Ok, I admit it, this is for a game so I can get to an enemy fustest with the mostest.
I’m playing a game where I can (sometimes) get a reasonably exact distance and bearing between two game pieces, as well as the speed of each and the course of each. And from that I can pretty well ballpark in an interception, but I’d like to be able to do it more accurately and not have to futz with a new eyeball estimate so frequently.
The ranges of values will mostly be less than a thousand miles between the two pieces, but not always. The speeds will vary more, from pieces traveling at 5 mph (cargo ships) to 1500 mph (high performance fighters).
I may be able to determine lat. and long. on a world map, but that’s already something of a hassle. I would prefer it that the calculations be done more simply in reference to each other.
Also, let’s go with the concept of a flat earth, so we don’t have to worry about Great Circle courses.
Here is a typical situation. I am HERE (wherever I happen to be). There is a target w miles away at a bearing of x degrees from me, traveling at speed y on course z.
There are two questions to answer, and one introduces more variables.
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What speed and course to I need to travel to intercept the target?
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What speed and course do I need to arrive at location A, which is B miles ahead of my enemy, along the course my enemy is traveling? This is to lie in wait and ruthless ambush my opponent.
There are a few other considerations. For instance, difference game pieces have different maximum speeds, so in a number of cases (like a faster unit moving away from a slower one) an intercept will not be possible.
I have looked around and failed to find such a calculator online, but perhaps your Google foo is better than mine. Alternately, if any of you math whizzes can whip up a formula, odds are I can work it into a spreadsheet.