So, the other day, I was working on a problem. It was a very simple problem. I had to deal with projectile motion. To simplify things, let’s say someone throws a stone off a cliff with height ‘y’ at an intial angle ‘theta’, with initial velocity ‘v’. The path of the stone will take the form of a parabola assumeing this cliff is on earth and -9.8 m/s^2 is gravity. Well, one needs to find how far in the ‘x’ direction said stone travels, what it’s max velocity will be, what the max height will be, how long is the stone in the air, etc.
This is all very straight forward, cut and dry. Well, working out the distance with my TI Voyage 200, the quadratic gives you two answers, this case a positive and a negative. Basically where the stone hits the ‘x-axis’. Since the stone was thrown from the left to the right, and I am using righthand axes, the positive answer is the correct answer. Common sense, right?
Then it hit me , this negative value is the fourth dimension represented on a 2-dimensional plane. Please, allow me to explain…
We see everything in 3 dimensions. For the 1st and 2nd dimensions, we can easily represent those on paper. The 4th dimension is intangible; something we can’t see, on paper or in real time. (Time here is a factor in 4-d, but it is not part of it. But, without time, there is no 4-d) So, for the 4th dimension…
The negative value of the distance of the stone is where the stone would have originated from on the x-axis had the stone been thrown from the x-axis. But it wasn’t. The stone was thrown from a height of ‘y’. So, the path that the stone wouldn’t take, but that would fit the path of the stone is the 4th dimension. The 4th dimension is what would have been but wasn’t. Almost like inverted time travel.
With this model of 4-d in mind, it can now be applied to practical explanation: Events that would have happened leading to 3-d events that did happen, but never were.
…More to come on this shortly…