Mario Kart Wii

Man, this game sneaked up on me from nowhere. Just went into my local games shop today, and there it was. I must be out of the gaming loop more than I thought; I hadn’t seen one commercial for this, Amazon hadn’t recommended it to me… I knew a Mario Kart game was due for wii, but not so soon. An immediate purchase, no doubt. My impressions?

1; I hate the name; it’s lazy. Mario Kart Wii- It’s Mario Kart, on the Wii. Take it or leave it. Recent MK’s have had at least some tagline, like Double Dash!! or Super Circuit… not here. Mario Kart Wii, just like Mario Kart DS, which pissed me off too. Not much to bitch about, but hey.

2: I like the wheel; it’s very sturdy. I tried it with Excite Truck too, and it worked really well. I must play a few hours of Excite Truck with the wheel sometime soon. There’s a hole in the back of the wheel that bugged me for a while, until I realised what it was for; poking the wii remote out of the snug wheel housing. Overall, a nice peripheral.

3: Graphics; definatly the most realistic Magic plumber kart racing game ever. I know that you “can’t bitch about Wii graphics”, so I won’t. All I will say is this… AHEM gamecube AHEM. Still, it’s nice and colourful, as always. AS. ALWAYS. There’s the thing; no great leaps from previous games. I’m not the type to enjoy a game more because the water looks more realistic, but still… we’ve seen this before.

4: And here’s something we’ve seen before too; the tracks. Several cups are comprised of compilations of tracks from other games. This was cool in MK DS, but c’mon; I gotta race Peach Beach again? A-fucking-gain?! Graphically, it hasn’t changed a bit from the GC days. Conversly, the old SNES tracks have been given a 3D overhaul, and the look… kinda wierd.

5: It races fine, though. The drift boost is too easy, I think; previously, while drifting, you had to jerk the sterring against the turn to build up stages of boost… here, it’s simply the longer you drift, the more you boost. Not sure I like it that much. Also, the manual states that you can twist the wheel when in the air after a jump, allowing you to do tricks and stunts, the landing of which grants you a speed boost; I haven’t been able to pull any of these off yet, maybe there’s somethng I’m missing. Overall though, hey; it’s Mario Kart. The tracks don’t really lend themselves to too much exploration- usually by lap three you’ll be pretty much okay with all the turns, and drift round unscathed. Now, in 100cc, you race bikes instead of karts, which I must admit shut my mouth for a long time, as I bounced off the wall and drifted off course every time. Bikes will require new skills to be learned, and I’ll see how I get on with them. Other than the bikes, though, you’ve played this game a hundred times before. Well, five times before. Still in place, too, is that annoying rubber-band mechanism, that grants the CPU drivers a speed boost if you get too far ahead, leading to classic Mario Kart; being pipped at the post by a driver you left with his dick in the dirt half the track back. GRRR!! Online, against human opponents, this should be allieviated, leaving races a much fairer competition, not YOU vs. CHEATING BASTARDING CPU. I don’t have my Wii hooked up for online play, so someones gonna have to fill me in on how this plays.

6; Weapons- too much, I say! Far too combat heavy. I guess we better accept that MK is a Combat/racing game, rather than racing/combat. Only the original SNES game, in my opinion, was weighted more to racing than combat, with everything since being an explosion of shells and squid. Speaking of which, the squid which inks up your screen from MK DS is here, and is a truly annoying weapon to be hit with. Worse still is this; in MK DS, if you got a speed boost, the ink washed off your screen; here, it doesnt matter. You get inked, you stay inked. Also back are the GODDAMN BLUE FUCKING SHELLS. And you still have nothing to defend yourself against them. Bullshit. All you can hope to do is slow down and let second place catch up with you, so the blast hits them too. Seriously, whats the point of the blue shell? You only ever get them when you’re well back in the pack, miles from the front. What good is it to you, to take out the front guy? All you do is help the 2nd placed racer overtake the leader, you rarely benifit from it yourself. Also, it seems character-specific weaponry, a la Double Dash, is gone. Why? Who knows.

Two hours in, and I’m not disapointed with the game, I just feel I should be getting a fresher experience for my fifty bucks. The bike and stunt element might sway me, if I learn how to work them properly. Other than that, someone will have to bring me up to speed on how well the online element works. Over to you!

Double Dash dissapointed me. I played it on my girlfriend’s Game Cube and didn’t like it one bit.

The amount of weapons and such really scares me. They need the weapons from Super Mario Kart, but with extra features, like better accuracy with bananas.

Nintendo is slipping back into its old ways. When the SNES came out, everything had SUPER in front of its name. After that, everything had 64 after it.

Double Dash was pretty bad, IMO… but Mario Kart DS was very, very good (aside from above mentioned Blue Shell issues).

I am optimistically hopeful, though I REALLY wish you could buy the game without that stupid wheel. I’m going to be playing it with the Classic Controller anyways, now I just have to find one more place in my apartment to stuff one more random thing.

Double Dash just didn’t seem like or play like a Mario Kart game. I respect that they wanted to try something new, but I just feel that it didn’t work.

Double Dash was alright if you didn’t partner up. Once you did, it was pointless–the fun of the game has always been managing both driving and attacking. DD ruined the ability to play with more than two players.

I had no idea so many people disliked Double Dash. I loved it. The multiplayer battle games weren’t nearly as fun as in 64, but I thought the racing was great. Though I admit I was never too big on pairing up with someone else on a single kart, it did have its advantages. My sister is terrible at video games, so instead of racing against her (which would be like beating up a paraplegic), I often let her ride on the kart and throw crap at the other racers. I get to drive, she has fun, we both win.

I never played the original Mario Kart; got introduced to the series via Mario Kart 64. Is that the main difference in why I liked 64 and DD so much, and why most of the rest of you don’t?

64 is a great version of the game. If you’re going to play a version of Mario Kart, that’s pretty much The One.

I didn’t expect too many changes in this installment, though from what I hear, snaking is harder to do now.
Which is a blessing, because snaking was the reason why I stopped playing Mario Kart DS online. What’s the point of racing when it’s barely even a race, and someone finishes within a minute or less? Puh on it I say, give me a longer race with shells flying in everyone’s faces and I’m a happy camper.

I am so very confused right now. I thought this game wasn’t being released until the 27th! :confused:

Apparently it’s already out in Japan and Europe. 27th is the NA release date. Personally, I’m looking forward to it since I’ve always liked the series.

I thought so too.

And get this;

Rainbow Road is BRILLIANT.

It’s the kaleidoscopic blast through space that it always tried to be.

It’s genuinely thrilling.
Other great tracks, which involve more imagination in one turn than a hundred similar “kart-racers”, include a fantastic desert scramble, with a section through a temple that fills with sand as each lap goes by, a BEAUTIFUL race around an autumnal tree, including piled heaps of brown leaves on the track which don’t slow you down; thery’re just there to look pretty when you scatter them at speed, a twisting hillside track that climbs to the summit of a hill, before you ramp into a stream, which speeds you up, coursing back downstream, all the way downhill… the stream becomes a river, the river becomes a rapids, you careen off the edge of a waterfall, plummetig into a clear tube that sweeps under the sea (allowing you to spot those giant eels swimming around) until dumping you at the bottom of the hill, as eager as a child running up the steps to a chute in a waterpark, just desperate to DO IT AGAIN!!!

Its good, and getting better. Moving on to 100cc (and the bikes) tomorrow night.

I’m really looking forward to this. I actually really liked Double Dash and the partner system, but I’ve been holding back buying it because I wanted to see how much I liked the Wii iteration. I never had a Gamecube of my own, so now I’m playing catch-up on used Gamecube games. If I really like the Wii version, I’ll probably just skip getting Double Dash, like I didn’t pick up SSB Melee after experiencing Brawl.

I’ve heard that the online is phenomenally set up and the best online system that a Nintendo Wii game has to date. Which is good considering how Nintendo really dropped the ball with the Brawl online format.

Anywho, I’m also in the camp that they need to tone back the items just a bit. I also wish that at some point they could come up with a formula for racing games that didn’t involve rubber band AI. It’s annoying.

What is snaking?

Using the blue spark boost constantly in straightaways to abuse the boost system.

It was particularly bad in Mario Kart DS online play, but Nintendo removed it from Mario Kart Wii.

I’m not an especially huge Mario Kart fan, but I’m really looking forward to this. It just looks fun! I can’t wait to look like a total nerd driving with the Wii Wheel.

On the weapon overload issue-- does anyone know if you can turn some of them off ala Smash Bros.?

(Also, on a completely tangential Wii note-- I noticed that Amazon currently has No More Heroes discounted to $34. Might be a good time to check it out.)

I haven’t heard if you can do this, but I certainly hope so. As far as I can tell, most people really dislike three things in Mario Kart (though I could be wrong about this):

  1. Blue shells
  2. Snaking
  3. Rubberband AI

It seems they’ve taken out snaking, and I really hope there’s at least the option to turn off some items in some modes. The rubberbanding wouldn’t be so bad if it weren’t for things like blue shells; the thing that gets people mad is running a great race and then getting blue shelled right at the finish. It’s too random.

With that said, it sounds like the online is great. You can see if your friends are playing from the main Wii lobby without starting up the game itself. You can join online races in progress that have less than 12 participants - you watch them complete the current race and then join the next one. People with the game can send friend requests that appear in the Wii message area. This is all stuff that they should’ve been doing for a while now, but better late than never :slight_smile:

And for the record, the best version is the original SNES game. Although that might be the nostalgia talking.

It is.
I’m looking forward to picking this up.

Me too! I’ve been anxiously awaiting but if this game is out I’m going to Wal-Mart RIGHT NOW to buy it. Mario Kart 64 was like the only video game I played in high school. All my friends and I were addicted to it.