My wife and I have been beta-testing Lord of the Rings Online. NDA is over, so I can tell you about it.
Main impression is that it’s very pretty. In fact, my wife has given up on questing and has spent the last few weeks just walking around looking at the world. The scenery is lovely, the music is great. But that’s about it. The actual gameplay is repetitive and unoriginal; the vast majority of the quests come down to the usual “Kill 10 <whatever>” type quests all MMORPGs seem to have these days.
Yeah, but the actual plot is fairly spiffy. Even if the individual parts are “Kill 10 Crebain” and “Go talk to Bob of Angmar” and stuff, I actually enjoy 'em.
I think that’s the thing – the game you’re playing has a plot, like an offline game. It makes me feel like I’m doing something.
Minuses – the main life form in Middle-Earth appears to be the boar. Those boogers are everywhere. I don’t like the profession system for craft skills…
…you know, this is kind of a hijack. SWG: I had little patience for being The Very Best Dancer Ever. Or mining fabric. Or owning factories to make dresses. Or… mrf. I do like games where you can just sit back in town and do crap instead of killing things, but nobody’s quite pulled it off yet.
The economy is crap, and that’s the problem. From what I understand most MMORPGs have a similar problem.
Let’s say I have an architect. I dig up materials to make X. Now I have an X in my inventory. I want to get rid of it, but there’s all sorts of architects out there and they all want XP - so they unload their stuff as cheap as possible.
In the real world economy you produce a good to make a profit. In a MMORPG you produce a good to produce more goods so you can produce more goods. The money is so unimportant that it’s essentially less than a side effect.