This thread is back from the dead! Actually I was in the mood for some NES gaming a couple weeks ago, but at the time the search was disabled, and since I couldn’t FIND this thread (and didn’t have it bookmarked), I was unable to revive it sooner. Lately I’ve been playing more GBA and DS games, including playing through Metroid Zero, which brings me to this game:
Metroid, Nintendo, 1986, about 2 hours (all in one sitting, but I paused a couple times to take care of some things…thankfully this game does have passwords)
I was very surprised and saddened when I discovered that the only two Metroid games which have sold over 1 million copies were the Prime games. I guess it takes a pretty hard-core gamer to appreciate this series. This is the one that not only started off one of the best series in the history of video gaming, but also introduced some very innovative features which would influence some of my favorite games of all time. It was also one of (possibly the first?) to feature a female main character, Samus Aram. Of course, being covered in a space fighting suit, you’d never know.
It is the year 2003. Samus has been sent out to stop the Space Pirates (note that in this game, none of the pirates aside from Kraid, Ridley and Mother Brain appear…all other enemies are weird but animal-like space creatures), who have been experimenting with a dangerous alien life form known as the Metroids, in order to use as weapons. Although this is a side/vertically scrolling game, it does not have linear stages, but rather 5 different worlds on the planet of Zebes. There is no set direction to go, and infact you are often presented with multiple choices. Some will advance you, or at least lead you to item upgrades, while others are either dead ends, or paths which can not be crossed until you get some better items (high jump boots, bombs, ice beam, etc). The most frustrating thing is how this game does not have a built in map…if I was less familiar with this game (I grew up playing it), I would have had to either draw my own, or refer to a strategy guide. This game rewards exploring too, as many areas, shortcuts and items are hidden, and require bombing or shooting walls and floors, or just assuming that some can be jumped/walked through. Two very fustrating things about the NES version, which were fixed in all later sequels, is that Samus can not duck (although she can turn into a ball to squeeze through tight sections, but can not fire her gun when in ball form), and when you die or input a password, you start off with almost NO energy, and after you’ve gotten a couple of energy upgrades, you’ll almost certainly never get back to 100%. This game was later remade as Metroid Zero for the Gameboy Advance, which has the same storyline and worlds as the NES version, but has been expanded with even more weapon/armor upgrades and hidden areas. Also note that Super Metroid for the SNES contains some sections of the world from this game as well.