[QUOTE=9thFloor]
Now that’s coherent.
It’s also, I’d assert, about as close to an understanding that we can reasonably be expected to get at if we’re constraining ourselves to what’s evident and rational.
Which doesn’t mean it’s nice LOL
Pretty cool concept with an overarching paradigm that’s pretty inclusive of most reasonable considerations about what life’s about.
[/QUOTE]
Thanks; its nice to be accused of coherency now and then. It’s not something I accomplish that often. 
And yeah, you can get a lot of mileage out of a sensible justification for God(s) not correcting human suffering, can’t you? Almost as much freedom as you can get out of not imagining there to be gods at all, and considerably more listener satisfaction, especially if they don’t notice that whole “sucks to be the avatar/you” part of it. 
(And I’m not worried about engaging cosmosdan. What’s he gonna do, hunt me down and be compassionate at me? If I get tired of fencing with what one concedes might be a fixed mind, I can disengage at any time.)
[QUOTE=cosmosdan]
That’s an excellent point. I agree that there’s no indication there is another level other than some people’s feeling. I do think that the goals of improving our in game situation and personal growth are what the arrows can point to. That could be a goal that believers and non believers can share and the issue of whether there is another level doesn’t need to be a point of contention. We’ll find out at game’s end.
[/QUOTE]
I will 100% concede that from an ‘avatar quality of life’ perspective, there are lots of good reasons to be nice and friendly and “improve our in-game situation”. However there’s no reason to think that doing so is the objective of the Players, or that that’s what “scoring” is based on. That’s one of the notions I want to keep firmly attached to at least my variant of the RPG model: We don’t know the player goals, and we can’t know the player goals, so there’s no point in trying to meet player goals, and all those people who claim to be trying to force you to meet Player (God) goals for “your own good”? Give them the swift heave-ho.
Now, if you’re not talking about Player goals or the in-game scoring system, but are instead just talking about an in-game way of improving general quality of avatar life, that’s another matter. I’m perfectly fine with improved quality of life. Though I’ll personally go about it my own way, thankyouverymuch.
[QUOTE=cosmosdan]
I know human development is not linear. I saw a development chart years ago in some physiology book that was a continuous spiraling line of many circles that very gradually moved up. It scared the crap out of me because I realized it was more accurate than linear charts I had seen and it pointed out that human development was much harder and would contain a lot more backward movement before we eventually progressed. The important thing is we have progressed and there seems to be some determination to continue to do so.
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Who’s “we”? Are we talking about societal goals again? Certainly the mass of avatarmanity isn’t moving in enough emotional or societal concert for them to be referred to as a collective ‘we’ in those matters.
[QUOTE=cosmosdan]
The arrows can point to growth within the game and each player must decide for themselves how determined they are to progress and what path they whish to explore. You’re right of course that some players don’t seem to be making any effort at all or seem to be backsliding. Still, even with that being true, humanity in general has progressed and still seems moved in some way to do so. Wouldn’t you say? It seems to me that as certain players progress it eventually lifts the level of the entire game and most of it’s players.
[/QUOTE]
I still don’t see any arrows, aside from personal motivations, which vary wildly and are all over the place from person to person.
And as for “humanity in general” progressing (this keeps switching so fast I can’t keep up), here’s some salt in your pudding: if this world is actually a gameworld for otherwise placid beings to go to for diversion and variety, they’re not actually going to be all that interested in a world where we all sit around sipping tea together and placidly being friendly. They’re gonna want action! Adventure! Intrigue! So, while a certain amount of societal development is good, since advancement = technology = new interesting weapons for the “FPS segments” of the “gameworld”, there would seem to be little Player incentive for utopiaizing the world. Primitive, barbaric hack-and-slashers make good games, after all.
Heck, if the world becomes perfectly utopian, the Players and Admins might not find it to be different enough from their everydaylife to be interesting, and they might shut it down. :eek: How’s that for a twist: the end of the world, caused not by an overrun of evil, but rather of the dread killers peace and harmony.
Of course, the Admins probably wouldn’t want to restart the entire gameworld just because things have got a little too peaceful. They might just artificially start a few conflicts, twisting situations and artificially ramping conflict and war a little to continue to provide a variety of scenarios, so that Players have environments of both peace and war and everything inbetween to sandbox in.
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Hey, wait a minute…
:eek:
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Naah.
Um.
(Backs away slowly.)
[QUOTE=cosmosdan]
Point taken. I try not to throw stones maliciously but I think a little confrontation and contention is an unavoidable thing. It’s part of how we grow. We can if we try even be a bit grateful to those who have contended against us and helped us grow.
[/QUOTE]
I define ‘growth’ as ‘getting and watching more DVDs’. When this contention advances that end, I’ll let you know.
And remember, don’t try to push your personal goals as being universal game goals! 
(Okay, okay. I really define my main personal goal as “personally having the best and most pleasant/fun life as possible on average across my entire lifetime”, and you’ll know when I think this conflict ceases advancing that end: I’ll stop replying. Still though: don’t try to push your personal goals as being universal game goals! I don’t! You can have a lousy life if you want; fine with me!
)
[QUOTE=cosmosdan]
No No …I didn’t mean that. I’m saying that belief that there is another level and belief that there isn’t doesn’t have to be a point of major contention while we’re in game.
Player one; “I believe after we finish this level there’s a higher level to enjoy”
Player two; “Oh I don’t think so , I haven’t seen any indication of it.”
Player one; “Really? Well should we argue about that and I’ll call you damed, and you can call me foolish, or continue playing the game we’re in and do our best here?”
[/QUOTE]
As long as nobody tries to force me to try to aspire to a higher level that I don’t even see reason to believe exists, we’ll all get along fine.