Does modern D&D still use the concept of THACO? Tell her what her THACO score is, and how to adjust, then in combat, tell her roll to hit AC whatever the mob has. Example, a 1st level fighter needs 20 to hit AC 0. If they have +1 strength bonus, +1 specialization bonus, and a +1 sword, their adjusted THACO is 17. To hit an orc with AC 6, she need to roll 11 or better.
You are an old man. THAC0 hasn’t been in the game for a long, long time. It’s replaced by a much, much easier system where all the scales are positive = better. Add the die roll to any bonuses. If it’s equal or greater to the creature’s AC, it’s a hit. Now, if your total bonuses are +3, you need to roll a 17 to hit something with AC 20. So much simpler to grok, and the probabilities work out exactly the same.
What Bosstone said, basically. The probabilities are the same because it’s really the same mechanic expressed differently. You could play 1st or 2nd-ed. and rearrange the armor class tables to work the same way.
For that matter, THAC0 itself was just a restatement of the “attack matrix.”
The fact that the OP’s girlfriend is female is irrelevant here. A gamer is a gamer, I’ve found… you either like it or you don’t. Since late high school, most of my groups have had at least one female in them, so it’s not a particularly hard concept to grasp.
I have seen the unmotivated player before, too. I’ve seen people fall asleep in mid-combat(playing Werewolf, no less, which isn’t exactly a complex system), and I’ve seen players who aren’t particularly interested in the Investigate the Mysterious Happenings Via Infiltrating the Royal Ball adventures and just want to hit things. Maybe she needs to grow into the sort of game you’re doing, because I find that newer players rarely dig the whole roleplaying aspect until they’ve tried out the gamist portions.
The other posters have made some good suggestions, but another one would be to find out if it’s the game itself that bores her, or just your style of play. Try HeroQuest, if you have it. If you don’t mind 4th Edition as a game, try a quick and dirty ‘simplified’ game like Keep on the Shadowfell. I personally prefer 3.X, but 4e does seem to grab the gamist types more.
Failing all that, if you must keep to your same game, try a dungeon crawl adventure that’s lite on the RP, heavy on the bashing of heads. It’s not a bad thing to let go and try that now and then, and if she loves it then you’ll at least have a starting point for knowing what the problem is.
You and your DM were not attempting to fix her problem, you were attempting to fix your problem – you addressed your annoyance with her calculating bonuses.*
When you talk about what kind of character she wants, be more specific. You just repeated another general description there. Ask what she likes doing with her current character. Specifics. Ask what abilities she enjoys using.
When she expresses interest in “leadership”, ask “What do you think of when you say ‘leadership’.” You’ve got a massive disconnect going on in your discussions with her; it’s only going to lead to more frustration for all. Yes, you’ve talked to her about all this – obviously, that didn’t fix things, or you wouldn’t have posted this thread.
And please point out to her that she is responsible for making sure she has fun. She has to articulate what she wants, clearly, and not just rely on being the meek damsel-in-distress waiting for someone to save her.
Seriously, if calculating bonuses is at all a problem, 3.5 is utterly the wrong game – for all of you. Even if you give her a prestige class that doesn’t have much math-work, your cleric and wizard are falling down on the job if they’re not buffing the heck out of everyone as often as possible. There’s workarounds to make the stupid recalculations less painful, but if it’s 3.5, they’ll always be there.
In all seriousness, though, why such random, misguided hostility? Just because a person has an interest in something doesn’t make them childish or even make the activity childish. Way off the mark with that one.
I’m going to come in and say that my wife often has the same problem when she’s in my gaming group (currently two married couples, a single guy, and a girl whose boyfriend doesn’t play)–for her, it’s all about the character she wants to play and how effective they are at the role she’s chosen for them. Sometimes it can take an hour or two of talking about the game in the abstract before she makes a character, but it means the difference between her enjoying the campaign and gritting her teeth through it because she wants to play with us but doesn’t want to admit she’s not having fun right now (precluding a reroll).
Sometimes it takes a lot of dithering. Right now, we’re playing a Heavy Gear game, which is essentially an anime-styled mecha wargame with an rpg system bolted on. As it turns out, she’s perfectly happiest in a role where she’s driving the mecha-game equivalent of the hybrid offspring of a tow truck and the semi from Knight Rider. (THAT was fun to mock up in the vehicle creation rules, as DM, lemme tell yah)
Of course, the issue is that she’s gotta be invested enough in the game to want to sit down and discuss what she wants out of her character–but if she’s not, but insists on playing anyway, that’s gonna be tough. I’d go from the standpoint of not even bringing up rulebooks, talk to her about what she wants, and then have the DM write up a custom prestige class for her or something.
I don’t see that letting her die naturally was necessary as bad as everyone made it out to be. Sure, don’t go out of your way to do it–that’s a jerk move. But if she should die, I don’t see any reason with letting it happen and having her roll a new character–if she wants to. It’s a part of the D&D experience, and it would have given her an out if she wanted to take it.
I do agree that everyone’s advice about actually talking to her was definitely better. But merely letting her die was not as bad an idea as everyone made it out to be.
And I second the desire to find out what happened. How did the OP choose to deal with it, and what was the result?
The problem sort of resolved itself. We didn’t play for a summer because of conflicting schedules, and when we met again, she decided not to participate.
We ended up breaking up in 2012 after a 3-year relationship. The campaign continued on for another year until we fought a black dragon and my character died. My party had plans to resurrect him, but after that fight, we stopped playing again due to increasingly conflicting schedules. Everyone would love to continue the awesome campaign, but the DM lost his notes for it. :eek: