zuma:
I’ll see what I can do.
zuma:
I’ll see what I can do.
I had read the first game and thought Cool! I’d love to play one of these. Then saw where the second went and was thinking there’s no way I could keep up. I’ve finally resorted to scanning for NAF posts and anything by the soon-to-be or recently departed.
But if this one stays a bit more controlled, fun should be had by all!
No, you can’t play, because you have an unfair advanyage. You already know who’s going to end up dead.
Hey! The other game isn’t a trainwreck! Its, to quote the new mod:
“clusterfuck of unparalleled proportions”
and I will thank you to remember that!
I’d just like to say that these threads should get a collective no-prize for dragging so many low-count posters out into the light. You guys, please remember to lather up on sunscreen, ok?
The light… it burns.
Hey guys, I am right here! Sheesh.
As one lurker to another, try Factor 70 sunscreen. Not quite flameproof, but it helps.
All righty. Below are the roles for this go-round, as well as general gameplay guidelines. Please listen carefully as the menu options have changed.
Citizens – Honest, hard-working, and basically good at heart (except for the duplicitous scum, of course), these townspeople must band together to reclaim their idyllic community from the Mafia scourge that has already plagued two neighboring villages. Although they go their separate ways at night, citizens have taken to meeting at the town hall during the day to try to identify the murderers in their midst. Mob justice rules the day, and a majority vote to lynch someone allows the citizens to take matters into their own hands. In addition, if a majority of the citizenry votes not to kill anyone, the town’s blood-lust will subside and no one will be lynched that day. The Town wins if all Mafia members have been eliminated and if non-Masons outnumber Masons (see below).
Mafia – O foul villainy! This is a shadowy collective of evil-doers who meet under the cover of darkness, plotting to take over the town through a systematic campaign of murder and fear (but mostly murder). By day they pass as ordinary citizens. By night they convene to decide who, if anyone, they will kill. Important: In addition to choosing a target, the Mafia must decide where the target will be killed (out of six possible locales provided below). If the Mafia chooses unwisely, its homicidal plans may be thwarted that night. Also Important: Once (and only once) during the game, the Mafia may decide to forego its murderous business and instead recruit a given townsperson into its fold. Once recruited, the townsperson becomes a made man (or woman) and a full-fledged Mafia member. The Mafia wins if, at the end of a day, it outnumbers the townspeople. There are a handful of Mafia.
Masons – Another shadowy sect, the Masons are as anti-Mafia as they come. Members of the Masons are known to each other, although they may not communicate outside of the game. They harbor secret dreams of world domination, but they’re willing to start small: if the number of Masons is greater than the number of non-Mason citizens once all the Mafia have been eliminated, the Masons claim victory over the Town. Otherwise, the Masons share in the Town’s victory and save their conspiratorial machinations for another day. There are a handful of Masons. If a Mason is recruited to the Mafia’s side, he or she remains a Mason as well as a member of the Mafia.
Do-Gooders – Steely eyed and pure of heart, these stout folk are ordinary townspeople like you and me (okay, like you). Due to their thoroughly virtuous nature, however, they are incorruptible and may not be recruited to the Mafia’s side. There are two Do-Gooders.
Doctor – The Doctor may choose one person each night to protect from harm, including himself. There is one Doctor.
Detective – The Detective may investigate one person each night. These investigations will always be accurate; the Detective’s just that damn good. There is one Detective. If the Detective is recruited to the Mafia’s side, he or she becomes corrupt and may investigate on behalf of the Mafia.
Night Watchman – While most citizens are tucked snugly in bed, the Night Watchman patrols the town, alert to suspicious behavior. Unfortunately, there’s only one Night Watchman, and he or she can’t be everywhere at once. Thus, every evening the Night Watchman chooses one area of town to patrol: the Wharf, the Village Green, the Abandoned Factory, the Railroad Tracks, the Town Hall, or the Tavern. If the Night Watchman patrols the area in which the Mafia have decided to make their kill, no murder will take place that night.
All of these roles will be included in the game. Rules to follow in my next post, and then I’ll PM people with their characters. Any questions so far?
I’m gonna flip the thread and repost the roles, so that they appear at the top of the page.
All righty. Below are the roles for this go-round, as well as general gameplay guidelines. Please listen carefully as the menu options have changed.
Citizens – Honest, hard-working, and basically good at heart (except for the duplicitous scum, of course), these townspeople must band together to reclaim their idyllic community from the Mafia scourge that has already plagued two neighboring villages. Although they go their separate ways at night, citizens have taken to meeting at the town hall during the day to try to identify the murderers in their midst. Mob justice rules the day, and a majority vote to lynch someone allows the citizens to take matters into their own hands. In addition, if a majority of the citizenry votes not to kill anyone, the town’s blood-lust will subside and no one will be lynched that day. The Town wins if all Mafia members have been eliminated and if non-Masons outnumber Masons (see below).
Mafia – O foul villainy! This is a shadowy collective of evil-doers who meet under the cover of darkness, plotting to take over the town through a systematic campaign of murder and fear (but mostly murder). By day they pass as ordinary citizens. By night they convene to decide who, if anyone, they will kill. Important: In addition to choosing a target, the Mafia must decide where the target will be killed (out of six possible locales provided below). If the Mafia chooses unwisely, its homicidal plans may be thwarted that night. Also Important: Once (and only once) during the game, the Mafia may decide to forego its murderous business and instead recruit a given townsperson into its fold. Once recruited, the townsperson becomes a made man (or woman) and a full-fledged Mafia member. The Mafia wins if, at the end of a day, it outnumbers the townspeople. There are a handful of Mafia.
Masons – Another shadowy sect, the Masons are as anti-Mafia as they come. Members of the Masons are known to each other, although they may not communicate outside of the game. They harbor secret dreams of world domination, but they’re willing to start small: if the number of Masons is greater than the number of non-Mason citizens once all the Mafia have been eliminated, the Masons claim victory over the Town. Otherwise, the Masons share in the Town’s victory and save their conspiratorial machinations for another day. There are a handful of Masons. If a Mason is recruited to the Mafia’s side, he or she remains a Mason as well as a member of the Mafia.
Do-Gooders – Steely eyed and pure of heart, these stout folk are ordinary townspeople like you and me (okay, like you). Due to their thoroughly virtuous nature, however, they are incorruptible and may not be recruited to the Mafia’s side. There are two Do-Gooders.
Doctor – The Doctor may choose one person each night to protect from harm, including himself. There is one Doctor.
Detective – The Detective may investigate one person each night. These investigations will always be accurate; the Detective’s just that damn good. There is one Detective. If the Detective is recruited to the Mafia’s side, he or she becomes corrupt and may investigate on behalf of the Mafia.
Night Watchman – While most citizens are tucked snugly in bed, the Night Watchman patrols the town, alert to suspicious behavior. Unfortunately, there’s only one Night Watchman, and he or she can’t be everywhere at once. Thus, every evening the Night Watchman chooses one area of town to patrol: the Wharf, the Village Green, the Abandoned Factory, the Railroad Tracks, the Town Hall, or the Tavern. If the Night Watchman patrols the area in which the Mafia have decided to make their kill, no murder will take place that night.
All of these roles will be included in the game. Rules to follow in my next post, and then I’ll PM people with their characters. Any questions so far?
These are the rules. The rules are these.
This game will begin during the day.
Days will last 96 hours. At the end of the 96 hours, whichever player has the most votes will be lynched. If a plurality of townspeople have expressly voted to lynched no one by the end of the 96 hours, no one will be lynched. In addition, a day may end early if one of the following conditions are met.
If the majority of townspeople vote to kill a player, that player will be given 12 hours to defend his or herself. If the player still has a majority after that period, the day will end and he or she will be lynched.
If the majority of townspeople expressly vote to kill no one, there will be a twelve-hour period during which discussion will continue. If, after that period, a majority of townspeople still vote to kill no one, the day will end early and no one will be killed.
Votes should be made in blue. (If you vote to kill no one, you should vote no one.) Unvotes should be made in red. Townspeople may vote and unvote as many times as they like over the course of the day, but their final vote is binding. If you do not unvote before you revote, your revote will not be counted and I will look askance at you.
Nights will last 48 hours. Nights may end early once all night-time instructions have been submitted.
There will be no lurking. Each poster must post at least three times per game day, unless the day ends early. If you need to be away from the game for an extended period of time, post in the thread or let me know privately. If you need to drop out of the game, let me know and a sub will be arranged.
There will be no editing of your posts.
During the night, no substantive game discussion or strategizing shall occur (except among the Mafia).
Players who have been killed are allowed one goodbye post, and then you get to go hang out in the Forbidden Thread and eat nachos.
Don’t violate the spirit of the game. Don’t get too serious. Have fun.
If you have any questions or rules queries, ask. I’m happy to help.
Roles are going out soon. When I’ve sent you your role, PM me back to confirm and accept. And then we’ll be ready to roll!
And in the spirit of putting all the useful information at the top of this page, here’s the player list again:
And here’s our list of reserves, to be subbed in as needed. I’ll be instituting a similar “no lurking” rule as NAF did last time, so we may need you folk.
If anyone else wants to be put on the reserve list, let me know.
Thanks for setting this up Gadarene. The extra twists you added are going to make this game very interesting.
One rules clarification that came up last game: are you allowed to post strategy or “now that I’m confirmed town kill this person” type information in your goodbye post, or is it strictly a goodbye?
Another I just thought of: Does the 12 hour countdown reset when enough unvotes happen to drop below the majority? I ask because in the rules you posted it doesn’t mention the clock actually resetting, but just that they must still have a majority at the end of the 12 hours. Also, what if someone else has a majority at the end of that twelve hours, is the countdown from the original majority or from the time the new player reached a majority?
THE SUSPENSE IS KILLING ME!
Whew…nothing like a good scream to help you relax.
nesta:
Good question. (All of your questions are good, actually.) While there should be no strategy or explicit finger-pointing in your goodbye post, the goodbye poster should certainly feel free to give general observations about the state of the game from their perspective, if that makes sense. No naming names, basically.
Yes, the 12 hour countdown resets when the vote to lynch (or to lynch no one) drops below the majority.
From the time the new player reaches a majority.
So when do we start with the lynching and the pitchforks and the glavin and the HEY LADY!?
Jerry Lewis impressions are a scum tell! FOS Lemur866.
I done replied to my PM. Has anyone started a bar tab yet? I left my wallet at home.
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Nope, no PM yet.
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Nope, no PM yet.
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Nope, no PM yet.
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Nope, no PM yet.
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Nope, no PM yet.
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Gaaaaa! Make me stop!!