Rules are rules. For example, consider check-and-raise in poker. Some outlaw this ploy, some don’t; but what makes no sense is to not outlaw the ploy and then feel abused if someone uses it. Part of our task is to debug the rules.
The Biotop-Chronos-Thing Fish plan is brilliant, but it’s not going to be adopted so further discussion of it (including the rest of this post ) is off-topic.
Anyway, it wouldn’t guarantee victory even if all Townies cooperate. One second before EOD a Wolf will move his vote to force a misLynch. We Lynch him Day 2 of course, but Day 3 Wolves cause another misLynch. Wolves would take care to expose their scummiest-looking Wolves and Kill the towniest-looking Townies. On Day 9 after 4 mislynches, it would be 2-1 and Scum would have 67% win chance. That’s with all Townies cooperating; if even one Townie refuses to be “herded,” Scum might win easily.
The last-second vote shenanigan could be avoided with a rule proposed 3 years ago by sachertorte:
But I don’t recall seeing this excellent concealed-EOD policy applied yet in a real Mafia game.