Longest Video Game to Finish?

Well, I never found the walkthrough for Tetris to be all that helpful. It might have saved me some time finishing the game.

(and as long as we’re going after terrorists these days, I think we should find out whoever was supplying the Mad Bomber from Kaboom!)

If you want to include “doing everything there is to do in a game”, then Daggerfall (and similar games) has everything else beat. Why? Because - thanks to the power of a random quest generator - you will NEVER run out of things to do!

Just wanted to bring it up… :smiley:

Shoot I can’t believe I forgot this….in terms of how many hours can you pound away till you’re considered done….I’d think Everquest has this hands down :slight_smile: I know people that have almost 400 days played in 3 years of it’s existence.

What makes DragonWarrior 7 so long to beat is the subquests.

This brings back fond memories of High School, 1985. A friend and I were using a walkthrough to beat an adventure game (you remember those? “Go north”, “Look door”, “Get knife” etc) called Crypt of Medea. The final escape (careful! spoilers!) involved assembling a bomb out of a barrel of gunpowder and a fuse. We followed the instructions carefully; going into the next-to-last room, lighting the bomb, then running like hell. We kept getting blown up, which made us think we weren’t entering the frantic “go east” commands quickly enough.

It turned out the walkthrough was missing a crucial step: “Drop bomb.”

ahh th ehorror the horror …

when i was first getting into computers these were artound anthough sierra was starting to kill them

But i had a vic 20 and 3 games

I forget their names but one was you were hunting down a pirate treasure one was you were trying to kill dracula and i forget the third
There still conidered some of the hardest rp games in existence

Ineverfinished the hitchikers guide in the galaxy for the apple we had the walkthrough where ya used the magic pen but some idiot used a normal marker on it

Note People still write these things for fun these days i even have a program to do it …

Crypt of Medea had graphics (such as they were). It was state-of-the-art, if by “art” you include 16-colour Apple II with a green screen.

It was deliberately supposed to be a “gross-out” game. For instance, a disembodied hand was your first real obstacle. If you didn’t set it on fire with your candle, the computer described (but didnt actually show) how it attacked you and ripped out your throat.

Ah, misty water-colour memories…