Job-related rant. Now with plot twists!

So a few weeks ago, the computer game company I work for suddenly announced that there would be a meeting on the coming Monday morning. I started to feel a bit nervous.

Then, after comparing notes, we (the employees) discover that three of us are being called in thirty minutes earlier. It was at that point that we knew- there would, indeed, be layoffs.

Sure enough, on Monday, three of the employees got laid off. Two designers and, get this, the lead programmer who originally started the game in his own house. Yes, the game that he created, the game that ultimately lead to his divorce, that lead to him losing his house, that may eventually push him all the way to bankruptcy- he got fired from it. The company that bought the game less than a year ago from him has now laid him off.

What’s more, those of us who’ve remained have been reassigned to different projects. The game that we worked on for the last three years, a good chunk of that unpaid, working out of my friend’s house, is dying. It’s still got players (it’s an MMORPG), but there really won’t be any further development.

The truly disgusting thing about this is that, at the parent company, two projects were terminated. One, a movie tie-in that, so far, has cost over ten million dollars in development. The other, an MMORPG that’s cost less than one million dollars, and which was bringing in money every month. Our game. Yeah, nice priorities, dickheads. Baby, bathwater, you fill in the blanks.

So, as Art Director, I’m now working on porting a twenty-year-old arcade game to a cellphone. That’ll look good on my resume. What’s more, I’m only making about a two-thirds, in salary, of what I should be making- yeah, when the company bought us, I was promoted to Art Director- but with no pay increase. And since we were shorthanded as far as artists, I had to be not only an Art Director, but also a full-time artist. I’ve been slaving away for the past half-year, doing two jobs, but only being paid for the lower-salaried one.

Screw this.

First, I’m asking for a raise. And I’m not talking about a minor little token increase- at the very least, I deserve a 30k/year raise.

Second, I’m looking for another job. Even if I get the raise (and I seriously doubt it’ll be near what I deserve), I simply don’t trust the company any more. We’ve seen enough knee-jerk reactions. We’ve seen one guy screw up customer service on our game so badly he should’ve been sued- but, since he’s the CEO’s friend, he keeps drawing a paycheck and rating a corner office- when he’s not out racing cars with the CEO, that is. (That’s all another rant, though- I could fill pages with his antics.)

Anyway, that brings me to the purpose of this little rant, dear reader.

I’ve started looking for a new job. Headhunters salivate at me, now- since I can command a higher salary, they really want to work to get me job wherein they get a larger payment for placing me. I’ve decided that I like the sound of desperation in other people’s voice.

However, about half the game companies seen to have this bizarre fixation with Maya (a 3D modeling program). Frankly, I don’t get it. I haven’t seen Maya do a thing 3DSMax (the competing program) can’t do- and Max has a much more user-friendly interface. But, since Maya is used by about half the game companies, my recruiter wants me to be able to list “Maya Experience” on my resume.

So here I sit, and here lies my rant- I despise the user interface on Maya… but I have to learn it. So I’m wasting a perfectly good July 4th, a vacation day, inside… learning Maya.

My dogs are outside, playing in the sun. The creek’s got water. But I’m inside, pulling my hair out (if I had any- it’s more of a literary device, actually), trying to figure out why I, as an artist, have to actually type in the sizes of the cubes and spheres I’m building in Maya. It’s like math or somethin’.

Can you tell I’m a bit peeved? A bit annoyed? A bit FUCKIN’ PISSED?

sighs, and cracks open a book entitled “Introducing Maya 5”

You’re taking the hard route.

Go back to the bookstore. Skip the For Dummies books.

Go to the poetry section. Look for the last name Angelou. Read that book of poems, and you can honestly say that you’ve had Maya experience.

Or, read a few books about the precolumbian civilizations of the Americas. That will allow you to list not only Maya experience, but Inca, Aztec, Olmec, and Toltec experience.

I’d wait until a while after the layoffs and buy-out before I asked for a raise–but that’s just me.

I suspect that I might be working for that evil parent company, Lightnin’. And yes, it really, really sucks. So I can empathize somewhat. The videogame business is just seriously fucked up right now, IMO. Too much money got involved way too fast, and it’s stopped having any semblance of being a creative, artistic, endeavor and is now just about profits, marketing, and schedules. Every weekend I come into work on a project that I have absolutely no ownership of, no creative input in, I become more and more convinced that it’s just time to get out of videogames altogether.

So yeah, you can do better. Demand the raise. Force the company to let you know how valuable you are to them. Too many people in games get the notion that they’re suffering for their art, so they’ll put up with the crazy hours and ridiculous schedules because they’re doing something “really fun.” Fuck that. There’s absolutely no reason to have to sacrifice your life just for the sake of cranking out more Commercial Entertainment Product.

As for Maya: yes, it’s the new standard. I’m not on the art side of things, but everything I’ve heard gives me the impression that development teams prefer Maya because it’s so much more extensible than 3DSMax. So it’s not that it’s necessarily a better interface for modeling/animating, it’s that it’s a better package for overall development. You’ve already got the concepts down, so learning a new tool shouldn’t be that big a deal – I imagine it’s not that different from programming, where once you learn the basic concept, picking up new languages is relatively simple.

And it’s not just in games, either. Friends at ILM tell me that they’re using Maya more and more, and friends at Pixar say that they use a lot of proprietary stuff, and Softimage. You’re going to have to be willing to learn new tools.

No! Don’t leave! For the love of all the Gods of Creation, don’t leave.
We, the gamers and lovers of games, beg you and yours to never give up.
The game industry is not killing you guys, but killing us as well. We have
seen more and more crap coming out that makes us want to beat our
heads into the walls.

Look! The 30th MMORPG out this week! Sweet, now with Smell-o-Vision!

You disaffected game creators need to band together and do something special.
You guys need to buck the system and make something that is seemingly
unheard of recently:

Good, fun, interesting games.

We ask you, humbly and longingly, for games that make us drool. We need games
that turn us into insomniacs. I know it’s hard. I hate it for you.

Band together and make something great. You can do it!

You can do it, all night long!

Yea, what he said!

Yeah…sheesh, I heard about this, I think.

So why the HECK aren’t you applying over here at NCSoft, my gaming brotha?

We ARE looking for a senior artist… http://www.plaync.com/about/jobs.html

I’m pretty sure the jobs in there are up to date, though I was kind of surprised to see that we were looking for a new CoH team lead. Maybe the one we have is getting tired.

C’mon…you wanna work for Richard, you know you wanna. :smiley: He’s juuuust as sane as he ever was!

I sent NCSoft my resume and stuff this morning, Little Plastic Ninja, thanks. :slight_smile:

You know, sometimes I think I’m about the only artist in this area who never actually worked at Origin. Everyone else I work with has, though.

I have to admit, it’s a lot of fun, learning a new program. The stupid little UI quirks in Maya bug me, though.

And those of us who have to play everything to weed out the crap will thank you mightily.

I’ve played a lot of the smaller MMORPGs out, and let me tell you, I can’t even imagine what goes through the developers’/publishers’ minds to come up with some of the games. “Hey, lets make a game exactly like UO/DAoC/EQ, but without any special features or anything else that would set us apart from the rest.” There’s still room for unique MMORPGs (like City of Heroes), and even not-so-unique ones, so long as they do SOMETHING better than the others.

Sorry to hear about your job difficulties, Lightnin’. Seems like a lot of game companies are having problems right now.

Note they don’t have Maya on the qualifications! 3DSMax, baby!

And NC is my first company, but we were all really sad when Origin closed. Where, we moaned, would we get our new employees? :smiley:

Yeah. Origin’s unofficial motto:

“We Create Game Companies” :smiley:

Update: I haven’t asked for a raise, yet. I’m waiting for our new contract to get started. However… I just had a huge nibble from a company in Oregon. Keep your extremities crossed.

It could be worse. You could be me. You could have worked for 3DO for 8 years. Oh, the layoffs I witnessed…

Good luck, lightnin’, whatever you decide to do.

Do you at least have the free “Personal Learning Edition” of Maya?