Mass Effect 3 [Massive Spoilers]

Ok, so I beat the game last night.

I’ve been mulling in my head the events of the last 10 minutes of game play and I’m still feeling confused and utterly unsatisfied. But first I’ll start with the rest of the game.

The mechanics and the gameplay where, for the most part improvements to the series. Some of the elements of ME1 that made sense where re-introduced, some from ME2 where polished up a bit and it worked, save for a few GUI missteps here and there. The only real draw back to the gameplay mechanics that was consistent, was the whole “let’s bind umpteen actions to a SINGLE button” blunder. I can’t count the number of times I died PURELY because my Shep couldn’t figure out whether I wanted to sprint, take cover, dodge, or open a door. Hint, if I’m getting shot at, opening an ecrypted door for 10 seconds ISN’T what I’m looking to do.

I guess this was a limitation of the gamepads on the consoles, but I’m playing on a PC, god damn it, let me assign some of those actions to ANOTHER key.

Another thing that bothered me was the whole planet scanning, followed up by reaper pac-man. This part of the experience felt woefully unpolished, almost like they were trying to do something with it, ran out of time, and just threw together the disparate remnants of a torn up ME2 galaxy map. It’s really not up to snuff with the rest of the experience, IMHO.

In terms of narrative elements and thematic style, the theme of ME3 certainly needed an emphasis on getting things done quickly, I understand that, but I still felt like things were too confined. I tackled my missions and that’s it. There was no reason for me to visit or look at any planets/moons/asteroids that didn’t ping back something on the scanners. And so the galaxy felt a lot more unanymous to me.

In contrast, I really enjoyed the feeling of wondering the galaxy, exploring, and discovering new things in ME2. I was a space bum in that game, and I enjoyed every minute of it. Sure, the mechanics of exploring could have used some tweaking in that game, but it still felt like a grand adventure in a huge galaxy.

In ME1 and ME2 someone could reference a planet or a system and I knew right away what they were talking about… Oh right, the third planet by the red giant on the outer rim! In ME3, I had no clue, nor any interest in anything outside the main planet missions. It didn’t help that journal entires were so damn vague about locations either.

Finally, I truly enjoyed the characters. The old and the few new ones I encountered. Most were well written (the Prothean was a surprise!), interesting, and in the end I felt I had a satisfying relationship with each one fo them, one that took into account our past experiences. Liara, specially, stood out. She and my character truly shared a special friendship, and Bioware got it right. I kind of wish I had romanced her :wink:

Another cool addition was the fact that characters felt less static. They could be found in various places on the ship, they interacte with eachother (loved Garrus and Vega’s conversation by the messhall), and they had a lot of “throw away” dialogue lines that weren’t just “throw away” lines, if you know what I mean. They all added some interesting tidbit to their personalities, or touched on, in a coherent way, on what we just did or where about to do.

The game took me quite a bit to beat, and I missed out on some side quests, mostly due to frustration at trying to locate the mission targets. I was playing on hardcore though, which tends to slow down game progress as fights last a lot longer than even on normal (the final battle on hardcore took me like 20 minutes, and I didn’t finish due to dying in a cheap way, I switched to normal for it and I went through it in easily less than 1/2 the time). But ME2 seemed longer to me… even though I enjoyed my time with it more!

OK, so now the ending. I’m still not sure how I feel about. I’m going to read through the spoilers in this thread to see if my feelings mirror other doper’s but basically, it went something like this:

Ghost kid: Hey, I’m ghost kid. Reapers are my idea for your salvation.

ME: So you use synthetics to anhilate us, in order to prevent… synthetics from annihilating us? WTF?

Ghost Kid: That’s right, now shut up. Look, that crucible thing isn’t a weapon, it’s upgrade to my operating system. They’ve finally added touch controls! but that’s not relevant here. What is releveant is that now I see that the reapers might not be the only choice in order annihila… I mean save you organics.

ME: You don’t fucking say.

Ghost Kid: Yeah I figure stranding all you organics in this here solar system and condemning many of the rest to a slow death lost in the void of interstellar space might just be a better solution! All you gotta do is decide what to do with the reapers, control them, destroy them, or integrate them with organics to form a new race of cyborgs.

ME: You mean husks.

Ghost Kid: Shut up.

ME: Well, this is stupid. And If I destroy the reapers, the Geth die too? But they’re good peoples!

Ghost Kid: Yeah whatever.

ME: Hell, the fact that they’ve made peace with their creators, with all organics for that matter, and helped us fight the reapers, that should show that there is yet ANOTHER possible solution…

Ghost Kid: Look, you got three choices, and none of them involve me acting in a logical, intelligent manner. So get to it bitch.

ME: WTF??

On reading some of the spoilery comments so far, I’m in total agreement about the Bioware dropping the ball on what the ending should have been about:

The thematic importance is placed on whether Shep lives or dies, and not on the satisfaction of knowing what he did MATTERED.

It’s almost as if Bioware’s writers were replaced, and the new ones missed the point entirely.

… with husks.

Kinthalis, I played on PC as well, and hated that about the “space bar does a zillion things” control too.

As to your last spoiler comment:

[spoiler]I reconsidered my previous reconsideration. Previously, I said that yes, there was some level of what you did before mattering, as if your EMS was too low, Earth could be destroyed in the final battle or heavily devastated, versus saved; the Normandy could be destroyed, etc., and if you really did everything you could and got the EMS over 5K and picked “destroy” then Shep took a breath at the very end.

Never mind that. You can get around a lot of your previous screwups if you own an iPad or iPhone - and maybe Android device too, not sure - and you get the ME3 Datapad app (free) and/or Mass Effect: Infiltrator game app ($7). Run mini-missions on the Datapad and play the ME:I game, and you can boost your Galactic Readiness and EMS ratings in your ME3 playthrough.

Alternately, from the ME3 game, play a mess of multiplayer missions and boost those ratings that way. I ran 3 sessions (one completed all 10 waves, the other two only managed 9/10) and got a few hundred EMS points with what was less than an hour of play.

Oh, I’m sure you could handwave that stuff as being part of Shep’s preparation, but eh, that doesn’t quite fit.[/spoiler]

I really did love the game except for the very, very end. So, I might replay it and just stop before that point. I’ve called myself “Bioware’s bitch” before. :stuck_out_tongue: But I did donate to that “Retake Mass Effect”/Child’s Play charity event - the organizer cut it off at the $80K mark but the donation button still works - and I hope they take an honest look at the ending.

Another couple of things that bugged me:

The death of Kelly Chambers affected me just as much as some of the other characters. First of all, I flirted with her like a horny dog through out ME2. Secondly, I think the second hand information on her death, the senseless violence of the story… It hit a chord with me for some reason. I guess because that’s how you usually experience such things in the real world. I never see people close to me sacrificing themselves like in a video game, but I do hear about attrocities on the news, history books.

I really don’t know how to articulate it, but it just touched me…

AND NO ONE PUT HER NAME ON THE MEMORIAL! Where the hell is Kelly’s name on the wall? She should have been there too.

And:

My post ending ending, showed Joker, Tali and the Prothean getting out of the ship in Blue Lagoon planet.

And I swear, Joker was making googly eyes at Tali (my LI). That bastard is going to plow my girl! I know it. There’ll be some talk about repopulating the galaxy, and she will protest at first, but eventually she’ll do that crippled bastard!

ARGH!

[spoiler]Apparently if you don’t have dinner with Kelly, she doesn’t show up in ME3; I never saw her. It hurt me to get the e-mail about Kal’Reegar from ME2 dying in battle, though. :frowning:

My end team was Kaidan (my LI from way back in ME1) and Garrus. You hear that British guy talking after the charge to the Citadel beam-up how everyone died. So how the hell did they get off Earth and onto the Normandy when they were right on my heels in getting nuked by Harbinger? This is why I’m hoping for the Indoctrination Theory, because it at least makes sense of plot holes.[/spoiler]

Quarians are dextro-amino acid based like turians, everyone else is levo - so reproduction is pretty unlikely. It did make sense that Garrus and Tali got together in the end; they can eat the same dinner!

And, now you have joined us. We are legion. :stuck_out_tongue:
I still haven’t gotten over it and I finished it 2 weeks ago. I have a friend who burst into tears over that shitty ending. I’m still hoping that this is all just a big social experiment and they will come out with the big reveal at PAX. Isn’t that sad? I’m hoping that they are fucking with my emotions because that’s better than that THING being the real ending.

This guy says it all, IMHO:

Since I recently re-played ME1 and was switching between ME2 and ME3 so that my wife could catch up on the plot, I noticed a great improvement in how smooth the controls were in ME3. The Incinerate power is really handy for something to do when I can’t get a good sniper shot in, because it usually finds the target around barriers in ME3. Not so in ME2.

Sure, the cover mechanic makes it difficult to give chase, as in the scene on Mars, because you can’t steer very well, and when you hit a wall you stick to it. But at least you can run now constantly without getting tired and slowing down. This is an advantage because at least the female Shepard has a comically exaggerated girly walk when going around the Citadel unarmed.

I picked up every advantage I could to cooldown time and ammo capacity, though on Normal mode, I actually found that only at the end of the game did I sweat ammo. You trip over Ammo in ME3, and whereas previously each clip was one sniper rifle shot, most of the time I was refilled completely if I picked up ammo at all.

I carried only my sniper rifle, which made it even funnier that I would almost always end up holding a pistol during cut scenes. I’m not clear on how the power cooldown percentage stacked. I found that getting a new cooldown ability outside my weapon loadout screen didn’t appear to affect the percentage shown in the loadout screen. So, are these multiplied together? Or are they added somewhere where you can’t see the math. In any case, my coldown in ME3 was vastly better than in ME2, which made a huge difference in the usefulness of Tactical Cloak and Incinerate.

I have been mulling over my thoughts about the end of the game for about a week now. I am still not 100% is going on but here is my take on the whole ending and ensuing penis:

[spoiler]
-I tend to lean towards the ‘indoctrinated Shepard’ theory.
-I think that Bioware/EA underestimated how fans were going to react to the ending, especially since they promised they weren’t going to do exactly what they did*. And lets be honest, they had to know the attachments even casual players had to the games and characters…
-I think that Bioware/EA planned to sell DLC that would be the ‘true ending’ of the game. I don’t think they can sell it given the outcry (it will need to be free).
-People who think that the whole idea of the relays being destroyed is a terrible ending are right to a point. The relays being destroyed as a condition to or because of the Reapers destruction is likely one of the ‘true end game’ scenarios, the bittersweet one. Also, the idea that we lose completely and totally should likely be a ‘true end game’ possibility.

  • Simple A,B or C ending.[/spoiler]

I assumed that all three endings had the same result regarding the relays because the next game in this universe is going to be based on space travel without the relays. Maybe you start out on a colony that is now isolated from the rest of the galaxy.

Just finished the game. WTF!

Did I just blow up the galaxy?

Significant parts of it, if the DLC from ME2 is to be believed. In that, you’re forced to blow up a mass effect relay gate to keep the Reapers from coming through, but the explosion destroys the system it’s in. So considering you have to blow up all the mass relays at the end of ME3 then probably a lot of solar systems, including Earth’s, should have been destroyed - assuming I understand this correctly.

I…that’s. What is this shitfuck of an ending? So in the end Shepard is a failure. Maybe even worse than the Reapers. After 3 games I get THIS? Good job Bioware.

Nuke Canada.:mad:

Er, belay that last part. I’m okay, just the nerdrage talking.

Well, you might be able to handwave that part by saying that relays destroy the system they are in when you slam an asteroid into them, but the citadel just kind of turned them off like a big remote control

I’ve tried to figure out the endings as if they’re (horribly) real. Believe me, this doesn’t make the ending any better.

Are we still hiding spoilers even though the title says “spoilers”? I’ll just hide this just in case.

“Someone” (a dev!) creates the catalyst and reapers to keep organic life from creating synthetics that “may” destroy all organic life one day. Let’s assume that the catalyst’s sole function is to keep this from happening.
The reapers guide civilization so that they all progress as they would like - Sov or Harby say so, but I can’t remember which one right now.
The catalyst controls the reapers and every 50k years, the reapers come and knock down all advanced civs, harvest the by-product and create another reaper. Ow, my head hurts!
I can’t remember if they said what happens to all the synthetics that are left behind after the organics are killed off. It seems like killing all the synthetics would be better. Ow, there goes my head again!

New civs rise up, cycle continues…
Oops, Shepard makes it to the citadel and the crucible is completed. I guess this is the galaxy passing the test. Now the catalyst’s “solution” doesn’t work anymore, because they’ve built something more powerful than a reaper. The catalyst decides that the galaxy has to be wiped clean, and gives us the choice on what color we want the explosion to be. Boom! Everyone is dead or stranded somewhere. This is the galactic dark age. :o

Of course, the catalyst could have left Shepard to die downstairs and accomplished the cycle the normal way, but then we wouldn’t get to see the awesome star kid and pretty explosions. /sarcasm
I don’t think the fleet was winning, although I could be wrong. Star kid could have just waited it out. Since all the military fleets were there, his job was a lot easier, but I guess he wanted to see stuff asplode.
It also doesn’t explain why the reapers are so far away in the beginning. Why don’t they just sit out in the open near planets that are going to need cleansing down the road. Hell, they could even pretend to be friendly! Maybe organics could go have tea and cookies inside Harby. Then, when the time comes, Harby justs laughs and kills them. Ho ho ho!
And why the hell does Sov have to fly to the Cit and send the signal manually, after the Protheans messed it up, when the catalyst is already there and supposedly watching. Fuck! Why is Sov even needed as the advanced spy when the catalyst is already there??
Ow, my head!!

So, it still makes no sense, and also doesn’t explain why the Normandy is running from the fight. My feeling is if they really did mean for this to be the end, than this is what they we’re going for - all “intellectual” and artsy!
It’s poorly executed and shitty, because it ignores the bigger themes of the 3 games and just says that the synthetics vs organics theme is really all that matters. Dropping a new antagonist into the last 5 minutes is really terrible story telling. There’s no foreshadowing at all that this is coming making it even worse.

Tldr version: the reapers guide organic life until organics acquire the ability to create synthetics. The reapers then come to destroy advanced civilization because they made synthetics that MIGHT turn on them - and save some organic life to repeat the cycle. They are basically the thought-police.
Or, organics pass the test and win the big prize: galactic dark age.
It’s so so stupid, but that’s the message that the ending is telling us.

The big question I really want answered is why shooting a pipe blows up the Citadel and all the relays and reapers. Herpy derp!

Please let the indoctrination theory be true! Yes, I would rather believe that they are trolling us and seeing if they can suck more cash out of us than to believe this ending. :frowning:

Just finished. I was sure the rage over the ending would just me more Internet over reaction and to some degree I think it is (this is after all a game) but yeah, wow that was really underwhelming.

[Spoiler]I worked so hard to create a peace between the Geth and the Quarians, to save the Krogan and show them they can live with the Galaxy in peace, and all the other things I did and it was all for nothing because the Mass Relays were all destroyed. That was the the thing that bugged me most. Why did they have to do that?

I can accept Shepard dying. In fact I expected it, but why did Galactic civilization as they know it have to end?

I was also unhappy that it was not possible to get the best possible ending without playing Mutiplayer. I scanned every asset and the only mission I missed was the Citadel Power Relay one because I didn’t get the Relay until after the Cerberus attack triggered which makes it impossible to turn in but yet I only had 3800+ readiness because of the 50%. I get that people like multiplayer and I am probably in the minority as to not liking it but this is a single player game. You want multiplayer to matter, make it a separate story or something. I am guessing the fact that my score wasn’t maxxed was the reason I only saw three survivors step out of the Normandy at the end.

As an aside: was I the only one who was able to convince The Illusive Man he was indoctrinated and have him kill himself? From what I read, Shepard killing him was how that went for other people.[/spoiler]

Loved all three games. Love the setting but yeah that ending was not good.

Quimby:

To get TIM to off himself, you have to be 100% Paragon or Renegade. I chose to bitch out the quarian admirals after they attacked the ship I was on and led a drinking chant with other marines in the bar on the Citadel, so I had a sliver of Renegade.

This was posted originally on 4chan and is now a huge topic over on the Bioware forum. WARNING: may contain massive spoilers about the DLC (or is complete BS – you decide):

April 24th DLC info