landing a space shuttle: how difficult?

I’ve been playing with this space shuttle landing simulator, available as an app. It’s impressively detailed, including an analysis of your landing by a whole list of parameters: airspeed at main/nose gear touchdown, the max load you put on each of the gear, how accurately you followed the prescribed flight path, and so on.

It’s also surprisingly difficult to achieve a safe/good/perfect landing. More often than not I blow it on one or more important parameters, like overloading the main gear or touching down too fast/slow.

So how difficult was it for the real astronauts to land the real shuttle? Only once do I ever recall seeing a shuttle pilot slam the nose gear down frighteningly hard. Granted, I don’t have access to NASA’s official analyses of all 100+ shuttle landings. Were any shuttle landings judged to be “hard” (excess vertical speed), or “unsafe”? How narrow were the ranges of acceptable landing parameters (e.g. max/min acceptable airspeed at touchdown) compared to a commercial aircraft?

In every interview that I have seen, when asked how the shuttle flies, the astronauts have always responded with the exact same answer: Like a brick.

I don’t know the answers to some of your technical questions like min/max airspeed and the like, but I do know of a couple of rough landings.

The first was when they were testing Enterprise (the one designed for atmospheric flight testing and not capable of going into space). On one of its landings it hit too hard and bounced back up off of the runway. It ended up going into pilot-induced oscillation as the pilot fought to get it back under control and down onto the runway. Slugishness and delays in the flight controls were also partially blamed and the controls were modified a bit to help prevent similar incidents from happening in the future.

Another rough landing was done by Discovery in the mid 1980s. The shuttle landed in a crosswind which blew it off of center as it landed. The pilot was able to correct for it and get the shuttle centered again on the runway, but I think they ended up shredding all of the shuttle’s tires by the time they were done.

One of the biggest differences between landing the Space Shuttle and an “ordinary” aircraft is that the Space Shuttle is unpowered on landing. You are effectively landing a hugely expensive jet-sized glider with one chance to make it, and doing it on national television too. If you come in too high, you can’t just push the throttle and go around for another try. You have one chance to get it right.

Back in the day I used to play with flight simulators. At the time X-plane was recognized as the one having the physics right. Others were more fun or more showy but they weren’t as “correct”.

BY FAR, of all the things I tried flying, the Shuttle topped the list as one hard assed mofo.

Other flying things, I got to where I could manuever, take off, and or land with something other than lottery low levels success.

Not the shuttle. I pretty much always crashed and burned. And so badly I can’t even say I was even improving as time went on.

We have a (simple) simulator at the science museum where I’m a camp counselor. In three years of working there, I’ve seen a grand total of six kids manage it. Most of them had it set on easy mode, and two of them were from the video-game-themed camp.

Did they get any real landing practice before they went into space? I’m sure there were many hours in the simulator, but did they do any practice runs for real with a mock shuttle?

Behold the Shuttle Training Aircraft. Among other fun details, they fly it with the reversers engaged to correctly simulate the shuttle’s terrible glide performance.

Glider pilot checking in.

It is true that you get only get one shot, but there are some upsides:

No chance of engine failure at inopportune time.

You never have to make a land/go-around decision. You are landing, full stop. (heh!) No carb heat to worry about etc. etc. The mental workload is just a whole lot less as a result.

Now it is true that the shuttle comes down like an airsick anvil. A steep glide path actually makes it a lot easier to hit the runway. And you do have airbrakes which give you the ability to control your glide path.

What I would imagine makes it much harder is if the controls are very sluggish. Aircraft that take a long time to respond invite over controlling and PIO. You need to have the muscle memory and confidence to know that control input X will eventually result in response Y…and not add more input when Y doesn’t seem to be happening at first.

But other than that, no. The only airworthy “mock Shuttle” was the Enterprise, and it was used for a series of Approach and Landing Tests. But it was retired before the Shuttle space flights started.

(There was another mock shuttle, the Pathfinder, but it was basically a full-scale model for fit check of facilities.)

There was actually one time the Orbiter DID land short of runway, by about 623 feet. See details at the wiki of TS-37 missionhere. It was not really noticed by public since it was on dry lakebed of Edwars AFB and looked ‘normal’ to those without detailed knowledge of landing site and whatnots.

Basically, iiuc, the winds aloft were called out to pilot wrong during approach by ground crew(s) and pilot adjusted accordingly. Not much could be done about the error due to no thrust ability, but the pilot did an excellent job of staying within the safest possible glide path once it was quickly figured out that the craft would be short of the runway.

Variying like winds make a HUGE difference in how easy the appoach/touchdown is, in other words, just as an example.

I would have thought the Space Shuttle used an autoland system.
Bouncing Enterprises

I believe that delta winged aircraft have to land at high velocities, compared to other aircraft.

On the other hand, unlike airliners, the Shuttle didn’t need to land in bad weather. It could choose between 2 primary landing sites (Edwards Air Force Base and Kennedy Space Center), plus one backup site (White Sands). And it could wait for a few days for the weather to clear up.

But once it fired the engines to deorbit (about 1 hour before landing), it was committed - no way to change the time or place after that.

Alternately, you could say that there’s a 100% chance of engine failure at an inopportune time.

It’s been a few years, but I’ve actually landed the X-Plane Shuttle successfully. It took a couple of tries, granted, mostly on final approach—"It’s a simulator. That’s what it’s designed for. "—but I got on the runway at Edwards in one piece. 'Didn’t even pop the tires. :smiley:

A Soyuz has ended up landing in a Lake. And in some poor guys harvest.

Years ago I saw a documentary on the shuttle program that showed footage of the shuttle from behind for several seconds after nosewheel touchdown, during which time the vehicle oscillated right-left-right a couple of times, together with what appeared to be full rudder deflection in both directions by the pilot in an apparent attempt to damp it out. The side-to-side motion of the orbiter was very dramatic; I wonder if this was the same landing.

The challenge in the simulator I linked to isn’t really related to any control lag or glide capability. No idea how realistic the control responses are, but it’s fairly easy to follow the prescribed flight path with a high degree of precision. The challenge lies in setting it down on the runway while keeping all of the relevant parameters within prescribed limits. here’s a (not my) screenshot of the landing analysis page; more often than not I somehow overload the main gear or nose gear at some point during the touchdown process (despite having an acceptably low vertical speed at touchdown), but the other details are hard to get right too.

Found the hard nosegear slapdown landing here. Yikes.

The Shuttle was a very marginal vehicle in every regard. As Stranger has explained many times, it just barely worked as a rocket. It also just barely worked as an airplane.

That’s not a dig at anyone; the thing was a miraculous stretch to, and in many cases past, the state of the art. The failure, if there was one, was in management not fully owning up to just how far out on a limb they’d built this thing.

A few thoughts:

In general, deep delta wings are a bitch to land. They react really weird to ground effect. Which means the pitch forces get squirrely from 50-ish feet down and the vehicle will either want to pitch up or nose over, with the trigger point being pretty unpredictable.

As well, delta winged aircraft touch down at a very high deck angle which means that after the mains are rolling on the ground you have a long way to lower the nose before the nose gear makes contact. The whole time you’re doing that the vehicle is very susceptible to weathervaning into crosswinds. As well the whole time you’re doing that the speeds and pitch forces are still changing. You don’t want to dawdle, because your ability to hold the nose up is quickly failing as the speed decays. But you can’t hurry or it’ll hit too hard.
If you ever wondered what a too-steep landing attempt with insufficient (or ineffective) flare at the end looks like: Crash landing McDonnell Douglas rips off tail - YouTube

That’s roughly what the end of a shuttle arrival would look like if they ran *slightly *too low on energy. But instead of the tail popping off the vehicle would break just aft of the cockpit, at the forward edge of the cargo compartment.

Just a bit less energy than that and you get more like impact & splat.

The shuttle approach from 100,000 feet down to a couple thousand feet is silly-steep. They fly a more or less 3/4ths circular approach to short final. The computer has a model of the winds at various altitudes (provided by chase airplanes that get there 10 minutes early & take all the data).

It then dynamically adjusts the guidance so the circle is the right size to burn off the right amount of energy; not too much and not too little.

The end result is they fly an arcing path down the inside of an imaginary funnel ending at the runway. If that is miscomputed or is inaccurately flown the result is a crash.

There was a mechanical instrument failure in the simulator once. The needle showing the pilot how he was doing left/right got stuck for a few seconds. So he thought he was in perfect shape as he was deviating off the circle about halfway around. It took them and the reentry control crew who also are practicing the event about 15 seconds to notice & recognize the problem & a few more to raise the alarm.

The pilot whacked the instrument with his glove, the needle unstuck & slid went waay out to the side. Holy **** Batman!!! What now??!?

The computer was recalculating the whole time and offered guidance back towards nominal. But they had spent about 99% of their energy margin. The pilots got back into alignment with the revised plan and made the runway with a few inches to spare. Good thing this was a simulator! But the actual vehicle was equally subject to the same malfunction.

A pretty hefty investigation ensued. This event was a big part of the impetus to replace the electromechanical cockpits of the early shuttles with the fully electronic ones like the last shuttles had gotten right from the factory.

Had this been real they may well have lost the orbiter. All for a sticky needle that lasted 15-20 seconds.
All in all, the Shuttle was a cast-iron bitch. NASA’s original calcs were that they’d destroy one in 25. And back when they started the project that was thought to be an acceptable loss rate. As in acceptable to NASA, the astronauts, the public and the politicians.

Somehow over the intervening 20 years it took to get the thing off the ground, all these groups changed their ideas of what was acceptable risk. And NASA HQ’s solution was to ignore the difference between what they’d computed and what they now believed the outside world would find acceptable. That and to hope.

In fact they did better than their original calcs indicated. How much of that was due to tightened margins and vast amounts of overtime spent double-checking stuff and how much was simple good luck I can’t say.

Dear OP,

Thanks for getting me hooked on an impossible game.

Sincerely,

Nars