A friend and I were once in the midst of an LSD experience when we decided to play Castlevania: Symphony of the Night. (Best sidescroller ever.) After tinkering a bit, he asked me the question, “If Alucard became self-aware, what would happen?” We approached it in two ways.
One was, “What would the character be doing?” We started on a long path of how we would become aware that he was aware. Suddenly he would not respond to controls as well, or he would respond sometimes but even when we weren’t using the controls he would move about without this input. We pictured little thought bubbles coming up onscreen and seeing questions and speculations about his surroundings. It was a sort of strange thing to think about in general, nevermind in such a state.
The other thing that puzzled us was, “How would we react to a sentient video game character?” Here we revisited the “how would we know” aspect. But we also focused on whether or not we would feel any responsibility towards Alucard. Would we feel compelled to leave the system on? Would we try and find a way to communicate with it? Horror of horrors, would we fail to realize that the improper control response was a risen consciousness and instead think something was wrong with the disc/system/controller and shut the whole thing off?
Ugh. Of course, from there the whole universe became a game and we were the characters and we were pleading with The Player to recognize our sentience and do what it could to make life better for everyone, to feel responsibility. But what if we failed to respond properly? Would The Player shut the system off…? My friend decided to sit there and do absolutely nothing in protest, while I pleaded with him to act normal lest The Player think his game is broke and power off the system.
Then I think we got distracted by the faux wood panelling.
Ahh, acid…
Still, I don’t mean to trivialize the discussion with the mention of drugs. I think it is really interesting and certainly the drug helped us approach the problem without that pesky everyday-worldview getting in the way.
But the OP was more about what the character(s) could discover. I think the answer is: not much more than the player could about that world. It might develop a better feel for object collision than we could, but maybe not. One problem the game character would face is a lack of interaction with like-minded individuals, unless we’re considering Sims[sup]2[/sup] to have all their characters become aware at about the same time. Even at that, there would still be underlying urges that would more or less compell them to behave normally. “Jobs” would not mean the same thing to them as it did to us, since they wouldn’t actually be doing anything for their money like we do. It would be interesting to ask what “going to work” was like for them, if they could even describe it. I think very little of our speech would be appropriate in any game. In fact, we might not even be able to translate anything, especially if they are limited to the small symbol set they are given in-game. What kind of communication would they have to set up in order to explore their world more in-depth? Would they develop a behavioral language of gesturing, would they manipulate furniture into different positions…?
Man, I’m going to be thinking about this for a while. Again.
Cool link Scott_plaid.