Mafia: Mutiny on the SS Insipid [Game Over]

Confirm receipt of role PM.

OK, so the roles here present some possibilities. Some thoughts on them:

The Brig seems anti-Town, to me, at least in the early game. Brigging someone does not bring us any closer to our win condition, but it does bring the Muties closer to theirs. It gives us no information (and in fact takes away information, since we can’t study the votes of imprisoned folks), and we don’t really know yet whom we’d like to throw in the Brig, while the Muties do know who they’d like to throw in. The only time I think it would be justifiable is if we’re almost certain that someone is Scum, but then we should be spacing that person, not just locking them up. So it’s really only useful if there’s at least two people we want to take out of commission. Because of this, I will default to considering any brigging as extremely suspicious, and will vote for any Captain or Security Officer who does so without a very good reason.

The executive officer is another position that could be exploited by Muties. Again, the key problem is that they know immediately who they want promoted or demoted, but we don’t (at least, not yet). I will therefore also consider any use of the XO’s power suspicious, though not as much so as brigging.

This brings us to the two information-gathering roles, Engineer and Doctor (currently myself). It’s better if these are in loyal Crew hands than Muties, of course, but I’m not nearly as worried about muties in these positions: They’ll be forced to either lie or tell the truth, and either way, they give us information. There is no harm to learning more information, so these roles should absolutely use their powers every Day, and I will find suspicious any Engineer or Doctor who does not use their powers. Further, since the identities of these officers are public knowledge anyway, there’s no reason for them not to report their results as soon as they can.

Fortunately, everyone knows who the investigators are, so we don’t have to worry about false-claims, and they’ll be replaced if killed or imprisoned, so the Scum can’t just systematically get rid of them completely. Unfortunately, though, it looks to me like the Scum can nullify them almost completely: The Engineer has to publicly declare who he’s watching, so, if he’s watching a Mutie, that Mutie can just choose to lay low for that Night, and he won’t see anything nefarious. And the Doctor doesn’t get results until Nightfall, at which point strategy discussion is forbidden, so the Scum can always just choose to kill the Doctor before he has a chance to say anything. Obviously they can’t do this all the time, because eventually there’s going to be a Mutie in the doctor position, and they don’t want to either kill one of their own or to call attention to him by leaving him and him alone of all doctors alive, but that still leaves them plenty of room to wreak merry Hell with our information flow.

The Doctor and Engineer should of course still attempt to gather information, but we shouldn’t be particularly surprised if they don’t succeed.

Wait, no, I’ve got it. The Engineer doesn’t just see who his target is doing things to; he also sees who’s doing things to his target. Therefore the Engineer should target the Doctor who made the Daily examination: If a Mutie kills the Doctor, then, the Engineer will be able to see who that Mutie was, and report it the next Day, and if the Muties target anyone other than the Doctor, then the Doctor will be able to report his results. Of course, any other Town power roles (public or secret) should not target the Doctor, so as not to confuse the Engineer.

“Ouchie!”

In space, no one can hear you scream. :slight_smile:

Confirming Role PM.

Ensign 7/c, just my luck on the randomized rank. Where’s Floyd when I need him?

I politely disagree with Chronos on the XO’s power to promote/demote. If we’re more suspicious than usual about someone, the XO ought to push them down the list.

I don’t know about the use of the Brig yet, though. It seems to me that the Brig might be good in the early game to stow lurkers. But with only 10 players, we can’t afford lurking.

Important tweak to the rules: The mutineers must have a strict majority of players outside the Brig to win.

Good news is, number of Mutie mutineers is fewer than six.

Well, maybe. One point to watch out for is that there’s two different ways the XO could phrase an order: As things stand right now, for instance, an order of “Demote Chronos” would have exactly the same effect as “Promote ComeToTheDarkSideWeHaveCookies”. So a Mutie XO might phrase an order as about being about one person, when it’s really about some other person, so as to try to throw us off. And an XO should certainly have at least as much justification for a demotion as for a vote (voting without justification, of course, is also suspicious).

Well said, Chronos. I hadn’t thought it through that far yet.

So I don’t object completely to promotions/demotions; it depends on the reasoning – both for who’s being specifically named in the order and who they swap with.

I have my PM, too.

Some things I should have said in the signup phase but did not:
– I’ve played mafia games before, but with a very different ruleset from what seems to be common here, and particularly from that used in this game. It should be interesting, if you all let me live a while.
– I won’t be posting much, if at all, on the weekends, and I hope that won’t be held against me.

I keep going back and forth on the Brig. But in general I agree with Chronos’s reasoning, certainly for the first day, maybe the second as well. For after that, I’ll bring up a potential use that hasn’t been mentioned yet: removing the XO (me, that is, at least for the moment) from a position of power immediately, if that person is being an idiot, yet isn’t suspected of being a mutineer. Because otherwise only the mutineers themselves would be able to do the crew that favor.

I’ll try not to be an idiot.

For today, crewmembers should feel free to make their cases to me for promotion of themselves or demotion of someone else, but I don’t expect to find any cause to use the action.

Confirming receipt of PM.

Bolding mine

Actually, I don’t have to declare it publicly. It’s a PM sent to Pleo, not an action taken in the game thread so scum won’t be able to avoid it just by lying low that night. They’ll have to guess who was targeted.

Ah, I stand corrected. I guess with all of the other public actions, I got a bit confused. In that case, I would recommend that the Engineer (whomever it is) should give extra weight to the possibility of watching the Doctor or other crewmember likely to be targeted, but should still consider the possibility of watching someone else (like, say, someone the Engineer suspects of being a Mutie). In this case, the Engineer should not publicly say that he suspects that person beforehand, so as not to tip off the Muties, but should still report results afterward.

Another thought: If there are, among the secret roles, any pro-Town roles that take active actions, it might actually be worthwhile for them to declare themselves before they use their actions: Otherwise they may end up confusing the Engineer’s investigations. Presumably, any actual Mutie the Engineer catches doing something naughty will try to claim that they were just trying to do something else with their secret pro-Town power, so it might be a good idea to pre-empt any such claims.

PM received. Avast, space sailors!

Confirming PM - also, I’m not dead last as far as seniority goes :smiley:

You have no idea how happy I am to actually take a moment to have fun in this absolute mess of work week. And I won’t do more than make a passing mention at the other game I’m in right now that it eating a hole in my brain.

I <3 new and original rulesets, and this certainly is one of those. From where I’m sitting all of the conjectures offered so far are probably potentially valid depending on how the factions are distributed amongst the ranks.

I agree with some of the proposed pro-town vs not-so-pro-town principles that Chronos has proposed, like the Engineer heavily weighing the option of watching the Doctor, and people with hidden roles considering the possibility of forecasting them so as not confuse the Engineer. I don’t like being a slave to principles though, so I hope everyone weighs all the options available carefully, including the option of bouncing ideas off of the group in public, and the option of not jumping on someone’s case just because they might think differently than you.

Does anybody have any recommendations as to whom I should examine toDay? My inclination is to pick ColdPhoenix, Normal Phase, or Ichini Sanshigo, just because I’m worried about the possibility of mutineers in the top three positions. I will of course be making the final decision myself, but suggestions and discussion are always welcome.

That’s not a bad idea. Of course, I won’t trust any results you return until I see proof of your towniness but I think it’s a good plan.

Checking in.

I got the one role I didn’t want. The captain. No real power but an obvious target…

This sounds like a very bad idea. The engineer may well be scum now or in the future. I’d rather they didn’t know who any of our power roles are.