Is anybody still playing Star Wars Galaxies?

I got a ten day free trial for it the other day but, although the 2 or 3 open areas so far have been pretty fun, I’ve only read and heard mixed reviews of the whole game, especially after the game enhancement thing that they did to it that changed almost its entire content.

I’ve never played an MMORPG before and thought that this one, with it’s price (it’s free right now except for the monthly subscription), would be a good way to find out if I like them or not, plus I’m a big Star Wars fan. But if it’s gonna suck then I might as well try another one.

So, anybody here still playing it? Has it gotten any better after the changes or is it still tedious and boring?

It was short-term fun for me. Lots of interesting things to figure out, but not enough depth to justify the monthly fee for me. I prefer Guild Wars these days.

Probably not. I played for over two years and quit two weeks after the NGE went live, and I wasn’t even one of the ones mainly hurt by it. They managed to suck every bit of fun and depth out of the game and turned it into a lame FPS. While there are certainly still people playing it look as if at least 20% of the playerbase left just after the NGE went live and an unknown number are probably just around until their subscription period ends.

That’s not just my opinion either. Lots of details here.

I’m playing Eve Online now, have found it to be a far superior game to anything that SW:G ever was, and haven’t looked back.

I’m not sure what “The Big Change” was so I can’t be sure of whether this was during my tenure or not. So basically all I can be certain of is the developers and what I would generally expect from them.

The feeling that I got of the developers was that they wanted to make the biggest, most complete, everything for everyone type game ever made. Unfortunately, real humans can’t think of everything so unless you figure out some cheats to make it where people can seemingly do a lot of stuff but really aren’t doing anything all that impressive–you’ve got an accident waiting to happen at any given moment. And part of the reason they seemed to have wanted to make the everything game was because they wanted to please everyone. Everyone generally equalling the current loudest and most annoying group.

In total, the game, in my experience, was one huge flip-flopping mass of “can do everything” but none of the things you accomplish are ever able to be balanced against anything else in the world since it’s all in a state of nerfs, boosts, and “new unknown content that may or may not effect everything!”

Personally I left when, being about a week from being able to finally tame a mount (after a few months of play), they:

  1. Introduced vehicles which could go faster than mounts, and which you could use to zip around in battles to flee and re-attack mobs
  2. Redid the placement of every single talent in the creature handler tree so that I would have to learn half the tree to be able to train a mount and the full frickin thing all the way up to even be able to give a friend a mount
  3. Made it so that Bioengineers could create bigger, faster, better pets than a creature handler could tame
  4. Biohandlers could then sell these while as, again, I would have had to learn the full frickin tree to be able to give away a max of level 10 pet or mount to anyone

Or something like that. Essentially, in the course of about two weeks I went from almost being able to finally do something nifty to being still a long way from being able to do something, let alone anything useful to anyone else in the game.

But the whole game was like that–they simply ddn’t put much thought into things. So it would end up at any given moment that you never knew what was going to happen to anything until the next patch came out and flipped everything upside down.

Maybe it is representative. I would, without the specific references, like to say

when speaking of COH/COV

Oh yes, mini-summaries:

Star Wars Galaxies: Has everything, but it all is up in hell.

City of Heroes: Good, solid game but lacking in in-depth stuff to do (so better for an introductory game or just want something you can jump in and do occasionally without having to worry about it.)

Eve Online: Excellent game for any of:
Crafter/micromanage/anal people who like lots of spreadsheets, numbers, and arcane interfaces.
People who want something to do with 10% of their brain while chatting with people online.
Hardcore PvP battles, with very very personalised ships/weapons/ship systems/radar systems/etc. Including everything from one-to-one fighter class to full scale space wars with Capital class deathstar thingies all the way down to the fighters and droids all duking it out for territory.
A roleplaying environment that allows for full immersion.
BUT nothing else. It will either be 10% of your brain/chatting or full scale, hardcore life

Everquest 2: Never played it (???)

World of Warcraft: The only game with no modifiers. Good, allows you to do most of what you want. Always fun, enough stuff to do for a very long time. Pretty as heck (though in some ways EVE is prettiest.) Lacking some cheesy small stuff that SHOULD be in there but that they keep co-opting for more dungeons and whatnot.

I beta-tested SWG for eight months. I didn’t buy the retail box, it wasn’t ready to go live. With hindsight, I made the right decision. Sometimes I’m tempted to try it again, just for the Star Wars genre. But then I play KotOR and feel better.

I currently play City of Heroes/Villains. It is a simple, fast-paced, casual-friendly game.

Perhaps, but in their case it wasn’t so much a matter of trying to do everything/pandering but just that they made a couple of very big mistakes in their initial design that seemed fine for a very long time and then suddenly came crashing down.

  1. The powersets of all of the classes were too cool. It’s one of the things I miss–BUT it meant that a particular build with particular tactics could do AMAZING things. And personally I would maintain that a creative person could make almost any power in the game become much more powerful than you would ever think by using the right tactics. But, most people aren’t all that creative and the debt system made them unwilling to test things.

  2. But then they introduced the ability to copy your characters to the test server. And suddenly people were copying and deleting like crazy to find build/strategies that did AMAZING things which then they would post on various BBSs, leading all of the powergamer 14 year olds to make exactly that build etc. etc. And soon the whole game was divided into people who weren’t willing to reroll and those who had an uber-build and stole all your kills.

  3. So they had to nerf. But the problem is that the debt system had made everyone allergic to dying–so while as in other games a nerf isn’t so big a deal, in CoH anything that made you less powerful was PHEAR incarnate! Which lead to the nerf wars, where the devs continually try to nerf the game in subtle ways to receive devastating backlash and have to undo it.

  4. Other problems they had was that the sidekick feature made it so that everyone had already played all the final levels by the time they reached 25.

  5. The ability to create characters with all free clothing added to the wide variety of cool powers in the game make it desirable to create lots of different characters, which burns you out since you end up playing the first 10 levels many many many times, plus the habit of “I’m bored so I’ll roll a new character” sets in which spirals into burn out.

  6. Where initially it is easy to get pickup groups (and in fact rather fun), post level 26 or so, this ends. So where as you could get on and get a group at any time previous to 26, post that you either have to solo, start a group yourself, or reroll.

But problems 4-6 are just ones of why it isn’t a game that you can play as long as something like EVE or WoW. The big issue is 1-3, but all of them aren’t an issue of flip-flopping, rather that their initial design which sounded great on paper didn’t work out so well in the real world. But all they need to fix that, really, is just to be allowed by their players to NERF the damn game.

I was a kick-ass Grav/Kin though. I could take out around to 20 mixed yellow/oranges at level 34 (slowly :smiley: ) and often told I was the best controller anyone had ever met. sigh

Well, thanks all of you for the replies.

By the looks of your posts and other websites I’ve seen, SWG is a sinking ship not worth any time and trouble.

I’ll guess I’ll start with Guild Wars or maybe go all the way and get World of Warcraft.

One thing I’ll say about CoH/V is the de-emphasis on “loot”. Meaning, no camping/farming/raiding for “phat lewt”. Meaning you aren’t “teh gimp omg”, or have playstyles completely cut off from you if you don’t have the time/patience/guildies to farm/raid/camp a mob/instance.

You feel like being X? Roll one up, the only thing left is to level. Also, if somehow you screwed up your build (picked a power that didn’t do something you thought it did), you can always respec.

Or re-roll. I’m an alt-oholic, I admit. :stuck_out_tongue:
The best thing about CoH/V, however, is that you get to look like what you want to look like. The main reason why I didn’t want to get WoW, apart from “phat lewt”, is that you were restricted to what you could actually LOOK like, depending on your chosen class/abilities. There’s no such limitation in CoH, and it’s generally considered to have one of the best character creation tools. Well, it’s important to me, anyway. I hated the whole “purple skull” on my head thing in D2. Ugh.

In any case, this seems to be a good a thread as any to say that I have 2 free trial codes for CoH. So if anyone is interested, email is in my profile. :smiley:

I tried the SWG free trial when the NGE came out. Wasn’t enticed to buy the game. SWG, from what I saw of it, relies heavily on making the player do fairly repetitive and uninteresting tasks - farming, camping, crafting, dancing in a bar for hours to achieve anything in the game. Apparantly the game allows and encourages players to create macros to allow you to automate repetitive tasks. This to me seems like the wrong kind of gameplay - the content of a game shouldn’t be so boring as to encourage automation. That seems more like work than fun to me.

That’s one thing CoH got right - the gameplay is fast and fun with little in the way of repetitive monkeyclicking. Nealy all the game content involves combat, and the CoH combat system is very good. There are a lot of different power sets which can be combined in a remarkable number of ways, and there are a lot of ways to make good combat-effective characters. And characters are powerful right from the start - a first-level character just out of chargen can fight half a dozen even-leveled villains and win, unlike some other MMORPGs where your first experience in the game may well be getting killed by a rat.

The problem with CoH is that the combat is really the only content; the missions are nearly all variations on the same basic themes: Defeat all X on mission map, click on all Y in building, defeat N mobs of type Z, and a few others. There’s very little variation in gameplay between the low levels and the high ones. And as people have figured out how to use the remarkably versatile combat system to build super-effective builds, the developers have responded with repeated power nerfs, which not only weakens the super-optimized builds but gimps everyone else as well. I recently cancelled by CoH subscription, mostly due to getting bored with the game, but partly due to the attitude of the developers and the direction the game’s gone in since I subscribed.

SWG has another problem, in that it is set in a fictional world whose story has already been told. Players in SWG can never be significant to the world; the Star Wars universe has its heroes and its story, which doesn’t involve your character. You can’t have 10,000 people all playing Luke Skywalker in the same online world. It might have worked better if the game world was set in a time far before the movies, like the Knights of the Old Republic games, but they decided to set the online game world as taking place between episodes IV and V. Which meant that, among other compromises, nobody could make Jedi, becuase there were essentially none during that time period. But people don’t want to pay to play a Star Wars game and not be able to play a Jedi, so they were retrofitted in, which was not only in violation of established story canon but unbalanced the gameplay for all the established non-Jedi characters. Of course, those new Jedi players still can’t actually have anything to do with the storyline already written for that time period in the Star Wars universe.

I expect the upcoming Lord of the Rings MMORPG to have similar problems - there is already a prewritten, dramatic, world-affecting story written for that universe, yet a MMORPG requires a fairly static and unchanging world with room for thousands of players to all have their own entertaining stories. You can’t have thousands of people all running around playing Gandalf or Aragon in the same persistent online world, and nobody can destroy the One Ring because that would change the game world dramatically for everyone. So as a player you’ll end up being at best a minor background character in somebody else’s epic adventure. IMHO trying to make a MMORPG based on a movie or book, especially one with a grand and epic story arc, is a mistake; either the players can’t affect the main story and end up being overshadowed and irrelevent, or you end up completely rewriting the story and the world to fit the needs of an MMORPG.

I played SWG for a brief while after it was first released. I was unimpressed then, and looking at what they have done to it since, I am less impressed.

I recently canceled my CoH/CoV subscription too because I stopped playing out of boredom.

I’m hoping the D7D MMORPG that is coming out soon will be awesome. I read a review in PC Gamer thastsaid it is damn good, but a bit different. It almost seems to take the best aspects of WoW and CoH and combine them. Yes, there’s loot, but you aren’t going to be that much better just from having a cool piece of armor. Likewise, there’s skills and crafting, but they tried to make it so that you wouldn’t spend all your time doing nothing but colelcting herbs to make a potion.

I hope I can get in on the beta so I don’t have to spend $50 to see if it’s any good.

I was in on the LotR stress test over the weekend. From what I saw, there’s plenty going on in that background.

The same amount of people who still play Final Fantasy XI probably. There is always a hardcore remnant of players who keep going even though things are getting stale. FFXI had potential to be greater than WoW, but they made many large mistakes which I can post here if anyone wishes to discuss the matter.

People, People! Just be patient. Wait for the Firefly/Serenity MMO to come out. link

I’m not sure how to feel about that game.

The recent MMOWTF Award winners had the readers vote SWG as “Least Fun”, “Most Desolate”, “Worst Use of a Popular IP or License”, “Most Likely to be Cancelled in 2007” and “Biggest Stinker”–most by fairly significant margins.

Ouch.

Interesting. It seems to me that they’ve chosen the wrong Age - playing in the First Age might be much better.

I’d like to hear it. I liked FF11, and I still couldn’t stand to play it for more than a week. Nothing to buy (it’s all bid up with massive inflation), difficulty soloing combined with pointless mass kill quests, lousy grouping, the fact that all my competition already had every item under the sun and was always equipped with the best…

I’ve been beta-testing LotRO, and my overall assessment is “meh”. The fundamentals are good, but the execution is lacking. If they polish things up before release, it may be worth getting.

My biggest concern is lack of information in-game. Characters have many modifiers that aren’t explained. It’s not always clear where to go. I’ve been killed in the tutorial section, because there’s little help about where to go and what to do. In contrast, in CoH/V, you have to actively try to killed in the tutorial, and there’s glowing marks to show you where to go.

Anyway, it’s worth trying the beta, and if the developers know what they’re doing, the game will be polished before release.