Master of Orion 2 starting tips?

Speaking of ship design, I played a LAN game of this against some human opponents once. The guys I was playing prided themselves on their min-maxing skills, but they weren’t tacticians in the military sense.

As I recall, and I may be wrong since it’s been so long, you either only had a certain number of spaces for weapons or you could fit more weapons into a space if they were linked together. At any rate, putting several of the same type of special ship tech together was more efficient than spreading them out.

Early in the game, when my opponents met, and scanned, my brand-new giant battleship, they were surprised and amused to see that I had several entirely separate Gyro Destabilizers (I think that’s what they were called – the things that spun enemy ships to a random facing). “Why do you have them spread out like that?” they asked, smirking.

We exchanged beam fire, weakening each other’s shields. Then we moved in closer, and rotated, to turn our fresh, undamaged shields toward each other.

Then I fired ONE Gyro Destabilizer, spinning their ship around randomly. Having the Gyro Ds separate meant each could be fired one at a time instead of all together. I fired the Gyro Ds again and again, spinning them each time, until their previously-weakened shield finally faced me. Then I punched through it and ravaged their hull and systems.

And so on on subsequent turns. They found themselves shooting at recharged shields each time, but with a little fiddling, I always hit the weak spot with everything I had. :slight_smile:

We never finished the game because they “lost interest.” I wouldn’t have enjoyed it so much (or remembered it for so long) had they not been so smugly condescending about my ship design when they first saw it. :wink:

I like the design, Sailboat. And yes, I think the weapon in MoO2 was the gyro destabilizer.

It sounds to me like you designed a Top Gun.

Missiles and fighters typically get destroyed by the explosion of the ship that launched them when my Death Dealers are around. Test out your typical fleet against them in a hotseat game and see how it goes.

Hmm. I’ll do a less quick-and-dirty test later, but I cheated some ultratech into a game and it turned out pretty scary. A lot depended on initial initiative–but with inertia nullifiers and displacers, enough of my ships got clear of their salvos and/or survived that it savaged the heavy doom stars you had going on.

I’ll have to do a proper test with even ship cost instead of guesstimating.

Remember to fully miniaturize; the cheat codes don’t give you any hyper-advanced tech. You definitely need physics up to IV to get the disrupters fully miniaturized, and at least a few ranks of computers and energy for the ship systems.

Myaha, but Sailboat’s design didn’t mention the proper use of phasing and cloaks, heh heh he…

I still think appropriate levels of phasing/cloak/nullifiers/temporal devices make for a survivable ship.

Hi Master of Orion 2 Fans!

Game is still much alive and played! We gather on IRC channel #moo2 at quakenet server.
Check warmoo.com for the new Mod I created. It expands strategic capabilities of the game.

Join us on chat and try to challange old veterans :slight_smile:

PK