Integration by parts and the chain rule only ever serve to reinforce the idea that dx and all d* bits are values in themselves. I’ve never understood the problem with this interpretation of events since the equations are often written that way (as in integrals).
But, whatever. There isn’t much more to say on derivatives that hasn’t been said, but I’m going to explain it the way it was always explained to me.
We have a ball whose position at time t is given by the function f(t). We want to know its speed at any instant.
Now, the normal velocity function we would use would be (change in distance)/(change in time). In terms of our problem, this would be [ f(t) - f(t[sub]1[/sub]) ] / [t - t[sub]1[/sub]]. Now, in the above equation, t[sub]1[/sub] is some real value, like, say, 4. But this equation only gives us the average velocity between t and t[sub]1[/sub]. We want the actual velocity at t[sub]1[/sub].
Well, we can approximate it, couldn’t we? if t[sub]1[/sub]=4, we could make t = 4.1, then get the average velocity, then make t = 4.01, then get the average velocity, and so on.
But hey, this is just like the idea of limits that we studied already! In fact, aren’t we asking that t->t[sub]1[/sub]? And then won’t we have the exact velocity there? Written mathematically
f’(t) = lim[sub][sup]t->t[sub]1[/sub][/sup][/sub] [sup]f(t) - f(t[sub]1[/sub])[/sup] / [sub]t - t[sub]1[/sub] [/sub]
It is most intuitive for us to understand derivatives in velocity where the function is the position function, but of course in general the derivative is the rate of change of the y variable with respect to the x variable (in the cartesian coordinate system), whatever they may be. It simply takes the successive average change and creates a limit of a function for it.