Assault rifle+noob tube, shotgun, claymore.
That’s your camping class with claymores. I go 11-0 in TDM, FFA and HCHQ regularly (hchq w/ coldblooded), when I usually go suicide so I can call in my chopper gunner and reset my kill streaks).
(underlining mine) Cold blooded doesn’t delay claymores… scrambler pro does. And I barely ever see anyone using scrambler pro. Usually if someone runs past your claymore, it’s because it wasn’t set properly.
Judging by your play style, this doesn’t surprise me. I’m betting a normal TDM game for you is about 5 and 2.
I was guessing at cold blooded. I obviously meant whichever perk actually does. I’m not stupid. I know when someone has simply been too fast for the claymore and when someone has delayed the explosion… I used to gun-and-run so I know how easy it is to get past a claymore unscathed. In reference to my point about the delayed claymores, I’ve watched the killcam where the guy walks past the claymore, it goes click… a significantly longer than usual delay occurs… the claymore goes off.
Sometimes it’s as low as that. Sometimes it’s as high as 15 and 2. More commonly it’s about 10 and 3. I’m new at the style, and my success with it is improving over time as I get used to the ways people combat it. More to the point if my goal is to narrow the KD gap then 5 and 2 is a successful game.
Well I’ve since deviated a bit from my stated play style (it’s boring). Last night I achieved the goal of eliminating the gap between kills and deaths. I also had a few pretty good games (including a 16:1 KD game which I won. Only one claymore kill in that game. The rest were with my silenced LMG and about 2 kills from killstreak rewards)
Hey congrats, Lobsang. I had the same goal for a long time, and the amazing thing is that once I broke past that milestone, raising my K-D suddenly became inexplicably easier. I spent weeks struggling from 0.98 to 1.00, but then I jumped to 1.1 within a couple of days. I bet the same will happen to you.
It’s not an obsession. It’s just a target to aim for. Some people play games to achieve targets (as part of the fun of playing the game).
Also, having this goal has improved my game, which in turn has made it more fun to play (hackers are less of a problem/detriment because I can deal with them, or just avoid their shit)
ETA: I tend to lose all urge to play a game if I have no personal target to aim for. A good example is - every single GTA game I’ve ever played, I’ve stopped playing shortly after unlocking the final bit of the map. My motivation for playing those games has been to explore the next bit of map. Once I have all the map unlocked I don’t feel like playing to finish the game.
Team Deathmatch is the most popular game mode. If your K-D is above 1.00, you are helping your team. If your K-D is below 1.00, you are hindering your team.
In a nutshell, it can be considered an objective measure of how good you are at the game. Gamers get obsessed with it for the same reason golfers get obsessed with handicaps or baseball players get obsessed with batting averages.
I didn’t care about it for a long time. But then I didn’t play any team games for a long time. In FFA you could win a game while still dying a lot (in fact unless you are a god at the game dying a lot was almost a requirement for killing a lot)
I never thought about assists. Will check that when I get home.
(on that subject, it’d be nice if there was some reward for assists in free-for-all. There are a lot of times in that where I’ve peppered someone with bullets and they’ve been finished off by someone else, and I get nothing)
If anything, assists should count against you, in my opinion. If you’re credited with an assist, that just means you saw a guy, tried to get him, and couldn’t seal the deal. Half the time, it’s because he killed you while you were shooting him, and then ten seconds later your teammate got him. I see it all the time: the player who got the most assists also got the most deaths (and often the fewest kills).
Really good players don’t get assists: they get headshots.
I did a lot of those matches with no killstreak rewards selected. Every time I landed in a hacked server (which I would immediately leave - I don’t want to end up with some random thing ‘done’ to my account like last time) it would have unselected all my killstreak rewards, but I wouldn’t think to check at the time.
Are the console versions as riddled with hackers and hacked servers?
I have a question that is about the single player game, not multiplayer. And I am going to have a spoiler since I assume that everyone has finished the campaign.
What the hell did Sheppard hope to gain by killing off the members of Task Force 141?
Have you ever seen “Zero Punctuation”? It’s a weekly video essay by video game critic Yahtzee Crowshaw. Very funny guy. He did MW2 about a year ago: linky. He had this to say about the plot of the single-player game mode:
He goes on to observe that the plot makes almost no sense, and that everything in it seems to be thrown together by a bunch of developers who were desperate to top the previous game in the series. I agree with you that Sheppard’s actions don’t seem to make a lot of sense. But not a lot of people pay that much attention to the single player mode anyway.