Mafia The Game III: Kinder and Gentler

glee: Mais oui!

(Hee. That rhymed.)

(huff huff huff)

Thank God. I’ve just run over here from the next town over, and we’re being overrun by mafia and serial killers! This town looks like a nice, peaceful, calm place where I can be safe from…oh hell.

Is that place with the werewolves still around?

OK, I promise I won’t do that again. Seriously, go town!

Just testing out my new signature. Hope people find it helpful!

Now THAT is a good idea. Wish I had thought of it. :smack:

That is a good idea! Maybe you can add a second line to it, too, and list “Day 1” “Day 2” and so on with links to the kills / updated player lists, if it’s not too much trouble.

That’s certainly doable; we’ll see how diligent I am. :slight_smile:

Only waiting for seven confirmations, by my count, and then the game can begin.

(Is there a way to automatically display your signature?)

Wow, in by the skin of my teeth.

Good way to spend days, though, that need time fillers/wasting. Thank you for starting up another game.

No, TPTB have it set to “off” as the default. Oddly enough, it’s set to “on” in the private messages section, though.

Speaking of PMs – you seven slackers, make with the replies already! :slight_smile:

Ah bon. Vous parlez francais. :slight_smile: Je pense que … only kidding!

  1. Who wins if all the Mafia are eliminated and the non-Masons / Masons are equal in number?

  2. I understand that the Mafia recruitment is secret (post 68). If the Mafia exercise their option and happen to recruit a Mason, do the other Masons realise what has happened (if one of their number is suddenly both Mason and Mafia)?

  3. I assume Mafia recuitment does not take place where the Town Watchman can possibly block it, right? (as he can a kill)

  4. Can the Doctor block a Mafia recruitment? (as he can a kill)

  5. Assuming neither the Town Watchman nor the Doctor can block recruitment: if the Mafia choose a Do-Gooder and thus fail, they know their victim is a Do-Gooder, right?

  6. Can a joint Mason / Mafia win if either:

  • the Mafia win?
  • the Masons win?
  • the Town win?
  1. Does the Town Watchman know when he’s blocked a Mafia kill?
    Do the Mafia know when this happens?
  1. Can the Mafia kill the Town Watchman? (Because he’s automatically guarding the area he’s in!)

I thought moments before dawn was when you had your Bloody Mary? Oh well, just to be safe I’ll have the Bloody Mary and the whiskey.

Good call, better safe than sorry. What the hell throw in a margarita too. Rocks with salt please!

glee: Excellent questions!

The Town as a whole does. The Masons only claim sole victory if there are more of them than there are non-Masons once the Mafia is gone.

Nope. And because the Masons can’t talk outside the game thread, the only way they’ll find out is if the Town finds out. Of course, the Mason Mafioso is free to tell the Mafia who his or her fellow Masons are, to the extent that that will help them.

Correct. The Mafia has its ways.

Nope!

Correct. Of course, even if the Mafia’s attempted recruitment fails, they don’t get another one.

Hmm. Yes, yes, and no. That is, the Mason Mafioso’s Mafia status overrides his loyalty to the Town, but not his loyalty to the Masons.

No and no.

Heh. Yes. Assuming they don’t choose to do the deed in the same area he’s patrolling, they can just pick him off en route. :slight_smile:

Thank you!

You’ll need to change a few words in your Citizen description to make this clear. :slight_smile:

This is a wonderful concept! :cool:

“Fred the Night Watchman headed for the Railroad Tracks. Sadly he was not alert on the way and as he passed the Town Hall a shadowy figure sprang from the darkness and snuffed out the loyal Citizen.”

When are those bastards going to answer their private messages? I’d put them on my list if I knew who they were.

Note people, this isn’t an email, but an SDMB private message. Go to your UserCP up at the top of the page and look for private messages.

So just to be clear, if the Mafia vote to kill a player at a location, and the person they vote to kill is the night watchman, he’ll be safe if he patrolled the location they chose to kill him in, being alert and all, but killed if he patrolled another location. Is that right?

In alphabetical order, I’m still waiting to hear from:

Achren
Millit the Frail
Omi No Kami
percussion
Projammer

Several of them posted in this thread for the first time yesterday evening here on the East Coast, so maybe there are work/timezone issues.

glee:

Whoops, right you are. Hopefully people won’t be too confused by that.

Lemur866:

That’s right.

(As an aside, I confess that I don’t know whether other versions of Mafia have had the Night Watchman role or not. I expect they would, but I came up with it independently, so I truly hope it works out all right.)

I already replied! OK, I’ll try again. if not, can you consider this my acceptance of entrance into the game?