Cool news, but I’m curious if these patches are of decent quality. In reality, most of these homemade content patches rarely live up to the standards of the original game and often stand out like a sore thumb. Worth a look, though, since PS:T is probably the finest RPG ever conceived.
… especially now that 3.6gb of free space on your hard drive isn’t so hard to arrange…
They are different. A car steadily decreases in utility as it gets older, and directly through use. Therefore there is an incentive to buy a new car directly from the manufacturer. Also, by selling the car, I am deprived of having a personal mode of transportation, so I will probably have to buy another car shortly.
However, video games (barring scratches and damage) work and look just as well the first time they are installed as the hundredth. They are also more of a “consumable” good: people tend to play them for ~10 hours, beat them, then never play them again. You’ve already had the “experience”, so you might as well get rid of them - you’re not losing out on much by doing so.
With no strong incentives to buy “new” (other than for the privilege of playing it shortly after release), and no strong incentive to keep a copy once you’ve purchased and beaten it (unless the game has a strong multiplayer component), you can see why game developers should naturally be more concerned with the used market than Ford would.
To keep this discussion back on topic, does this Planescape mod add in the increased-resolution hack?
Strange, I seem to recall that while you could indeed copy all the data so you wouldn’t have to swap cds all the time the game would still check to see if disc 2 was in the drive. But maybe it’s just my memory that’s faulty.
This thread just made me dig out my copy and install it to my laptop. My desktop’s monitor died and I’ll be out until a replacement arrives, so I won’t be able to play any Fallout 3 anyway.
That makes sense, I suppose. It kinda screws over the buyers if a publisher re-releases a game as freeware, and there are probably other complications, but the argument does have some merit.
I hope you folks are proud of yourselves… I could be doing one of a million useful tasks, but instead this thread has convinced me to buy and install Planescape.
In any event, I don’t want anything from the plot spoiled, but I wanted to get some feedback on my character before I went too far. I gave my character a ton of intelligence, charisma and dexterity, with the assumption that he would have to find a meatshield in one of his later NPCs, but I was wondering if the low strength, con and wisdom would come back to haunt me?
There are some tricky places, as I recall, but for the most part I got through just fine on such a build. Of course, I never even picked up the cleric or the wizard and for most combats Annah and Nameless would lure people where we could backstab, round the corner, hide, and backstab them again when they came around looking for us. You may not find this as endlessly entertaining as I did.
Thanks for the clarification! And I suspect I’ll have to try the mugger approach at least once. There just seems to be something inherently funny about sneaking up behind zombies and stabbing them in the nethers…
YES.
Well, the low wisdom at least.
Wisdom in the game helps you earn XP faster. You want to get your wisdom to 25 asap (factoring in the bonus you get for getting to a certain level as a mage). You’ll find, also, that even as a mage you can solo pretty much everything in the game as long as you don’t mind dying and then being resurrected. There’s no need for a tank in the game and, to be honest there really isn’t a good tank until much later in the game.
The short version is, if you plan on going the path of the mage, you need int and wis at 25. No exceptions.
You might be right, it was a long time ago that I played the game, so my memory might be the one that’s faulty. Nothing a CD image can’t fix.
You also get more out of the story with high Int. and Wisdom. Lots of character back story you can’t access otherwise. I remember that Dak’kon’s back story was something you could not get without a high wisdom.
Yeah, I hadn’t thought to include that separately as I’ve always seen that as being part of the ‘mage path’ but yeah. Dak’kon’s back story and combat abilities are greatly increased if you have a high wisdom.
Oh man are you in for a treat. Torment is one of a very short list of less than a dozen games which in the course of twenty-five years of playing games I consider to have a good story.
Just to reiterate what everyone else has said the three vital stats in the game are INT, WIS, and CHA and that’s mainly because they open up options in the game.
Interesting. I wasn’t aware that charisma was much of a factor. Can you spoilerbox a response letting me know where/when it’s useful?
I just want to repeat this: The game experience is sooooo rich with high “mental” stats. Don’t worry about the fights - as I recall they weren’t really a problem - and I rhink I had TNO be all three classes during the game - starting as a fighter for the HP/THACO, Then rogue just cos sneaky and pick-pockety (to steal expensive clothes for the ladies) is cool, and then mage cos they’re cooler! Plus Annah’s such a good thief you don’t really need to be one yourself. IMHO of course:)
AAAAAAAAAAAAAAAAH why did I lend my game to a friend?!
With regards to CHA being important… I can’t remember the specifics, but I think it helps
Butter up the ladies - such a Ravel - to give you more stat bonus’ I think.
Regarding CHA again:
According to gamebanshee, CHA does affect the conversation choices with Ravel - check the link if you must know right now
On that note, is there any way to manually determine what class you take levels in? The TNO in my game always seems to start as a Fighter, so I’d been assuming that your class was automatically determined by your stats and play style…
Wow… I just checked and found out that I did bring those discs all the way to Japan for whatever reason. Sweet.
Planescape Torment is one of the few games that had a story that really moved me. It probably has the most best ending of any game that I have ever played. I loved how the ending binds all the choices you made in to satisfying conclusion.
The best part.
When you find out the purpose of the bronze sphere.