Welcome to the Forbidden Snarking & Commentary Thread for Mafia: Mutiny on the SS Incorrigible. Living players and eligible subs please stay out, and no game spoilers!
But this is a good point that I’m surprised no one has mentioned yet: outstanding warrants are seriously anti-Town and any Captain who leaves one out there should be seriously suspect.
I’m surprised, with all this talk about the setup, that there haven’t been more people referring back to what actually happened in the first game. IIRC, Inner Stickler and Normal Phase, at least, were in that one.
I’m a little surprised at the low volume of posts. It’s not like there’s little to talk about–the way the officers and votes work. A few players have discussed it, but most seem to be keeping quiet.
I’m hoping that once votes start coming in, players will start to get more rancorous.
The claim itself would be enough for me to vote for him, since that’s a risky power for Scum to have, but of very little value to Town. If Scum have a Cracker, then the Brig is worse than useless, since a Scum who gets brigged will just be released. Without that threat, though, Town has something very close to a second lynch (it’s more like a lynch than a Vigging, since even though it’s only two people who actually do it, it’s done completely out in the open). Meanwhile, if Town ever wants to release someone from the Brig, they can just tell the Captain and Chief to do so, and vote for them if they don’t cooperate.
As an alternative, Town might brig NAF and tell him to release himself, thereby using up the power and ensuring that Scum can’t use it (it’s still only once per game, right?).