***** Some minor spoilers below, nothing that will ruin any major plot points. Just complaints about some typical action-movie nonsense. *****
Jumper had the stupidest characters I’ve seen in a long time. At one point our Hero is hiding beind a column while his pursuer is in the room with him. He then sees a picture on the wall that surprises him, at which point he walks towards it and speaks to himself out loud! Shortly after that he stops to have a conversation with his girlfriend about nothing urgent while still very much in danger . . . while still, in fact, in the only room on Earth that his pursuer knows to look for him. Teleport first if you’re going to have a relationship talk.
Also, why is no one in the movie using firearms??? The Paladins are just out to kill the jumpers (not to catch them or anything), and they go about it by shooting electrified metal lasso things at them, as electricity prevents them from jumping, and then stabbing them while they’re trapped. Problem is, the jumpers are often able to teleport out of the way after the the things are fired, and even when they get hit with them they’re usually able to free themselves and teleport before they get stabbed (often because Samuel Jackson is busy giving a spech as he casually saunters over to the not-so-doomed individual).
So, first of all, they should be carrying guns. I mean, the first time the two leads meet, the protagonist is unaware of the presense of Sam Jackson, who verbally introduces himself from behind the jumper, gives a little speech, then tries to commit murder with his unnecessarily complex electric-wires-and-butcher-knives method. If he’d just had a pistol in his waistband he could have shot the guy in the back of the head. Bam. Samuel L. Jackson foils the bank robbing sorcerer. The End.
Second, if the Paladins insist on using their electrified whips and such, you’d think they put enough juice into them to kill the jumpers (or at least incapacitate them). As it is, jumpers ensnared by these weapons have no trouble carrying on conversations or, significantly, manipulating their limbs and digits with dexterity sufficient to free themselves.
Finally, with such brain-dead Paladins the teleporters really shouldn’t be in any danger at all, but they’re just as stupid. See above for a couple of examples, as well as the fact that the hero in this movie doesn’t know enough to lay low when he’s being hunted by people who obviously know a thing or two about him, mentioned elsewhere in this thread. And, of course, the jumpers – who know that they’re being hunted – would win every confrontation in the film in about 3 seconds if only they were smart enough to carry guns.
All that said, I didn’t hate the movie. It was mostly fine for what it was. One thing that was decidedly in its favor is that it didn’t waste time on exposition. The main characted is teleporting within about 3 minutes, and robbing banks within about 7.