[QUOTE=phouka]
The two major problems I spotted with the animation (that the midface, from middle nose to the upper lip, weren’t animated at all, it seemed, and that the figures’ shoulder joints were frozen) came down to the same thing - the animators don’t understand human anatomy, musculature, and motion well enough.
Everyone’s faces looked like they’d gotten a stiff dose of Botox, and while the underlying program apparently understood that shoulders can move up, down, back, forward, and independently, the animators never took advantage of that. I wanted to send all the animators off to Disney for a six-week course in classical animation, where they can learn the principles of anticipation, stretch, and bounce. A direct translation from real life movement doesn’t work in animation.
That being said, I thought the story was very well done, and the added twist made it much more enjoyable.
Beowulf never defeated Grendel’s mother. She seduced him with promises of glory and power, so that she could conceive a son by him to replace the one he’d killed. How, of course, this was going to work when she apparently didn’t have a vagina is anyone’s guess. Beowulf returned to Hrothgar and lied through his teeth about killing Grendel’s mother.
[/QUOTE]
While I couldn’t agree more that the expressions were for the most part expressionless… the 12 Principles of Animation that you speak of were developed by Disney (et al), and mostly apply to rather cartoonish, exaggerated, and otherwise slightly unrealistic movement.
There are some principles that do apply, but most of them are more apt for Pixar type fare.
I do hope they solve the “botox problem” for humans. It’s just that we, as a species, rely on facial expression so much more than body movement, so it’s incredibly difficult to get right when you’re animating something for true realism. There’s almost infinite subtlety there. Notice the non-human characters look quite real.
Let’s hope James Cameron does better with Avatar.