about this system so far. New Maximum Tune out, but it’s really pricey and they took out 10 Opponent Outrun; can’t get too worked up about that one. Discovered hacked flash game sites; currently enjoying them more than Kongregate. Got a second IPad, and it’s pretty nice, even if the stupid stand is so short that the dang thing keeps falling over. All in all, though, I find more and more that I’d much rather be watching or writing about video games than playing them. Enthusiasm: clinging to life
In a nutshell, I really miss all the freedom I once had. The Codebreaker was what made the PS2 worth having, and losing it really crippled the value of everything that’s come since. What happened to the simple, fun music games that weren’t crammed with 25 layers of pretension (I’m looking at you, Guitar Hero)? Why hasn’t anyone released a board game adaptation where you could enter your own die rolls? I mean, isn’t that the most elementary thing ever? And why is it that I have to watch 15 minutes of commercials to get anywhere in a puzzle game? More and more, I feel constrained by video games. It’s as if the purpose isn’t to have a good time but to follow a rigid series of rules and spend hours learning specialized skills, and if I falter in the slightest I’ll get horribly punished. Everything is either too hard, too restrictive, or too watered-down these days. And no, sorry, Minecraft can’t carry the load all by itself.