Hmm, could I get some advice/suggestions about stuff to do? I’ve built some basic structures (I’m converting a cavern into the heart of my fortress), built a bank of forges to bake glass and refine metal, made a walled-in and illuminated paddy to grow wheat, planted lotsa trees within easy reach of my cave, and built a HUGE freaking castle around it all.
And now I’m bored. :smack: I have a pit I’m digging ever-deeper to look for more new kinds of stone, and I’ll probably try to make one of those pig-harvesting machines later, but otherwise I’m about stuck for ideas.
An excellent start, especially if you’re playing with monsters turned on. Remember to light your perimeter with torches (soon to be lanterns) to keep the mobs at bay.
Pig-harvesting machine?
Try exploring the landscape – take whatever supplies you need, esp. tools to dig a shelter when the sun goes down, and just go wherever the landscape takes you. Bring torches to light your way back, especially redstone torches, if you have them. (Redstone torches make excellent beacons.) Find a monster cave. Did straight down and see if you can reach “The Void” (do NOT bring any valuable items if you do this!) Go exploring for cactus, papyrus & clay, all very rare.
I don’t know, the game is generated in chunks the farther out you explore, if it’s possible with his code it could very easily generate the biome on chunk generation rather than world creation.
This is going to be interesting though, it’s going to take some work to not make it awkward to suddenly run into a giant glacier ice lake every time you wander into a snow biome on boat.
On another note, I wonder if lanterns will be reclaimable. If so it may be worth it to make a lantern farm before the patch hits (just make hundreds of torches and place them on the ground so you have free hundreds of lanterns when Oct 31 hits).
I belive you can no longer get pig spawners. You used to get them when you destroyed a monster spawner, but that has been changed. Or so I’ve read, I haven’t tried it myself.
I think I’ve been cured of my interest in this game. I’ve tried the creative, survival and multiplayer modes and each can be summed up with a single word: tedium, swarms and griefers.
Only if you got the syntax wrong. It is a list of three, single words (“tedium,” “swarms” and “griefers”), not a string of three words (“tedium, swarms and griefers”).
sighThis is what you people are focusing on? I said “each [of my experiences with the Creative, Survival and Multiplayer modes] can be summed up with a single word”.
I’ve only played alpha in survival mode, so I can’t really speak to the other two. Though looking at various videos of creative and multiplayer, I imagine your complaints on those modes are warranted. But I’m curious about your “swarms” complaint regarding survival mode. Can you elaborate on this? Are you saying there are too many monsters outside? Because if so, I couldn’t disagree more. My first couple of nights in the game, I had that slight rush of danger, but once I’d established a beachhead, I felt almost TOO safe. I wished there was the occasional monster that would actually put my defenses to good use. And if you’re saying that you get swarmed with monsters too quickly when exploring caves, I also disagree: first, there are rarely more than two monsters in one place at a time, and second, that element of danger is what makes it fun for me.