M.U.L.E.
Fizzbin!
I can’t beleive someone made a version of that for the Apple II. It even asked you between hands if it was dark out yet.
My favorite drinking game. Not only did it train me at lying, I was good at cheating at it.
GrizzRich, I’ve played cribbage for around 20-25 years, and I don’t know what “muggins” means. Obviously it’s just a term that we don’t use around here (we must call it something else). To what does “muggins” refer? (I have found that different people use different terms for the same rules. For example, “his nobs” was one I had NEVER heard until I played online.)
There is an old DOS version by AH on Abandonware sites. Haven’t tried it myself but it got a reasonable review by The Underdogs.
“muggins,” at least in the way I’ve always heard it, refers to a variation of cribbage in which if you find your opponent has forgotten to count any points in his hand or crib, you can claim those points for your score.
Credo! – a card game that Chaosium put out many years ago. Each player is a power bloc at the Council of Nicea in the 2nd Century AD, and they negotiate and intimidate and juggle influence in order to get their particular version of Christianity declared “orthodox”. The actual goal of the game is to create a (not necessarily “the”) Nicene Creed, but the articles of faith that go into the creed are determined by all the politicking and power-mongering. Has wonderful event cards like the Gothic invasion and bishopric mutiliations (complete with subsequent miraculous healings).
– Bob
“Road Kill” from AH. Like “Milles Bournes”, there are penalty cards, but instead of simple penalites like Accidents or Flat Tires, there’s machine guns, grenades, mines, etc. Instead of distance cards, there’s road cards and car tokens. Laid end-to-end, the road cards form the route the tokens drive on.
My son is a total Worms fiend. Great game.
Another title by Sierra that rocks is The Incredible Machine. You use various parts to create Rube Goldberg type devices used to complete various tasks. There’s been about three versions of the game.
Another cool game was Gods. It was a DOS side-scroller that was totally addictive. I still have a copy of it on my Win2K machine. The object of the game was essentially to wipe out level after level of monsters.
Oh my God, there are two of us! I’ve had that game for ages and never found anyone to play it! It’s somewhere in my mom’s garage now. I also have a copy of Supremacy around in there too.
The “5,000” dice game sounds an awful lot like Cosmic Wimpout, except for the part about making up your own rules on a triple 2.
Of course, as RTFirefly pointed out, there are those of us in DC who are big cribbage fans, and Diplomacy fans as well. Other than that, I can’t think of any games I’ve played that deserve mention here.
In spite of the lavish praise it has received as perhaps the best CRPG ever made, Planescape: Torment didn’t sell as well as lesser titles, such as Baldur’s Gate. It has been speculated that this is because Planescape: Torment is text-intensive, and today’s gamers don’t like to read.
“Supremacy” was a cool game, but it got very out-of-control, with all the must-have add-ons. Now, I like chrome as much as the next gamer, but when you have to completely re-write the rules, and the manual grows from a booklet to a tome, you’ve warped the original out of recognition.
So, last time I got it out, we played the basic game, with a few well-chosen options. (BTW, they’re only considered “well-chosen” if I win.)
Much love here for Master of Magic, as well as MOOII, Battlezone, and System Shock II, which have all been mentioned, I believe.
My additions would have to be Deus Ex and Tachyon: The Fringe. If you haven’t played these games, sacrifice everything–your jobs, your houses, your spouses, your kidneys if necessary, possibly a lung–to do so.
But then there’s my real passion . . .
Cripple Mr. Onion.
I… have the rules for that from a Net site, printed lo these many years ago.
Teach me.
We played a Mille Bornes variation called “Grass”. Instead of getting mileage, you play Peddle cards to your stash. Peddle cards were like Home Grown - $5,000, Jamaican - $25,000, etc. You played Heat On cards instead of road hazards - Bust, Search & Seizure, etc. There were also Nirvana and Paranoia cards, Grab a Snack cards, and so on. It was more fun than Mille Bornes, because you really didn’t care who won.