I quit playing Anarchy Online recently, and was hunting around for something new to play. I decided to give LOTRO a go, since it had a free trial.
Decided to try a Dwarf Guardian. Guardians are the tanks of LOTRO, able to wade into battle and absorb damage while dishing out plenty of their own. Also, you can choose a crafting profession, and I chose Metalsmith. Metalsmith gives you prospector (you can collect ore from random deposits scattered everywhere), Metalsmith (make metal armor and some crafting tools), and Tailor (make clothing, including some cloth armor).
The game is very similar to WoW, but with a distinct Middle Earth flavor. It’s structured similar to WoW, similar quest NPC’s scattered everywhere, lot of stuff to do. In addition to questing and crafting, there’s also deeds you can accomplish. These are divided into exploration deeds, which just require you to visit different areas, slayer deeds, which require you to kill specific numbers of specific monster types (spiders, goblins, etc), and skill deeds, which you raise by using a skill a specific number of times. The game is designed to keep you busy, there’s a ridiculous amount of quests, deeds, and crafting stuff so you’re always in the middle of 10 or 20 different things at once. The game is fairly simple though, your stats are raised automatically when you level, most items require only that you be a specific level to equip it (and sometimes a specific class). I’m finding this a bit…odd, as I’m used to AO where you can spend a week twinking on one item.
The game is set at about the same time as the events of the books, and you’ll meet most or all of the characters from the books, major and minor. It is very very cool to be actually in Middle Earth, the areas I’ve been to so far have a great “feel” to them, and seem true to Tolkien’s lore. I’m only up to Bree so far, but it does not seem like anything was taken from the movies, only inspired by it. For instance, I just met Strider (Aragorn) in Bree, and his character model is not taken from Viggo Mortenson (who played him in the movie). Still, everything looks just like it should. Thorin’s Hall and the rest of the Dwarf areas I’ve seen are very big and imposing stone fortresses, the Elven areas are intricate and obviously fashioned to look like they’re a part of the landscape. You’ll see ruins from past ages scattered about, and it really does immerse you in the Middle Earth culture.
To the actual game: It is, as I’ve said, very similar to WoW. Some have said not quite as polished, but I didn’t last very long in WoW so I’m not sure on this one. The crafting system is pretty elaborate, at least as far as the number of items involved in it. My crafting profession has Prospector (gather raw ore from random deposits scattered about), Metalsmith (make metal armor and crafting tools), and Tailor (cloth armor). I’d say about 1/3 of the stuff you find is crafting ingredients (including a ton of stuff for the other crafting professions), about 1/3 are vendor food (skins, claws, feathers, etc), and the rest are random items, which you can either shopfeed or sell to other players (there’s a really nice and easy to use auction system in this game).
Minor issues: up to 5 quests at a time can be listed on the right side of the screen, and will update as you complete them. But some of the little icons are a little confusing to read. What does it mean if a quest has a little lock next to it? Can’t be deleted? what? How do you change it to get a “guide arrow” on a specific quest? Bit confusing, although I’ve figured most of it out now.
Medium issue: The amount of crafting ingredients/recipes/etc you can gather is pretty staggering. Just filling my vault (the “stash” common in these types of games) with the stuff I can actually use with my own character takes up the whole space. I’ve found a lot of stuff for other crafting professions that I can’t use, but don’t really have the space for it. Yes, I could sell it all, but I’ve been cautioned by a lot of other players not to do that (it’s a bit of a pain to have to hunt for crafting ingredients, and buying them from other players is VERY expensive). I think it’s pretty much a necessity to create other characters just for additional crafting and storage. I would kind of rather just keep playing my guardian, I don’t really want to mess with other chars right now. So I guess I’ll just make a mule (or three) for now, and level their crafting skills later. On the bright side, you don’t need to level a character to craft, and you can mail items, money, etc, to any other character (yours or anyone elses).
The bottom line: the game is pretty well polished, a blast to play, and keeps you very busy. If you level out of an area and the quests/monsters are all too low for you, you can follow the main questline to the next area and grab a bunch of quests from there. You’re never at a loss for things to do, when I first moved to Bree, I gathered some 20-30 quests.
Anyone else playing this? Opinions, advice, etc, is welcome. I’m about to hit level 20 and am having a lot of fun so far.