So I have been thinking about this for a while now, and I’d like to get some input on the matter. I have played a good bit of videogames for a while now and I’ve had some games which are near and dear to my heart. But lately, videogames don’t really seem to be bringing much to the table. I have my theories as to why and I’d like for you guys to weigh in. First I’ll start with some of my favorite gaming experiences.
Super Metroid:
This might be my favorite game ever for a console. It had so many great elements in just the perfect proportions that made it great in my opinion.
Deus Ex:
It combined a great storyline with sci-fi (always a favorite of mine) and complete freedom of storyline. Again the story was important here.
Fallout 2:
I had to be convinced to play this game. I saw my friends playing it for a long time so I had to get in to the act. I really enjoyed the open-ended story.
There are obviously more examples, but when I look back on all of these games, it seems that they all had something new to them. They all seemed to focus on atmosphere and story. There is also a good bit on character development too. That’s one thing that I’m particularly interested in. Now I will admit that this post might make a bit more sense if I had written it a few years ago as I’m not exactly up to date on the latest games. But I feel that a lot of the really super-hyped games of late aren’t qutie as good as they have always been. I have a few ideas as to why but I’ll get to these later.
Half-Life 2:
What can I say about this game? Essentially this is the same thing as Doom. It’s a shooter on rails in which you get to make no choices at all about the story. It’s a pretty good story and the atmosphere is good, but you don’t get much choice in the matter.
Portal:
Again, this was a pretty cool game, but nothing hit those reward circuits in my brain like they did for the older games. Pretty neat puzzles etc. I liked the funny AI voice as well.
GTA:
These games are really all the same. I usually give up on them because they get boring towards the end.
Fallout 3:
I haven’t played this yet, but something tells me that it’s not going to be the same either.
3D Metroid games:
I dunno, it doesn’t work for me…
Call of Duty games:
Cool graphics and whatnot but again, shooter on rails.
Some explanations?
One of the big problems I’ve had with games of late in general is that they seem to be the equivalent of hollywood movies of this day and age. The focus seems to be entirely on graphics alone. There are entirely too many shooter-on-rails type games out there which really leaves me less than satiated.
One of the things that I’ve noticed about my favorite games is that in some sense, 2D games require a bit more imagination out of the player than do 3D shoot-em-ups. Fallout is certainly an example of this, as are the Metroid games. Another aspect is that in the late 90’s early 2000’s games always seemed to be doing new things. Doom was groundbreaking, and was cool for that alone. I remember Tomb Raider and how cool that was too. I only liked the first one though.
Great games have defining moments.
Unreal had the moment when you first exit that crashed spaceship where you see the (at the time) beautiful landscape before you.
Deus Ex had the part where you go in to the MJ 12 headquarters with the giant hand covering the Globe statue. What an amazing moment. I will never forget that part.
Great games seem to try to let you know that your actions have wider consequences, they try to keep a persistent world to some degree. In Deus Ex you revisit areas and see how things have changed through people’s dialogue and also through visual changes. Character growth is kind of hard to measure unless you come back to see where you were before.
So what is wrong with games today? I feel that they are suffering from a similar problem that Hollywood is. The scale for most games these days is so immense that they must be made as bland as possible in order to appeal to as many people as possible. Games used to be a lot easier to produce, I think.
I’ve noticed that there is a bit of a resurgence in “casual games” which seems pretty cool. But I have yet to see someone make the step of investing a good deal of story and effort into a 2D game.
The last 2D game that I played that was cool was Metroid: Zero Mission, which came out for GBA in the early 2000’s I think. It seems that a 2D presentation is only considered when there are platform limitations.
What would I like to see? I’d like to see games that are as engrossing as the games of my past were. I am sure that a good deal of my gaming desire is due to the fact that I’m older (now 26) but I also feel that it can’t be all my fault. I just don’t feel like people are making games for people who value story and character development anymore. I will note that I have not played Fallout 3 yet (waiting for Xmas) but I feel that might be a step in the right direction.
There are some holdouts. Sid Meiers Civilization is always a good series. The same can be said for the Sim City series.
At any rate, what say you folk? I hope this isn’t too rambling, but I can’t quite pinpoint what I feel the problem is other than just a general feeling. Do you guys feel the same?