Actually, this is kind of unusual. I very rarely read Cafe Society. Not sure what made me do it today, but it is kind of a spooky co-incidence. Glad to hear that you were able to get to see your family. I’ll keep you in the loop for next time. I was strongly tempted to pick up a bunch of Mirrodin boosters and play a booster draft, but since I didn’t know exactly who all was coming or not I decided against it. We had two players who were definites, but two others who were maybes. I decided to skip drafting for that night. We can plan a draft for some other night though.
We had five players and played two big multi-player games and then a couple had to go. We played a third game under Blitzkreig rules off of my massive multiplayer deck and it was good fun as well. I got eliminated early in game 1, I think Balance still had a bit of a grudge from the last time we played and I kind of toyed with him(kind of like I toyed with you by hanging at 1 life for so long ;)). So I ended up elected to put the baby to bed.
Anyway, game 2 was a blast because we all spread the damage around a bit and then Balance popped a Crypt Rats which took me to 3 life, him to 4, Moxmaiden to 7, and our other friends to 3 and 4 respectively. Now, one of our friends had a Meteor Storm on the table and the critters were pretty much all wiped out. I whacked Moxmaiden for a few points to put her in Meteor Storm range and a classic “mutually assured destruction” scenario came about. Lots of tension and diplomacy ensued and I bluffed my way to a win.
Game three was as bizarre as can be expected when everyone is playing Blitzkreig off of my(~500 card) five-color multiplayer deck. Moxmaiden kind of shafted herself in the early turns by keeping a hand with only one land(it was a good one though) and she struggled for a bit after I Wastelanded it on the first turn. Balance struggled with mana balance issues, and I got a bit shafted in being unable to mount much of an offense. Balance escalated the hostilities and I had to kill him. This left me a little vulnerable and I had to tutor for something to kill Moxmaiden, or she would have killed me next turn. All in all it was a fun evening and we’ve talked about doing it again fairly soon.
Anyway, I don’t have the professional credentials of some of our illustrious fellow dopers. I’m mostly a theorist and collector/player. I’ve been playing since Legends(hard to believe it has been nearly a decade) and I’ve got a fairly good sized closet dedicated to card games(M:tG, L5R, [sub]Wyvern[/sub], and a few others). I’ve been writing about M:tG for quite some time and I was part of a couple of “think tanks” for a while. Had some articles published on the Dojo back in their heyday as well as a few decks they culled off the newsgroups.
I never much cared for the tournament scene, although I enjoy pre-releases and the occasional draft. My main interest is large-scale multi-player games. Half-dozen and up. Primarially Vintage(type 1), although occasionally a new set will tickle my fancy and I’ll play some block constructed. I played the Microprose game way back and was a fairly regular player there(that’s where I first made up my screen name). My wife(Moxmaiden) and I both played there and we beta-tested MTG:Online. Neither of us were thrilled at the idea of paying for virtual cards though. I used to play occasionally with Apprentice, but found it kind of clunky. I mostly used it to help virtual teammates playtest their decks.
These days I mostly take care of the family and play M:tG relatively infrequently. I still keep up with the game to a certain extent, but the Onslaught block didn’t do much for me(although I liked Legions). I have tons of engrams dedicated to the cards, rules, and mechanics of the game and have some reasonably formidable deckbuilding and playing skills. My underlying goal is to have fun and to help others have fun as well. Although M:tG is a zero-sum game, I play to enjoy more than play to win. This philosophy has, unsuprisingly, lead to a number of losses. 
My first suggestion would be DON’T TRY TO LEARN DRAFT WITH MIRRODIN. Mirrodin is a unique set, over half-artifact, and the principles of draft play as applied to Mirrodin are a bit skewed. Plus the set’s mana curve is whack. Find some friends who don’t have some cards from the older sets and draft with them. Make up your own “draft packs” by making stacks of rares, uncommons, and commons, shuffling them up and then pulling one(facedown) rare, three uncommons, and eleven commons. The advice Max gave is generally good, but it doesn’t work well with Mirrodin either. Mirrodin’s common/uncommon flying creatures are, for the most part, fairly bad and other types of evasion or just plain fatties may be preferable. Equipment makes even crappy creatures somewhat good in Mirrodin.
Anyway, creatures are the key to draft. Get what you can, but try to keep it within a couple of colors. Resist that really good card that doesn’t fit with the other cards you drafted unless it could really hose you in the hands of another player and then just take it for safekeeping and don’t try to incorporate it into your deck if it doesn’t fit without too much effort. Keep it focused.
Enjoy,
Steven