That’s what was so cool about the 90’s arcade scene, it was a big community where everything was open to all. Even if you didn’t know a chain uppercut from a 4-1-4 turn, there was always someone there who did know, so you got to see what worked and try it out for yourself. (Still remember that Kitana crossup jumpkick/Fan Lift/infinite punch juggle trick…before Midway took it out, it was the way to take out Kintaro and Shao Kahn.)
Re. Mike Tyson’s Punch-Out: There are, of course, a lot of tricks to get fast times or simply make things easier for yourself (can’t recommend this gem enough), but for the most part it was about reaction times and staying calm under fire. It was possible to best most of the opponents, including Soda Popinski, Mr. Sandman, Super Macho Man, and even Tyson himself, doing nothing but dodge-'n-counter…boring, I know, but possible!
On the opposite end of the spectrum was King Hippo, unique among Little Mac’s foes in that he would block each and every punch you threw against him…except the RIGHT one. This was the great “puzzle” of MTPO, and it was pretty obvious that his whole purpose was to be really scary and incredibly frustrating until the player found the solution. “What do I do, what do I do, what the hell do I do??” (The instruction booklet had some weird arglebargle about his navel being his weak point and you having to drop his guard or whatever…point made, I suppose.) Here’s the funny thing, though…nobody had any trouble finding the way. Nobody. At all. Smash-his-open-mouth-and-unload-on-the-body…excuse me, navel :rolleyes:…was the one great hidden key to to the one great mystery of the game…and freaking everyone knew. Hell, The Nintendo Players Guide, the first console guidebook I ever owned in my life, blew the lid right off of it, so I knew before I even got the game. I never heard a single player…not my friends, not my cousins, not the clueless 8-year-old at the display case…ever ask how to beat this guy. This had to be the single worst-kept secret in the history of the console, and that includes the unlimited lives trick in Super Mario Bros.
So yeah, it’s definitely for the best that having these big secrets aren’t a thing in video games anymore, given that from the very beginning it was so hard to keep them big secrets. (Still puzzled as to why it took so long for everyone to figure out Castlevania 2, but that’s another thread.)