Anyone else playing this game? My wife got me a Wii for our anniversary this past weekend and I went out and got LZ based on all the reviews of the game and am finding myself underwhelmed. I loved all of the previous LZ games, except Windwaker, but can’t get into this game for some reason. The wolf form is really not fun to me and I can honestly say I agree with the criticisms in most reviews: Nintendo, it’s time for voice acting in your games. I’m totally taken out of the game every time I have to read the bubbles on the bottom of the screen.
Does this game look like Fable to anyone else?
My kids keep asking if that thing that rides the wolf is a girl or a boy. Anyone know?
Oh, I also HATE the jump mechanic on this game. IT’s also not totally clear where you can and where you can’t go.
One last question, is the crosshair movement slightly delayed on everyones game? Like it doesn’t move at the same time as the remote? The remote works fine in every other game but it seems FAR less sensitive in LZ.
I beat it a few weeks ago. I agree, it’s just an average Zelda games.
That’s a girl.
I think they’ve been trying to stay away from platformer-like controls. I wish they’d make it so it played like Kingdom Hearts or the like but just not make jumping games.
I didn’t notice any slowness with my crosshairs. Although it was easy for me to get comfortable and have my knee block the sensor. That was annoying.
I just got a Wii and have been enjoying Zelda very much. Granted, my last Zelda adventure was Adventures of Link, so I’ve missed quite a bit in the series. Without having Ocarina of Time to compare it to, I find Twilight Princess to be a hell of a lot of fun. The only thing that’s been pissing me off about this game are the controls–the double duty of the A button as roll/action(talk/open/listen/etc) has annoyed me many times over, especially where you have to kill those bomb spiders. How many times have I killed the spider, put away my sword, and then when I try to pick up the darn bomb, I just roll past it several time? Oh, yeah, and I do have to agree with the jump mechanic. Kinda irksome, but not completely annoying.
Other than that, fantastic and fun game. The lack of voice acting didn’t bug me at all.
Not just you, and I have no idea why they produced it that way. It destroyed the aiming mechanic for me, so I turned it off and reverted to using the control stick instead.
I also found the game extremely underwhelming, and I’m a Zelda freak. Link to the past, Ocarina of Time, and Majora’s Mask are all among the finest games ever produced, but Twilight Princess is miles behind its predecessors.
I suppose a large part of the problem is that we’ve seen it all before. While the previous Zelda games pushed boundaries, this one seemed like nothing more than a retread of traveled grounds. The overworld was bland, the characters were completely uninteresting (especially compared to Majora’s Mash), the wolf mechanic was barely used beyond fetch quests, and the production values are questionable (why isn’t the music orchestrated? And why isn’t there voice acting)?
This is made all the worse by Nintendo themselves hyping the game as “the best Zelda of all time.” Nice try guys, but I truly hope you don’t believe this, otherwise I fear for what will become of my favorite franchise.
It seems like they overreacted a little to some of the criticisms from the last couple games. They were called too far from the Ocarina formula, but Nintendo maybe swung too far in the other direction, basically making an updated Ocarina. The problem is that Ocarina was a better game, although that says more about how good Ocarina is than how poor Twilight is. I still think Twilight is an excellent game.
One thing in particular that I haven’t liked in the more recent Zeldas is the alternate forms of Link. The wolf, the masked versions, and the boat were all not as good to control as just regular Link. None of these alternate forms were really terrible, but just the young/old Link in Ocarina was better than all these.
While I can totally see where you’re coming from, I think the alternate forms were incredible in Majora’s mask. It was such so damn bizarre running around as the Deku Shrub, amazingly fun as the Goron, and memorizing swimming as the Zora.
However, the transformation mechanic was quite lame, partially because we saw it before in the aforementioned Majora, but also, the gameplay was just poor during those segments (finding bugs? Come on!)
Is it just me or are the dungeons very straight forward and linear in this version?
I just haven’t been lost in a dungeon yet since there always seems to be just one way to go. Even when I get disoriented I still just follow the course and get through.
I remember being lost in other dungeons going around in cirlces. Jabu-Jabu’s belly, Ocarina of Times water temple, Majora’s Mask’s ocean temple, Wind Waker’s evil fortress.
And it’s so such an updated version of the others that I don’t really have the want to do any of the side quest stuff like fishing, playing town games, interacting with every single person in town, just to get a segment of heart.
This was my major compalint as well. I’m only halfway through, so maybe it gets better, but so far the dungeons have just been too easy. The enjoyment of the previous games was the sense of accomplishment after figuring out how to get to the next room after running around for an hour trying to figure it out.
The only time I’ve been stuck for more then a minute in TP was the first sidequest in the game! (where you have to get the basket back from the monkey in the starting villiage.)
That said, it looks real pretty. I hope they use the same engine to design a better game for the sequel.
I’m playing the GameCube version-- just beat the Arbiter’s Grounds dungeon. I’m having a blast playing it, but I agree that at times it can seem like little more than a graphical upgrade to Ocarina of Time. I find myself getting annoyed at the RPG-esque aspects of the game, which seem heavily emphasized compared to previous Zelda games. Which is a little odd, because traditional Japanese-style RPGs are my favorite type of game. But it’s a game experience that’s “on rails” to a large extent, and that’s not what I want from a Zelda game. I come to a Zelda game looking for nonlinear, open-ended exploration, and there’s not enough of that in Twilight Princess. So, IMO, it’s still an excellent game, but A Link to the Past’s crown remains secure.