Interesting idea.
Someone was wondering how to enable the console - it’s under the keyboard and mouse options. “Allow developer console”
Interesting idea.
Someone was wondering how to enable the console - it’s under the keyboard and mouse options. “Allow developer console”
Okay, single player gets hella boring. Let’s take this baby on Live.
I don’t know if you have a PC capable of playing or it, but if so, you could consider getting it there. We’ve had a full SDMB versus game (8 players) every night for a week now. It’s been great.
I don’t know, but I’m not going to buy the game twice.
Last night Rocked. Even though ultimately, I was the cause of our downfall.
The whole campaign we were coming in a hundred points or less below the opposing team and on the final scene we knew that if we could, all four us, make it to the helicopter, we probably would win (the other team was missing one survivor at the end).
And then I go and get smacked by the tank and sent flying across the map. And here comes Senor beef to help, only he too gets smacked, and here comes the other two survivors, and down they fall too. It was like a scene out of a Shakespearean tragedy I tell you, as our hopes and dreams crumbled before us.
Actually it was far dumber for me - I jumped down to rescue you, but I only had about 30 health - it didn’t occur to me that the jump was far enough to cause damage, and I incapacitated myself.
More like the keystone cops than a Shakespearean tragedy
First impression playing versus: not as good as campaign. So far, versus just doesn’t grab me, especially as the Infected.
Have to agree with you LOUNE. I’m not a fan of constantly dying, which seems to happen when playing infected. Versus is fun when you are working with a coordinated team (so no random players), but otherwise campaign just has alot more co-op strategy.
I disagree - playing as survivor requires the same coop skills as campaign, only moreso since you’re playing against smart, plotting human opponents rather than the AI.
And if anything, playing the infected well requires a higher level of coordination. The survivors are pretty durable, and you’re very vulnerable, and pulling off well coordinated attacks is the only time you have the upper hand.
Constantly dying is fine with me. This game requires a whole lot of coordination regardless of the side you’re on.
As the infected, spamming attacks seems to work well.
Nah, something’s missing. I don’t know what it is yet, either. Infected versus infected might work, as would survivor vs. survivor
I’m having a hard time imagining how that would work.
So am I. 'Tis just an idea.
Well, survivor vs. survivor wouldn’t be TOO much of a stretch. Rival groups of people to get to evacuation. First group there gets saved.
You know,
I saw you jumping and the way you landed it looked to me like you had broken an ankle, but someone mentioned getting smacked by the tank and I assumed that was you. I wish I had had fraps on and taken some video of you.
The infected require much more teamwork than the survivors, IMO.
I agree. Versus feels tacked on. I remember when BioShock came out and a good friend of mine lamented that it didn’t have any multiplayer capabilities. We realized that it didn’t need them and would feel out of place if it did have them.
This is analogous. Campaign mode over Live is what this game was made for.
I don’t know that I completely disagree with you.
I do think that coop was the primary focus of the game, it’s the main pillar as it were. But you can tell versus mode got some love from the devs too, and I personally feel that it’s a lot more fun when you are fighting against human beings and not just the computer AI. The computer will never pull off some of the great coordinated attacks I see from human players. It just tries to overwhelm you with more zombies.
Also, this being a valve game I’d say that if this game was made for anything it was probably made for coop on steam.
I tend to agree, but I think we’re just bumping up against a limitation of AI and technology, as applied t video games, not necessarily a tactical flaw. Hell, I wouldn’t be surprised if Valve could do it, but took it out because it’d be borderline unfair on the hardest difficulty.
Could do what? Program AI that played as good aa human players? I think I misunderstood, 'cause, no, that’s not going to happen.
It’s ironic you should say that. My friend tells me the game commentary says that the game was intended to be primarily about versus mode, but they couldn’t get the balance right - which is also why the survivors and infected switch roles on versus.
No, not computers that play as humans, but rehearsed, pre-programmed strikes. I think that goes against what the AI Director is about, though.