Any help is appreciated:
As we know Chvatal’s Art Gallery Theorem says that for a Gallery in the
shape of a simple polygon with n sides you never need more than
floor(n/3) guards to guard the walls. In illustrating its use we convert
to a graph by making the vertices be the corners of the polygon and the
edges be the walls. We then triangulate the graph by adding edges
internally that subdivide the interior of the gallery into triangular
regions.
The actual number of guards needed then is a function not only of the
shape of the gallery but also the manner in which a student triangulates.
Has there been any recent progress on methods of triangulation that will
optimize (minimize) the number of guards?
A search on scholar.google.com turned up a link to this paper:
Guarding polyhedral terrains, by Prosenjit Bosea, Thomas Shermer, Godfried Toussaint, and Binhai Zhu.