You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
In the thread Good games in the Lovecraft Mythos? I suggested Anchorhead, a very well-written text adventure written in that theme. Given that the days of inserting a 5.25" floppy and booting into Zork I are far behind us, I’m taking MrVisible’s advice and opening a thread on the current resurgence of IF – Interactive Fiction.
(Current may be a misnomer - it never really died off, except commercially, and an amateur annual IF competition has been held every October since 1995.)
For those who wish to start quickly (such as those who downloaded anchor.z8 from the previous thread), here’s a quick introduction. There are many languages in which IF is written, but 95% of them are written in either Inform or TADS. Inform is the descendant of the language used by Infocom to create their games, and TADS (Text Adventure Development System) is another. Call it C++ to your Java, or Ronnie to your Nancy, or Sonny to your Cher. Inform files end in a .z5 or .z8, and TADS files end in a .gam. The IF Archive is available at http://www.ifarchive.org.
So you’ve got your .z8 file sitting in front of you and Windows has no clue what to do with it. Righto. You need an interpreter. The most common is WinFrotz, available here at the IF Archive. Install WinFrotz, open that, and you’ll see a blank screen. Select File->Open, select the .z5 or .z8 file, and you’re off to the races.
If you have a TADS file instead, you’ll need a TADS interpreter, also available at the IF Archive. (This is also a Windows version- if you need something else, it’s on the archive. The IF community is very good about multi-platform support.) Install the interpreter, open that, select the game file you wish to play, and zoom.
For those who need a bit of a refresher when it comes to IF, you may wish to read Stephen Granade’s excellent How To Play A Text Adventure or Adam Cadre’s general introduction to IF.
There are thousands of games in the IF Archive. They’re all freeware - download as you like, play as you like, but don’t you dare make a dime off of them. Many of the games are absolutely horrid. Some of the games are enjoyable. A few are stunningly remarkable, far superior to anything that Infocom ever produced in its heyday. You won’t find any of Infocom’s games still under copyright on the Archive, though.
If you’re interested in what some of the best games are, I recommend you look at the winners of the IF Comp from 1995 to present, pick some titles that look intriguing, download them from the archive (select the Games directory, and then the Competition subdirectory of your choice will have all the games, walkthroughs, and errata associated with the competition of any given year) and enjoy. Do note however that not all of the games were submitted to a competition, and some of the highest-quality ones (Anchorhead and Rematch come to mind as two that were released independently of competition) are only available in the appropriate language subdirectory on the archive. Poke around, it’ll make sense.
Any questions? Yes, you in the back?
…how do you pronounce ‘xyzzy’?
Well, just like it’s spelled.