[Previous threads I started here and here. Man, I was so positive in that second one…]
Deep, deep sighs all around. Okay, I was tempted to go completely ballistic and make this a pit thread, but…no. I’m tired, I still have blood pressure problems, and I’m just completely jaded by horrible video games by now.
Well, another console game goes in the trash today, Minecraft for PS4. This one lasted…three weeks? So it at least had a better track record than that WWE game where I couldn’t even figure out how to do a pin and gave up on after about 15 minutes. Then again, given how much busywork I had to do just to learn how much of a complete black hole of torture Survival had become, I’d say even that had a much better effort-to-reward ratio than this unspeakable abomination Minecraft has become.
First off, I’d like to point out, once again, how completely bass-ackwards this game is regarding just figuring out how to get things done. “Read the Wiki” should be a backup option if the in-game manual and your own abilities don’t fix the problem, not the be-all and end-all for the most basic facts. And even some of the online materials have either glaring flaws of omission (water and lava physics being the most frequent in my experience) or way too little emphasis on extremely important points (being able to recover stuff if you get killed, for example).
But fine. New paradigm, evolving medium, etc. And I was able to learn enough and get good enough that I actually got every trophy on the PS3 version. (These were the old trophies, before all the expansions.) Make no mistake, this was HUGE for me. I had just come off the utterly broken XBox 360 version, and being able to accomplish things, progress step by step, and complete every task improved my opinion of the game like 2,000%. So partly on a whim, partly because there aren’t really that many fun games for the PS4 (regrettable what happened to No Man’s Sky, or so I heard), I got the PS4 version for $20. What the heck, I didn’t have any use for the PS3 anymore, and maybe this would be just as good.
The first thing I noticed was that the Superflat feature allowed you to edit the layers. Cool. Also, Host Options allowed you to shut of weather and keep it perpetually day. Great! I had real hopes for this one, which seems so hopelessly naive in retrospect.
Okay, enough fun blowing up TNT layers and tossing lava around; time to get started accomplishing things, by which I mean Survival Peaceful. I noticed pretty much nobody talks about Peaceful, which I first thought was a pretty glaring omission, but then I realized was just the reality…i.e. if you get too used to Peaceful, you’ll never be prepared for the unending nightmare that is Survival. But I’ll get to that in a bit. Smelt iron, make a cake, craft things, you get the drill. Oh, re. trophies: I’m not super fanatical about them, but they do provide a framework for what I’m supposed to be getting out of the game, and I consider them a good arbiter of just how good I am at it. Of course if something is patently outrageous I’m not going to go for it, but it’s usually fun to push ahead, climb the ladder a rung at a time. And especially for an open-sandbox game, it helps provide a game structure.
And that’s where I ran into the first red flag. Diorite, andasite, and granite. (Don’t know if I got the spelling right, don’t give a damn.) Three cobblestone-like blocks that couldn’t be used like cobblestone and served no purpose other than taking up space. (And we whine about gravel?) Why? Why include something like this? It didn’t take me long to figure out the answer: to eat up inventory space and wear out your pickaxes. Not one, not two, but three new blocks that served no purpose other than to be annoying.
And soon after I ran into the second red flag. Villagers, which once were preset based on the seed, now are completely random. And I mean COMPLETELY; I’ve seen four clerics one time and something like five butchers another. Even worse, there’s a new villager called the “nitwit” which can’t trade at all. I’m not sure if I mentioned it before, so I’ll say it now: I HATE when blind, stupid, moronic LUCK places a huge role in success. Jeez, what was wrong with preset villager types? If you want everything to be luck and chance and randomness and chaos, be a man about it and make a craps or slot machine game.
Well, it took several restarts, but I finally got a reasonable villager distribution, and Survival Peaceful was on. So I’m running back and forth, rowing boats, spending a lot of time shaft mining to get valuables (I don’t know what’s the “best” method, and judging by the endless clowning on the forums one else does either; I just used what seemed natural), trading, obtaining obsidian, farming, filling out the map, making all kinds of tools, and trophies are coming in at a nice clip. I’d like to point out that it is a long, long haul to get important things like diamond pickaxes or emeralds or even redstone, but I kept at it, and the hours just slipped by.
Eventually I reached the point where there was no advancing without facing enemies, in particular spiders for string, which means diving into Easy. Now, again, I’m an old hand at this. I got everything for the PS3 version, I survived numerous nights, I figured out how to tackle everything from skeletons to creepers to endermen, and I eventually figured out how to get blaze rods, reach the end portal, and best the Enderdragon. I did all that. Have a full set of iron armor on at all times, keep a constantly supply of food so you can heal whenever you need it, have at least an iron sword and a bow at all times, fence in anything you don’t want to be invaded, and always watch your back. I got it. I knew how to survive.
Well, as it turns out, things changed a bit since then. In the order I learned them:
- Spiders are a lot more aggressive and do a lot of damage even with full armor.
- Skeletons like to attack in groups now and do a lot of damage even with full armor.
- There’s a tougher zombie type that takes more damage, moves more quickly, can inflict hunger on you (extremely dangerous when healing is so critical) and does a ton of damage even with full armor.
- Enemies not only appear more frequently, they tend to cluster together and work very well in teams, which makes the absolutely ungodly catastophic nuclear armageddon levels of goddam damage they do even more of a headache.
And then there’s the whirlwind of rampaging cataclysmic mass destruction on a bullet train with a V4 rocked strapped to it known as the witch. Here’s how an encounter with a witch goes. It throws a potion at you. You die. Seriously, that’s all there is to it. I supposed if you spent the necessary months to create the perfect “mob grinder”, with a healing potion or fifty as an insurance measure, you could get the best of one. And theoretically it’s possible to win The Open Championship one-handed.
Five minutes. After roughly three weeks of effort to get enough food, enough armor, enough weaponry, enough diamond and redstone and lapiz lazuli, to make the homestead reasonably secure, to get that Nether Portal just where I wanted it, five minutes on Easy were all it took to show me just what a complete overdone pile of dreck that level had become. It’s fallen victim to the modern mentality regarding revamped video games, that the most important change is to ramp the difficulty into the stratosphere, and then keep going until it reaches Mars. Again: full iron armor, very powerful iron sword, bow at the ready, lots of experience with past versions. Slaughtered like a lamb halfway through the night. (And yes, I know it’s possible to run back and grab everything, but seriously, is that your idea of solid gameplay? Die, grab stuff, die, grab stuff, die, grab stuff, rinse and repeat until the sun rises? Sounds incredibly tedious at best to me.)
I finally have to say it. I hate Minecraft. Everything about it. I hate the outrageous amounts of work required, I hate there being a gazillion types of resources that gobble up inventory spaces, I hate the ridiculous liquid physics, I hate tools constantly wearing out and breaking, I hate having to move heaven and earth for resources, I hate the endless logistical headaches (“Okay time to…wait, where did I put the ladders?”), I hate there being 10 Rube Goldberg-ian tricks to accomplishing a task that would be a single button press in a sensible game, I hate the endless slog that’s mining (and I really hate the predictable smarmy responses whenever someone suggest that maybe making it, I hate having to eat like Pac-Man to make it through one lousy day, and I hate that everything that’s good or nice or fun or simple or managable has to get mutated into some hideously complicated monstrosity. And I really hate that nearly three weeks of effort got blasted to fragments the instant I dipped my toe into Easy. (And that’s the easiest difficulty that monsters can appear in! Good gravy, I don’t even want to imagine how Normal or Hard is like. Then again, if the witch kills you in 2 seconds as opposed to 5, I guess in the grand scheme of things it’s not really that big a jump.)
I am done with Minecraft. I don’t give any more of a crap about combat tactics or golden apples or fully powered beacons or the Wither or biomes or underwater palaces or infinite stone generators or automatic farms or thrilling minecart tracks or that revolutionary way of finding diamonds that’s .00002% faster than what everyone’s been doing before. I have zero interest in building lavish palaces or elaborate redstone machines. I’m not going to get the proper computer version like I planned long ago. I’ve. Had. Enough.
I’d give a lament about how disappointing it is when something good goes completely in the toilet, but you know what? It’s happened so many times with so many games that at this point I should expect it. Just remember the good times with SNES WWF Royal Rumble or Contra or Bear in Super Action Adventure and forget that anything came after. Hell, play the good ones again when you get the time.
And of course, at around this point someone’s probably going to remind me that this game has sold millions and millions and millions of copies, so obviously they’re right and I’m wrong. In the past I’d give a none-to-friendly reminder that I don’t follow that argumentum ad populum nonsense, but lately I’ve come to realize something. Being enormously successful was exactly what should have told me that I would utterly loathe it, because that’s what it takes to become enormously successful. No, seriously, think about it. What are the most beloved, most wildly popular fighting games of all time? Think Street Fighter, Tekken, Dead or Alive, Mortal Kombat. All not only incredibly difficult, but incredibly complex. You could spend six months just getting the system down. And that, overwhelmingly, is the type of player who plays fighting games, the hardcore crusher who spends hour after hour after hour getting the mechanics down. Or Dark Souls. You think one in twenty even knows what it’s about? Can you tell me what it’s about? And for the sole reason that it’s reputed to be insanely hard, it’s a beloved franchise. On the other hand, remember Dance Dance Revolution? Do you remember one, just one positive article, comment, or review of any game in that franchise that mentioned anything at all other than “exercise” and “get the kids off their butts”? Do you remember reading ANYTHING AT ALL about how it’s a game anyone can get into because the premise is so simple and easy to understand? That’s because that’s a bad, bad thing in video games. Like it or not, hardcore sets the narrative, and that means that nearly everyone loves it, I won’t.
Well, I did say I wanted closure (mostly due to the countless hours I wasted on this), and this is running long, even for me, so to everyone who’s played it, loved it, and mastered it, just one simple question.
How?
How did you survive when attacked by six enemies that could knock off 6 hearts with each it? How did you get within 30 meters of a witch and live to tell about it? How did you make that fully-powered beacon? How did you create that brilliant machine that made the menial stuff so much simpler? How did you find enough diamonds that you didn’t have to restart 15 times so that toolmaker would show up?
I know it can be done. I know that lots and lots and lots of players have done it (I’m tempted to say 10 million, although of course I have no way of knowing). I know just about everyone here is about ten times better at this game than I’ll ever be and likely most of you have done it all.
If you have a good story, I just want to hear it, as that’s the only enjoyment I’m ever going to get from this train wreck of a game again. That’s all I need. (And if you think I’m a colossal drag and don’t want to share, that’s fine.) Well, that and videos, but there’s no shortage of those.