Oblivion question. I found an unlocked chest with shedloads of really good stuff...

In a place called Cheydinhal, specifically downstairs in the mages guild, in the sleeping quarters.

The chest has about 3.5 thousand in weight (no idea of the value yet but I’m sure it’s massive) And the icon for opening the chest wasn’t red, so I was free to take it.

My question is: Does taking it render a quest un-do-able?
I have the heroes retreat mod, so I immediately began ferrying the stuff back there. But because of the weight I think it’s going to take around 13 trips.

But I created a branch savegame so that I can go back if this turns out to be a bad move.

Could this be part of a mod I have? (I have francesco’s mod, I have the hero’s retreat, and I have the lockpick mould mod…(which I now realize means I can freely give the skeleton key to martin… I don’t really need it*)

ETA: I have further questions…

I’ve managed to get my reputation up to max with one particular merchant, but he only has 800 gold so he can only ever offer that much, but some of the items in the chest are worth over 3000 gold. Can you suggest a merchant with more money? I should grudgingly meet them and get my rep up high (I hate that stupid thing you have to do to increase your rep)

[sub]*I only didn’t, because if I ever encounter a hard lock I need to open, the skeleton key grants me infinite attempts with the ‘auto lockpick’ as opposed to the finite number that the lockpick mould grants me.

ETA: And I got the lockpick on the same day that I applied the lockpick mould mod, so I didn’t really need it :)[/sub]

Too late for edit: Could I somehow make that guy’s 800 higher? (so he can offer more)

Once you join a guild you can remove stuff from that guild in any town. That’s true for any organization. I don’t clean out the guilds I join, but a few items can be useful.

Go to a different store. I’ve found $1,200 as a high limit in the armory stores. Remember if you have a $100 item and they will only trade at 50% of it’s value you will only get $50. I hope you are trying to get higher trade values. Say the store has a limit of $1,200 and you are getting only 50% for your item. You can sell a $2,400 item to him and you won’t be doing worse for the $1,200 limit.

Sometimes you need to sell multiple items in smaller batches to oblige the store cash limit. Say you have 3 items you will get $750 each for. The store limit is $800. You will be refused the sale if you try to sell 3 at $750 each because the total is $2,250. You have to sell the items one at a time for a total of $750 times 3 transactions.

Here’s a gamer site. http://www.tesnexus.com/

I should have mentioned but forgot to in my OP… one of my mods (probably francesco’s) causes the merchant’s gold not to decrease as I sell items… so I can sell as many items at or under 800 gold to this guy as I like.

I digress: In fallout three I fell in love with the game with no mods whatsoever. I only submitted to using mods after I encountered the level cap. I think I only ever downloaded the level cap mod. What I gather from other Oblivion players is that the game is only ‘good’ if it has a ton of mods applied.

I’m contemplating going through FO3 for the third time.

I’ve been playing for over 2 months and I haven’t added many mods. I’m enjoying it. I’ve added the mod with the basement accessible from your purchased houses. It lets me store everything in the basement and access it from the different cities I own houses in. It has some extras, but I only use the auto store ingredients. I also added the mod that makes harvested plants show a cut stalk or whatever is appropriate until they regenerate.

There’s a console command to increase a merchant’s barter gold (if you don’t mind being called a cheater :rolleyes:). First, press the tilde key (~), click on the merchant to select them, and then enter the command:
setbartergold 50000
This will give them 50,000 gold for each transaction. You can set it higher, but it might get lowered to thirty or sixty thousand or so. Early on it just means that you can sell loot in larger bundles; at higher levels you’ll get considerably more cash for selling ebony and daedric armor pieces.

edit: Oh, and a merchant’s gold limit is per transaction even in the unmodded game. No, I don’t think it makes sense, either.

I won’t be back tonight. It’s getting late here.

If you raise your mercantile skill high enough, you get the option to invest in shops. Basically, you give them money and it increases the amount they have available per transaction. If you’re playing legit, it pays off.

If you create a custom spell buffing your mercantile by a hell of a lot for just one second, that will open up the investment option.

If you think that the fixed price per transaction limit is silly, look for the Living Economy mod. It changes things such that merchants have a limited amount of gold and will buy whatever they can pay for.

It sounds like that chest is added by a mod.

I take it this is a Game of some sort? So it belongs in the Game Room Forum, not Cafe Society.

Sorry, I’m an old member. I sometimes forget there’s a game room forum and think that computer game threads go in CS.