Ultima Online, undoubtedly a clear example of an MMO as described in this thread and in the patent, was released in 1997… so even by 1999 this gaming model was well established.
There’s something fundamentally wrong with a system where the most lucrative way to make money off a patent is to not develop it, wait for other people to do it without noticing your patent, and then sue them after they’ve built a successful industry.
So, I take it that they’re not suing Blizzard because they want a precedent or settlement with someone with less money for lawyers under their belt first?
Ah Air Warrior, I first flew in that in 1988.