Looking for feedback on the racing game that I'm developing

The pictures look impressive but a the video game car on rails is not. I know that you don’t want to take time away from development but do you want the first thing potential players/customers to see is a video that is not up to date?

Can you go into further details?

How are you going to make money? Ad driven? Micro payments?

You’re right, this is a pain in the ass for us, but believe that we haven’t got any other option due to how the planification of the development was made. We didn’t take this into account and now we got to wait a little bit to record footage of a new version of the game.

You always learn from mistakes, and this is something we’ll take into account for future projects!

And yes, of course, the game won’t look like rails-driven, in fact, we’re currently taking care of applying a different driving style for each car model, and not only making some faster and some with better drifting.

Our game has both options. We would place the ads integrated into in-game billboards and stuff like that, which besides, makes the experience more realistic.

There’s also the option of making sponsored tournaments for advertisers. This way the brands could gain awareness, we’d obtain the financial sustain that we need, and players would also take advantage of this, because they could access to better prizes.

Anyway,the truth is that we’re more into micro-payments. Our compromise is to keep the races fair, and nobody will obtain any in-game advantage for paying, and every game feature could we unlocked by just playing in an amount of time within reason (just like if it was a classic history mode).

There will be lots of visual customizations like car skins, and some Tournaments with real life prizes (keyboards, headphones, controllers, gaming hardware mainly…) with a 1$ fee inscription. This will allow players to compete against 4000 players in at least 3 races and a maximum of 6 if you make it to the final. Every player who participates in one of these tournament will receive in exchange a virtual item like a sticker to place in the car. There will also be free inscription tournaments, of course!

Lastly, players will have classic options to unlock everything from the start, if they don’t want to spend time unlocking it and prefer to go directly to compete.

I think that this way of funding the game is pretty fair to both, players and developers.

Thanks a lot for the comment!

Hello everyone!

It’s been a month and a half since last update so today there is a lot of new stuff to show you.

More than 100 new skins appear in the game!

Up to this point, for the development tests, we just used one skin of each of the eleven car models. So it was time to finally introduce the special models.

We are tripping!

Here you can see a few real screenshots so you can have an idea of how they look and the current state of the game:

New cover!

At last an image that truly presents the game.

The challenge was to create a cover that conveyed the emotion of the races while presenting the pilots and the cars in an attractive way. Truth is we think we have succeeded in doing this and we are very happy with the result.

We want to say a big thank you all for the feedback that you have given us on the temporary images that we have been using previously, it has helped us a lot when it came to visualizing the final version.

Final web design

We are working on the website’s facelift which has been a development blog up to now, and which will be, from this point on, an integral part of the game.

This way it will become the fundamental tool in order to download the game and also the meeting point to Racers worldwide.
Checking that everything works fine
If we talk about functionalities, as you can see in the picture, these sections have already been added: News, The Game, Gallery and Community, and inside this last one, you’ll find the awaited Forum. Social media have more weight too, adding the Facebook widget in the side bar.

Rear view

As soon as the game started working as we wanted it to work, and the races started being fun, balanced and frantic, we realized that it was time to work on the rear view mode.

Although we still have to assign it to a definite button and work out a few details (remove certain particles and camera effects which don’t make sense for the rear view), the first tests have been a complete success, and have added a lot of value to the gameplay.

Turbo particles

We have improved its particles and truth is it’s amazing. We are very proud of the visual feel that you get when using the Turbo. You can see it in this image:

Introducing the drivers

Same as with the game cover, it has been decided to present the pilots in individual illustrations using their exclusive special ability.

At this time we have started working with Montana Dom!

That’s all, we’re really happy with the idea of sharing our progress here in the boards and listen to opinions, ideas and suggestions directly from you.

Greetings to everyone here at The Straight Dope!

Hello everyone…

Time has come!

We’re thrilled to announce that tomorrow, Thursday 3rd starting from 13:00 Pacific Time to 15:00 Pacific time (20:00 UTC to 22:00 UTC) Racers from all around the world will measure their skills **playing Wincars Racer for the very first time! **

If you are interested in taking part of this, here are the instructions to download the game:

Once the test is finished you’ll receive a survey via email to share your thoughts on the game so far and give feedback. Of course, you can also post a message here in the Forum!

See you at the races!

All you’re doing is spamming these boards. This topic is closed. If you spam the boards with this game again, you will be banned as a spammer.