Ok, now I’m a big fan of “god” games like Simcity and Civilization as well as “real-time strategy” games like Age of Empires, Command & Conquer and the like. I also realize the AI, while sufficient to simulate commuters or clashing armies, really isn’t very sentient by any stretch of the imagination.
So how about in 50 years or so when we can create games/simulators with some rudimentary form of AI? The Sims (to borrow the Maxis term) experience some level of emotion make the gaming experience more realistic. They fear explosions and gunfire. They get pissed off sitting in traffic. They seek out things they enjoy. They experience indication of damage [ARNOLD T-2 VOICE]Vhat you hu-mans vood cahl paihn[/ARNOLD T-2 VOICE]
Is there a point where it would be “cruel” to set armies of self- aware virtual intelligences against each other for our amusement? Would the Command & Conquer 2500 experience be more or less entertaining if PTSD was a factor or if wounded virtual soldiers started crying for their momas while being ground under a N.O.D. tank?
Basically, if we create an AI that is indistinguishible from a human intelligence (or even a relatively smart animal intelligence) is there a point where it is no longer appropriate to use it as a soldier, acid mine worker or for any other purpose that we would consider cruel for a living intelligence?
(outcome of thread will not effect the fate of the residents of Simmsmithtown)