I think that one’s answer to Newcomb’s paradox depends on how one distinguishes causation from mere correlation. Everyone agrees that events satisfying the description “the player chooses both boxes” correlate with events satisfying the description “box B2 is empty”. The question is, do events of the first type cause events of the second type? If the player’s choosing both boxes causes box B2 to be empty, then the player obviously should choose only box B2. Otherwise, the player should choose both boxes, since, by definition, doing so will have no effect on their contents.
Other posters are thinking along these lines, but I believe that some of them are taking the wrong approach to determining causation. They are considering the various mechanisms by which the predictor might be arriving at its predictions. This does not seem to me to be a useful approach. The player does not have access to any information about the predictor’s method. Therefore, as the player, I cannot use that information to help me to decide what to do.
To be useful, we should use a standard of causation that relies only on the kind of information available to the player. For my part, I’m inclined to take the sort of pragmatic approach that I lay out below. The upshot is that, according to this approach, the player’s choice causes B2 to be empty or full. Though this implies causation working backwards in time, we only have inductive evidence for our belief that causation always works forwards in time. It is only a tentative conclusion that should be amended if there is enough countervailing evidence. In the scenario described by Newcomb, the player has enough evidence to conclude that causation is working backwards in time. So, if I were playing the game, I would choose to take only box B2.
I’ll now spell out what I understand by “cause”. Call an event satisfying a description D a D-event. For example, a round of the game in which box B2 is empty is a “the box B2 is empty”-event. I say that I cause a D-event if I willfully perform an action A such that, in all relevantly similar situations (real or merely possible) in which A is performed, a D-event occurs.
This definition is intended to capture the intuitive idea that A causes B if, whenever I can make A happen, I can make B happen.
A few notes of elaboration:
(1) My standard for saying that I “willfully performed” an action is only that a certain psychological attitude accompanied the action. I take no position on whether that attitude itself was caused in any sense.
(2) The scope of “relevantly similar situations” is determined by convenience. It means whatever I want it to mean in a given context.
(3) The criterion for causation above is not the only one that I would accept, but I claim that it applies in this case.
Note that, to apply my definition, I need to be able to justify an assertion that begins with “in all relevantly similar situations (real or merely possible) . . .”. But such assertions cannot be directly confirmed, because we cannot observe merely possible situations. However, such an assertion can be justified using inductive evidence, which is gathered through direct observation. (I don’t claim to have solved the [url=]Problem of Induction, but if you won’t grant the validity of induction, then there is no point in even raising something like Newcomb’s paradox.)
Now if I imagine that I am the player, and that my turn has arrived, I apply the above standard as follows. All the preceding rounds that I observed were situations relevantly similar to my own, and there were so many of them that I can use induction to generalize to the conclusion that, in all situations relevantly similar to my own, the box B2 is empty if and only if the player chooses both boxes. Therefore, if I were to choose both boxes, I would cause B2 to be empty. Conversely, if I were to choose only box B2, I would cause it to be full. Therefore, I should choose only box B2.
PS: Thanks for the kind words, Priceguy :).