Natalia in GoldenEye for N64… to the best of my knowledge, wasnt she one of the earliest NPC in videogames? Anyways, it was the first time I’d ever been responsible for another character in a game. Leading her out of that bunker… turn around and she is NOWHERE to be seen, off triggering an alarm somewhere…
Later in the jungle, she’s supposed to be all gung-ho… yeah, she just gets killed all the time. Failing a mission without putting a foot wrong, all because of your “aide”?
While not specific, I utterly hate any and all strategy game allies. I have never once ever seen one anywhere which even remotely repaid the costs of allying with them. In many games, getting good relations is a constant headache of constant gift-giving, with no reciprocity, only to get an “ally” whose major contribution in any war is to sit around with his thumb…
Several of the missions in Gal Civ II have you allied. However, you are generally by far the minor ally in the scenario and often wind up winning just by sitting there hitting the turn button while your computer-controlled ally does all the work.
I hate escort missions. Never found one yet that actually works well. The guy/vehicle/ship or whatever you’re escorting is as dumb as a bag of rocks and goes straight into danger.
Qara in NWN2, although it’s partly my fault. I took Prismatic Spray, and she casts it all the damn time… even when the rest of the party is in the cone of effect. She’s the best offensive spellcaster in the damn game, and I can’t take her along unless I manually cast every spell.
Yuffie (FF VII). Steal my stuff, lie, brag, then I have to let you join my party? :mad:
Meryl, that chick you drag around with you in Metal Gear Solid. I would vent my fury at her by saving my game, capping her sorry ass, restoring my saved game, lather rinse repeat. :mad:
All the Allies in ‘Killzone’ they weren’t always very useful except to draw fire. And they’d say such helpful things as ‘Keep out of sight’. If you weren’t killing the enemy wiht one shot-one kill they’d taunt you with ‘Need my glasses?’ Fuck you, its called supressive fire and I don’t see you hitting them.
And all the characters you ever had to ‘escort’ in First Person/Third Person Shooters. The only one ever worth the term was the girl in Resident Evil 4.
Ah, yes. True story: my friend bought the Japanese version of MGS2, and therefore missed the instructions on how to lead Emma by the hand to where you want to take her. He compensated by dragging her around in a chokehold. You had to continually press the grab button or else she would slip out of your grasp, as we had to reload several times after you accidentally snap her neck.
It’s good to know I’m not the only person who did that!! Man that game is amazing though. I had it for 4 years and never got around to beating it until a few months ago.
After the cops chase you and your buddy Ceasar out of town, you get left at a trailer park in the middle of nowhere with little more than the clothes on your back and you have to build your way back up to wealth and prestige. So you need some friends. Now The Truth is cool and he actually does help you in the mission where you have to burn his weed fields down. But Ceasar decides to hook you up with his cousin.
Catalina.
And all she ever does is bitch. Bitch bitch bitch in a never ending stream of Latina fury. She tells you she’s going to cut your balls off, tells you what a poor excuse for a man you are, tells you to hurry up or shut up or anything else she can think of to piss you off. She even makes you have some very weird sex with her, which your character does not enjoy (“It was… different”). You can’t kill her because the only way to progress in the game is to do all the missions with her before you can move on to the next area.
After you’ve done all the missions with her (a bunch of difficult robberies), you beat her new boyfriend at a race and she finally takes off. But is she gone? Of course not! Throughout the game, she continues to call you and bitch at you. Fortunately, San Andreas included the ability to hang up on a phone call.
1.) The kids in the NES Jurassic Park. They aren’t allies, but you have to save them and drag them around. I hate it specifically early in the game in the t-rex cage or whatever. Damn kids.
2.) There is a game in which you are a woman spy for PS2 called “No one lives forever” - I got it for $1.50 at a yard sale my neighbor was having. You have to team up with a scientist and save him from the evil people at the lab, but he has this huge major character flaw that makes you want to kill him - every time someone fires a shot, he turns and runs down the hall and covers his head. You then have to backtrack and pick him up again so that you can continue. It sucks…
3.) The guys in Brothers in Arms: Earned in Blood. They do come in handy - they can suppress and enemies fire while you wander out and kill the guys, but that is about it. Oh, and they give you ammo. I am tempted to shoot them every time I play.
Are you kidding? I loved that feature. (I played the PC version.) It is so much better than an ally who runs right into the middle of a firefight and dies. I don’t recall him running away either, he just crouches and cowers.
Navi, from Legend of Zelda: The Ocarina of Time. Everybody’s favorite annoying fairy guide. Whenever she wanted to tell you something important, she’d say “Hey…Listen!” every few seconds until you “invoked” her advice.
Eh, I never found her that annoying. I see her as being very sheltered and naive, used to being taken care of by others. I liked the talk with Lulu early in X-2 where Lulu talks about Yuna being able to spread her wings now that she isn’t always being nagged by Lulu. She just hasn’t found herself yet. [sub]Oh poopie.[/sub] Tidus is by far more annoying to me.
For worst though, I’d have to go with Brother. Rikku needs to stop sharing her sugar hoard with him.