Refresh my memory: Were you in the pond game I ran?
On to other matters, the primary reason I haven’t yet revealed the role-name of the person I know is that Day doesn’t end for a few days yet, and I don’t want to rush into a decision I can’t take back. However, the point about at least confirming that that character is in the game (and thus meaning that an uncontested claim of that name can confirm that player) is a good one. I have thought of some potential drawbacks, but they all only apply in situations that are probably less likely to come up than that, so I probably will reveal the role-name on Wednesday.
However, the handshake discussion contained enough references to the phrase “Sauron and his minions” appearing in PMs that I thought the meaning was reasonably easy to deduce.
Plus, it amused me - so I may have not given the question of definition sufficient critical thought.
[OOG]I’ve been having a lot of fun catching up by reading some of the more recent Mafia games to get a handle on strategy and flow and stuff; so far I’ve read Harry Potter, Random Mafia, and Mazalan. What other games would you folk recommend – from here, Idle, or Giraffe – that would make for an enjoyable read, whether because of interesting game mechanics, skillful play, or really cool twists?[/OOG]
Aren’t you supposed to explain how my claim is a magic bag?
I always have trouble understanding you, but it doesn’t look like you’re even trying to communicate anymore.
You need to go back and reread the thread because I did answer why: 185, 194. Perhaps you do not like my answers, but please don’t misrepresent the fact that I have.
The problem I’m having is that the unexplained use of “SAHM” implies that MHaye had explained and used it in some other venue beforehand. Like a scum thread. I am definitely marking this as a slip (his explanation does not allay my suspicion), worthy of a vote, although I currently have a more suspicious target.
Posting as I catch up. And to think I was here this morning. You sure have posted a lot, guys.
I still refuse to believe as strongly as many of you seem to that Role Name indicates alignment. Maybe it’s true, but let’s not forget that this is an assumption, not a given…Additionally, if it is true, then isn’t it also possible that the Fellowship might represent our power roles and we’d be handing them over to the Scum with limited benefit to the Town?
That, in addition to any potentially recruitable players, etc.
His explanation makes it more suspect than I previously envisioned. I had assumed that he was in the habit of rewriting things as many players are, and it was a simple editing omission. One more reason not to make assumptions.
ok. i’ll try real hard and if it doesn’t work then, meh.
you have a townie power role.
you can pull something “out of the bag” that would potentially help town.
now that last one might be a leap but i kind of jumped from townie power role to helping town. so perhaps i misunderstood and shouldn’t have assumed that your role would help town.
This doesn’t make sense to me: why should a vanilla posting a varying role PM identify his alignment? I assume you mean proof that their alignment is town but that means you think any role PM posted is proof of alignment?
And what is the point of giving cover vanilla roles to scum if they still stand out compared to the all actual vanilla templates?
You know part of the reason post counts and lurker accusations bother me? Because someone like Ed, or peeker, come in and make like 10 posts in a row, all responding to different things, and people think that they’re making all these useful posts, see look at the post count, and they all have content! Whereas I make one post, responding to different things within that post, and people say oh he’s only got 2 posts, sure they have content, but it’s only 2! Same amount of content, just less posts. Yet somehow my way is bad. Whatever.
Astral, why does the second mention suddenly change the meaning of the first mention? I have to admit, I once had a thought similar to yours. It was in a game with pedescribe, I don’t remember which one. He did something similar to what Pleo has done in this game, only with a vanilla claim rather than a power role claim. After he did it several times, I called him on it. My thought process was like yours, if you keep referencing it subtly, people will eventually just absorb it and accept it subconsciously. The thing is, it doesn’t really work that way. It doesn’t matter how many times he says it, the claim is irrelevent until and unless more information accompanies it. So there’s no point in continuing to harp on it, and there’s no point in continuing to ask for more information. You’ve gotten what you’re going to get at this point, let it go. That you haven’t and don’t appear like you will is suspicious. Combined with the about face on USCDiver, and I’m likely going to vote for you.
I keep going back and forth on Suburban Plankton. On the one hand, he does seem to be wanting his cake and to eat it too, with voting for a high volume poster while also calling out lurkers(however you choose to define that, and don’t get me started on it). On the other hand, his explanation for why is logical and doesn’t feel forced at all. On the third hand, there’s definately been something of a scatter shot approach that bothers me a little. Something to continue mulling over in my own head in the end.
The fellowship claim idea is a terrible one, and I’m a bit surprised it came from you Pleo. Based on Maha’s past games, there’s no reason to assume all the fellowship is in the game. What ones that are in the game are likely Town, unless of course one of them was used as a cover role, but if even one is missing we’re opening up a door for scum to try and slip in a solid fake claim. Too risky, and the potential upside is unlikely at best.
And in a follow up to my earlier comment, I see Ed is doing exactly what I said once again. But people will still say I’m lurking. Is it any wonder I keep quitting this game?
Enough catch up for now. Time to follow through on what I said.
I’m only still going on about it because it’s the topic at hand. If I don’t respond to people questioning me about it, that’d look suspicious too
I’m currently voting for Pleo for a number of reasons. His claim is one part of it. I find his suggestion that the fellowship claim terrible too. He can dismiss his statements with two quick sentences at the end saying he can see a downside for it, but he put a lot of effort into that post. That indicates to me that he was hoping somebody would take it seriously and consider it. And that has scum written all over it.
Some of us appreciate your posting style. It may be very different from mine, but you definitely contribute to the game in a thorough manner. The only issue I’ve ever had is that occasionally your contribution comes in too late in the Day to have the impact it should. Obviously that’s not the case toDay.
While it certainly doesn’t hurt to be aware of post counts (and I will look at them and encourage participation) using it as a basis for voting is something I won’t do often, and certainly not as the only reason for voting. It is important to also look at what the player is contributing to the game as well (or avoiding contributing)
I didn’t base my suggestion on past games, as I’m not really familiar with past Mahaloth games. I think this is the first I’ve played in.
I’m not sure why you’re surprised about me suggesting it. I have a penchant for high risk, high reward tactics. I do not like the overly cautious gameplay that a lot of players have settled into. It lets scum play a low-risk game. And it makes it too easy for scum to predict and manipulate the town.
So I considered the in/out the canonical Fellowship question as a possible tactic. My inclination is the up sides do not outweigh the down, but I think it’s worthwhile for others to think about it.
Yes, I am hoping others seriously consider it, which is why I submitted it. That’s how the town needs to play–coming up with ideas and using the best. If you discourage players from expressing their ideas, then the ideas that have some drawbacks but have significant upsides never get used, because no one will risk suggesting them.
Scum, on the other hand, prefer that the town do little other than randomly vote. Stopping the town from discussing ideas, like you’re suggesting, is a great scum tactic.
I think you’re new to Mafia, so I won’t vote you for this.
I hadn’t realized you weren’t familiar with his other games. That removes the objection regarding you specifically. Nevertheless, I still think it’s a very bad idea.
I think it’s a bad idea, too, but it’s a terrible mistake to punish people just for coming up with ideas. Yeah, sometimes an idea will turn out to be bad, and when that happens, we need to realize that it’s bad and reject it. But sometimes an idea will be good, too. And sometimes, even, an idea that looks bad at first blush will turn out to be good, or vice-versa. Nor will the player who comes up with an idea in the first place always realize all the implications of it. So, when someone has an idea, they should share it, and let the rest of us discuss it.
I always do it even if I don’t need to. Habit plus it’s kind of nice for the mod.
When I run games, I typically don’t require it, but I prefer it because it can be a double check to make sure I haven’t missed anything.
To each his own, though.
Some of us want him to tell more because we feel it’s in town’s best interest to the player name. Note that I unvoted Chronos, because he explained himself adequately to remove my suspicions. I’m not pressuring him to find out more about his role, I’m asking for the piece of information he holds because I think the potential benefits outweigh the potential negatives.
It has nothing to do with his playstyle or alignment at this point.
Bad ideas are not scummy. Period. Bad ideas actively embraced after all the downsides have been hashed out and outweigh the upsides are generally anti-town, and usually amount to a null tell with maybe slight scum-tell leanings.
But opening discussion on an idea is not scummy at all. I don’t agree with Pleo’s idea, for reasons that have already been mentioned, but his bringing it up as a point of discussion is not scummy. It’s not even anti-town. There was a while on here and Idle’s board where people would be lynched for bad ideas. These people were inevitably almost always town.
It was actually a quote from cucuy’s in reply 545.
There is no reason for town to lie. If someone doesn’t match canonical alignment, and they later are revealed to be town, that’s a nice point of info for the rest of us. Just because someone doesn’t match is no reason to even use it against them. It creates a data point whose significance could become apparent later, but it alone indicates nothing. Only scum/3rd party would have reason to lie in this situation.
My role name matches my alignment canonically, BTW.
It’s still noise. It’s consistent noise that has the same motivation that the first reveal did, but it’s still noise. Until actual new information comes to light (via investigation, lynch pressure, or what have you), town should treat it as noise.
Read Inblourious Gasterds on this board. It was a game I ran adapted from a suggestion of a real life friend of mine who encountered a similar setup on MafiaScum. Everyone was a serial killer with a false card flip cover that only I, my co-mod NAF, and the spoilered were aware of. The cover roles were randomly distributed. The Serial Killer targets amounted essentially to a secret ballot determining who died that night. (Majority ruled, with some tiebreakers set up if needed.) The Gastardness was only in the setup, and the setup itself followed a consistent framework. We mods never lied outside of the framework, and there was even a way for the entire game to win.
The annoying thing was the first 7 (IIRC) kills were the presorted vanilla covers. That was unexpected.